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test/source/blender/freestyle/intern/geometry/HashGrid.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
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While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

92 lines
2.0 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to define a cell grid surrounding the bounding box of the scene
*/
#if 0
# if defined(__GNUC__) && (__GNUC__ >= 3)
// hash_map is not part of the C++ standard anymore;
// hash_map.h has been kept though for backward compatibility
# include <hash_map.h>
# else
# include <hash_map>
# endif
#endif
#include <map>
#include "Grid.h"
namespace Freestyle {
/** Defines a hash table used for searching the Cells */
struct GridHasher {
#define _MUL 950706376UL
#define _MOD 2147483647UL
inline size_t operator()(const Vec3u &p) const
{
size_t res = ((unsigned long)(p[0] * _MUL)) % _MOD;
res = ((res + (unsigned long)(p[1]) * _MUL)) % _MOD;
return ((res + (unsigned long)(p[2]) * _MUL)) % _MOD;
}
#undef _MUL
#undef _MOD
};
/** Class to define a regular grid used for ray casting computations */
class HashGrid : public Grid {
public:
typedef map<Vec3u, Cell *> GridHashTable;
HashGrid() : Grid()
{
}
virtual ~HashGrid()
{
clear();
}
/** clears the grid
* Deletes all the cells, clears the hashtable, resets size, size of cell, number of cells.
*/
virtual void clear();
/** Sets the different parameters of the grid
* orig
* The grid origin
* size
* The grid's dimensions
* nb
* The number of cells of the grid
*/
virtual void configure(const Vec3r &orig, const Vec3r &size, unsigned nb);
/** returns the cell whose coordinates are passed as argument */
virtual Cell *getCell(const Vec3u &p)
{
Cell *found_cell = NULL;
GridHashTable::const_iterator found = _cells.find(p);
if (found != _cells.end()) {
found_cell = (*found).second;
}
return found_cell;
}
/** Fills the case p with the cell iCell */
virtual void fillCell(const Vec3u &p, Cell &cell)
{
_cells[p] = &cell;
}
protected:
GridHashTable _cells;
};
} /* namespace Freestyle */