Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
146 lines
4.0 KiB
C++
146 lines
4.0 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#include "COM_GlareGhostOperation.h"
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#include "COM_FastGaussianBlurOperation.h"
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namespace blender::compositor {
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static float smooth_mask(float x, float y)
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{
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float t;
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x = 2.0f * x - 1.0f;
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y = 2.0f * y - 1.0f;
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if ((t = 1.0f - sqrtf(x * x + y * y)) > 0.0f) {
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return t;
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}
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return 0.0f;
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}
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void GlareGhostOperation::generate_glare(float *data,
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MemoryBuffer *input_tile,
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NodeGlare *settings)
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{
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const int qt = 1 << settings->quality;
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const float s1 = 4.0f / (float)qt, s2 = 2.0f * s1;
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int x, y, n, p, np;
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fRGB c, tc, cm[64];
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float sc, isc, u, v, sm, s, t, ofs, scalef[64];
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const float cmo = 1.0f - settings->colmod;
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MemoryBuffer gbuf(*input_tile);
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MemoryBuffer tbuf1(*input_tile);
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bool breaked = false;
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FastGaussianBlurOperation::IIR_gauss(&tbuf1, s1, 0, 3);
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if (!breaked) {
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FastGaussianBlurOperation::IIR_gauss(&tbuf1, s1, 1, 3);
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}
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if (is_braked()) {
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breaked = true;
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}
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if (!breaked) {
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FastGaussianBlurOperation::IIR_gauss(&tbuf1, s1, 2, 3);
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}
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MemoryBuffer tbuf2(tbuf1);
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if (is_braked()) {
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breaked = true;
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}
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if (!breaked) {
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FastGaussianBlurOperation::IIR_gauss(&tbuf2, s2, 0, 3);
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}
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if (is_braked()) {
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breaked = true;
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}
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if (!breaked) {
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FastGaussianBlurOperation::IIR_gauss(&tbuf2, s2, 1, 3);
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}
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if (is_braked()) {
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breaked = true;
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}
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if (!breaked) {
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FastGaussianBlurOperation::IIR_gauss(&tbuf2, s2, 2, 3);
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}
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ofs = (settings->iter & 1) ? 0.5f : 0.0f;
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for (x = 0; x < (settings->iter * 4); x++) {
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y = x & 3;
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cm[x][0] = cm[x][1] = cm[x][2] = 1;
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if (y == 1) {
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fRGB_rgbmult(cm[x], 1.0f, cmo, cmo);
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}
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if (y == 2) {
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fRGB_rgbmult(cm[x], cmo, cmo, 1.0f);
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}
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if (y == 3) {
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fRGB_rgbmult(cm[x], cmo, 1.0f, cmo);
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}
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scalef[x] = 2.1f * (1.0f - (x + ofs) / (float)(settings->iter * 4));
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if (x & 1) {
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scalef[x] = -0.99f / scalef[x];
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}
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}
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sc = 2.13;
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isc = -0.97;
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for (y = 0; y < gbuf.get_height() && (!breaked); y++) {
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v = ((float)y + 0.5f) / (float)gbuf.get_height();
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for (x = 0; x < gbuf.get_width(); x++) {
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u = ((float)x + 0.5f) / (float)gbuf.get_width();
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s = (u - 0.5f) * sc + 0.5f;
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t = (v - 0.5f) * sc + 0.5f;
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tbuf1.read_bilinear(c, s * gbuf.get_width(), t * gbuf.get_height());
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sm = smooth_mask(s, t);
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mul_v3_fl(c, sm);
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s = (u - 0.5f) * isc + 0.5f;
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t = (v - 0.5f) * isc + 0.5f;
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tbuf2.read_bilinear(tc, s * gbuf.get_width() - 0.5f, t * gbuf.get_height() - 0.5f);
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sm = smooth_mask(s, t);
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madd_v3_v3fl(c, tc, sm);
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gbuf.write_pixel(x, y, c);
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}
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if (is_braked()) {
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breaked = true;
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}
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}
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memset(tbuf1.get_buffer(),
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0,
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tbuf1.get_width() * tbuf1.get_height() * COM_DATA_TYPE_COLOR_CHANNELS * sizeof(float));
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for (n = 1; n < settings->iter && (!breaked); n++) {
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for (y = 0; y < gbuf.get_height() && (!breaked); y++) {
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v = ((float)y + 0.5f) / (float)gbuf.get_height();
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for (x = 0; x < gbuf.get_width(); x++) {
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u = ((float)x + 0.5f) / (float)gbuf.get_width();
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tc[0] = tc[1] = tc[2] = 0.0f;
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for (p = 0; p < 4; p++) {
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np = (n << 2) + p;
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s = (u - 0.5f) * scalef[np] + 0.5f;
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t = (v - 0.5f) * scalef[np] + 0.5f;
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gbuf.read_bilinear(c, s * gbuf.get_width() - 0.5f, t * gbuf.get_height() - 0.5f);
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mul_v3_v3(c, cm[np]);
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sm = smooth_mask(s, t) * 0.25f;
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madd_v3_v3fl(tc, c, sm);
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}
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tbuf1.add_pixel(x, y, tc);
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}
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if (is_braked()) {
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breaked = true;
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}
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}
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memcpy(gbuf.get_buffer(),
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tbuf1.get_buffer(),
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tbuf1.get_width() * tbuf1.get_height() * COM_DATA_TYPE_COLOR_CHANNELS * sizeof(float));
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}
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memcpy(data,
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gbuf.get_buffer(),
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gbuf.get_width() * gbuf.get_height() * COM_DATA_TYPE_COLOR_CHANNELS * sizeof(float));
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}
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} // namespace blender::compositor
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