Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
58 lines
1.2 KiB
C++
58 lines
1.2 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to define a cell grid surrounding the projected image of a scene
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*/
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#include "../geometry/GridHelpers.h"
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#include "../winged_edge/WEdge.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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namespace Freestyle {
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class OccluderSource {
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// Disallow copying and assignment
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OccluderSource(const OccluderSource &other);
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OccluderSource &operator=(const OccluderSource &other);
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public:
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OccluderSource(const GridHelpers::Transform &transform, WingedEdge &we);
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virtual ~OccluderSource();
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void begin();
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virtual bool next();
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bool isValid();
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WFace *getWFace();
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Polygon3r getCameraSpacePolygon();
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Polygon3r &getGridSpacePolygon();
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virtual void getOccluderProscenium(real proscenium[4]);
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virtual real averageOccluderArea();
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protected:
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WingedEdge &wingedEdge;
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vector<WShape *>::const_iterator currentShape, shapesEnd;
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vector<WFace *>::const_iterator currentFace, facesEnd;
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bool valid;
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Polygon3r cachedPolygon;
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const GridHelpers::Transform &transform;
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void buildCachedPolygon();
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:OccluderSource")
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#endif
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};
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} /* namespace Freestyle */
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