61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to build a Node Tree designed to be displayed from a set of strokes structure.
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*/
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#include "Stroke.h"
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#include "../scene_graph/LineRep.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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namespace Freestyle {
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class StrokeTesselator {
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public:
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inline StrokeTesselator()
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{
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_FrsMaterial.setDiffuse(0, 0, 0, 1);
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_overloadFrsMaterial = false;
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}
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virtual ~StrokeTesselator()
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{
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}
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/** Builds a line rep contained from a Stroke */
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LineRep *Tesselate(Stroke *iStroke);
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/** Builds a set of lines rep contained under a NodeShape, itself contained under a NodeGroup
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* from a set of strokes.
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*/
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template<class StrokeIterator> NodeGroup *Tesselate(StrokeIterator begin, StrokeIterator end);
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inline void setFrsMaterial(const FrsMaterial &iMaterial)
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{
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_FrsMaterial = iMaterial;
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_overloadFrsMaterial = true;
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}
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inline const FrsMaterial &frs_material() const
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{
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return _FrsMaterial;
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}
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private:
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FrsMaterial _FrsMaterial;
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bool _overloadFrsMaterial;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeTesselator")
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#endif
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};
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} /* namespace Freestyle */
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