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test/source/blender/bmesh/intern/bmesh_walkers.h
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Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

171 lines
3.8 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bmesh
*/
/*
* NOTE: do NOT modify topology while walking a mesh!
*/
typedef enum {
BMW_DEPTH_FIRST,
BMW_BREADTH_FIRST,
} BMWOrder;
typedef enum {
BMW_FLAG_NOP = 0,
BMW_FLAG_TEST_HIDDEN = (1 << 0),
} BMWFlag;
/*Walkers*/
typedef struct BMWalker {
char begin_htype; /* only for validating input */
void (*begin)(struct BMWalker *walker, void *start);
void *(*step)(struct BMWalker *walker);
void *(*yield)(struct BMWalker *walker);
int structsize;
BMWOrder order;
int valid_mask;
/* runtime */
int layer;
BMesh *bm;
BLI_mempool *worklist;
ListBase states;
/* these masks are to be tested against elements BMO_elem_flag_test(),
* should never be accessed directly only through BMW_init() and bmw_mask_check_*() functions */
short mask_vert;
short mask_edge;
short mask_face;
BMWFlag flag;
struct GSet *visit_set;
struct GSet *visit_set_alt;
int depth;
} BMWalker;
/* define to make BMW_init more clear */
#define BMW_MASK_NOP 0
/**
* \brief Init Walker
*
* Allocates and returns a new mesh walker of a given type.
* The elements visited are filtered by the bitmask 'searchmask'.
*/
void BMW_init(struct BMWalker *walker,
BMesh *bm,
int type,
short mask_vert,
short mask_edge,
short mask_face,
BMWFlag flag,
int layer);
void *BMW_begin(BMWalker *walker, void *start);
/**
* \brief Step Walker
*/
void *BMW_step(struct BMWalker *walker);
/**
* \brief End Walker
*
* Frees a walker's worklist.
*/
void BMW_end(struct BMWalker *walker);
/**
* \brief Walker Current Depth
*
* Returns the current depth of the walker.
*/
int BMW_current_depth(BMWalker *walker);
/* These are used by custom walkers. */
/**
* \brief Current Walker State
*
* Returns the first state from the walker state
* worklist. This state is the next in the
* worklist for processing.
*/
void *BMW_current_state(BMWalker *walker);
/**
* \brief Add a new Walker State
*
* Allocate a new empty state and put it on the worklist.
* A pointer to the new state is returned so that the caller
* can fill in the state data. The new state will be inserted
* at the front for depth-first walks, and at the end for
* breadth-first walks.
*/
void *BMW_state_add(BMWalker *walker);
/**
* \brief Remove Current Walker State
*
* Remove and free an item from the end of the walker state
* worklist.
*/
void BMW_state_remove(BMWalker *walker);
/**
* \brief Main Walking Function
*
* Steps a mesh walker forward by one element
*/
void *BMW_walk(BMWalker *walker);
/**
* \brief Reset Walker
*
* Frees all states from the worklist, resetting the walker
* for reuse in a new walk.
*/
void BMW_reset(BMWalker *walker);
#define BMW_ITER(ele, walker, data) \
for (BM_CHECK_TYPE_ELEM_ASSIGN(ele) = BMW_begin(walker, (BM_CHECK_TYPE_ELEM(data), data)); ele; \
BM_CHECK_TYPE_ELEM_ASSIGN(ele) = BMW_step(walker))
/*
* example of usage, walking over an island of tool flagged faces:
*
* BMWalker walker;
* BMFace *f;
*
* BMW_init(&walker, bm, BMW_ISLAND, SOME_OP_FLAG);
*
* for (f = BMW_begin(&walker, some_start_face); f; f = BMW_step(&walker)) {
* // do something with f
* }
* BMW_end(&walker);
*/
enum {
BMW_VERT_SHELL,
BMW_LOOP_SHELL,
BMW_LOOP_SHELL_WIRE,
BMW_FACE_SHELL,
BMW_EDGELOOP,
BMW_FACELOOP,
BMW_EDGERING,
BMW_EDGEBOUNDARY,
BMW_EDGELOOP_NONMANIFOLD,
/* BMW_RING, */
BMW_LOOPDATA_ISLAND,
BMW_ISLANDBOUND,
BMW_ISLAND,
BMW_ISLAND_MANIFOLD,
BMW_CONNECTED_VERTEX,
/* end of array index enum vals */
/* Do not initialize function pointers and struct size in #BMW_init. */
BMW_CUSTOM,
BMW_MAXWALKERS,
};
/* use with BMW_init, so as not to confuse with restrict flags */
#define BMW_NIL_LAY 0