Files
test/source/blender/freestyle/intern/geometry/Geom.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

57 lines
1.6 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Vectors and Matrices (useful type definitions)
*/
#include "VecMat.h"
#include "../system/Precision.h"
namespace Freestyle {
namespace Geometry {
typedef VecMat::Vec2<unsigned> Vec2u;
typedef VecMat::Vec2<int> Vec2i;
typedef VecMat::Vec2<float> Vec2f;
typedef VecMat::Vec2<double> Vec2d;
typedef VecMat::Vec2<real> Vec2r;
typedef VecMat::Vec3<unsigned> Vec3u;
typedef VecMat::Vec3<int> Vec3i;
typedef VecMat::Vec3<float> Vec3f;
typedef VecMat::Vec3<double> Vec3d;
typedef VecMat::Vec3<real> Vec3r;
typedef VecMat::HVec3<unsigned> HVec3u;
typedef VecMat::HVec3<int> HVec3i;
typedef VecMat::HVec3<float> HVec3f;
typedef VecMat::HVec3<double> HVec3d;
typedef VecMat::HVec3<real> HVec3r;
typedef VecMat::SquareMatrix<unsigned, 2> Matrix22u;
typedef VecMat::SquareMatrix<int, 2> Matrix22i;
typedef VecMat::SquareMatrix<float, 2> Matrix22f;
typedef VecMat::SquareMatrix<double, 2> Matrix22d;
typedef VecMat::SquareMatrix<real, 2> Matrix22r;
typedef VecMat::SquareMatrix<unsigned, 3> Matrix33u;
typedef VecMat::SquareMatrix<int, 3> Matrix33i;
typedef VecMat::SquareMatrix<float, 3> Matrix33f;
typedef VecMat::SquareMatrix<double, 3> Matrix33d;
typedef VecMat::SquareMatrix<real, 3> Matrix33r;
typedef VecMat::SquareMatrix<unsigned, 4> Matrix44u;
typedef VecMat::SquareMatrix<int, 4> Matrix44i;
typedef VecMat::SquareMatrix<float, 4> Matrix44f;
typedef VecMat::SquareMatrix<double, 4> Matrix44d;
typedef VecMat::SquareMatrix<real, 4> Matrix44r;
} // end of namespace Geometry
} /* namespace Freestyle */