Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Vectors and Matrices (useful type definitions)
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*/
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#include "VecMat.h"
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#include "../system/Precision.h"
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namespace Freestyle {
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namespace Geometry {
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typedef VecMat::Vec2<unsigned> Vec2u;
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typedef VecMat::Vec2<int> Vec2i;
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typedef VecMat::Vec2<float> Vec2f;
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typedef VecMat::Vec2<double> Vec2d;
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typedef VecMat::Vec2<real> Vec2r;
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typedef VecMat::Vec3<unsigned> Vec3u;
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typedef VecMat::Vec3<int> Vec3i;
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typedef VecMat::Vec3<float> Vec3f;
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typedef VecMat::Vec3<double> Vec3d;
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typedef VecMat::Vec3<real> Vec3r;
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typedef VecMat::HVec3<unsigned> HVec3u;
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typedef VecMat::HVec3<int> HVec3i;
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typedef VecMat::HVec3<float> HVec3f;
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typedef VecMat::HVec3<double> HVec3d;
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typedef VecMat::HVec3<real> HVec3r;
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typedef VecMat::SquareMatrix<unsigned, 2> Matrix22u;
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typedef VecMat::SquareMatrix<int, 2> Matrix22i;
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typedef VecMat::SquareMatrix<float, 2> Matrix22f;
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typedef VecMat::SquareMatrix<double, 2> Matrix22d;
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typedef VecMat::SquareMatrix<real, 2> Matrix22r;
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typedef VecMat::SquareMatrix<unsigned, 3> Matrix33u;
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typedef VecMat::SquareMatrix<int, 3> Matrix33i;
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typedef VecMat::SquareMatrix<float, 3> Matrix33f;
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typedef VecMat::SquareMatrix<double, 3> Matrix33d;
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typedef VecMat::SquareMatrix<real, 3> Matrix33r;
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typedef VecMat::SquareMatrix<unsigned, 4> Matrix44u;
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typedef VecMat::SquareMatrix<int, 4> Matrix44i;
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typedef VecMat::SquareMatrix<float, 4> Matrix44f;
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typedef VecMat::SquareMatrix<double, 4> Matrix44d;
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typedef VecMat::SquareMatrix<real, 4> Matrix44r;
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} // end of namespace Geometry
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} /* namespace Freestyle */
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