Files
test/source/blender/draw/intern/shaders/draw_fullscreen_info.hh

10 lines
296 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "gpu_shader_create_info.hh"
GPU_SHADER_INTERFACE_INFO(fullscreen_iface, "").smooth(Type::VEC4, "uvcoordsvar");
GPU_SHADER_CREATE_INFO(draw_fullscreen)
.vertex_out(fullscreen_iface)
.vertex_source("common_fullscreen_vert.glsl");