Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
73 lines
1.7 KiB
C++
73 lines
1.7 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#pragma once
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#include "COM_SingleThreadedOperation.h"
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#include "DNA_node_types.h"
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namespace blender::compositor {
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/* Utility functions used by glare, tone-map and lens distortion. */
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/* Some macros for color handling. */
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typedef float fRGB[4];
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/* TODO: replace with BLI_math_vector. */
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/* multiply c2 by color rgb, rgb as separate arguments */
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#define fRGB_rgbmult(c, r, g, b) \
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{ \
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c[0] *= (r); \
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c[1] *= (g); \
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c[2] *= (b); \
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} \
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(void)0
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class GlareBaseOperation : public SingleThreadedOperation {
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private:
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/**
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* \brief Cached reference to the input_program
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*/
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SocketReader *input_program_;
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/**
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* \brief settings of the glare node.
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*/
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NodeGlare *settings_;
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bool is_output_rendered_;
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public:
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/**
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* Initialize the execution
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*/
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void init_execution() override;
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/**
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* Deinitialize the execution
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*/
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void deinit_execution() override;
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void set_glare_settings(NodeGlare *settings)
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{
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settings_ = settings;
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}
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bool determine_depending_area_of_interest(rcti *input,
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ReadBufferOperation *read_operation,
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rcti *output) override;
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void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) final;
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void update_memory_buffer(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) final;
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protected:
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GlareBaseOperation();
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virtual void generate_glare(float *data, MemoryBuffer *input_tile, NodeGlare *settings) = 0;
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MemoryBuffer *create_memory_buffer(rcti *rect) override;
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};
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} // namespace blender::compositor
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