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test/source/blender/freestyle/intern/view_map/OccluderSource.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

58 lines
1.2 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to define a cell grid surrounding the projected image of a scene
*/
#include "../geometry/GridHelpers.h"
#include "../winged_edge/WEdge.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace Freestyle {
class OccluderSource {
// Disallow copying and assignment
OccluderSource(const OccluderSource &other);
OccluderSource &operator=(const OccluderSource &other);
public:
OccluderSource(const GridHelpers::Transform &transform, WingedEdge &we);
virtual ~OccluderSource();
void begin();
virtual bool next();
bool isValid();
WFace *getWFace();
Polygon3r getCameraSpacePolygon();
Polygon3r &getGridSpacePolygon();
virtual void getOccluderProscenium(real proscenium[4]);
virtual real averageOccluderArea();
protected:
WingedEdge &wingedEdge;
vector<WShape *>::const_iterator currentShape, shapesEnd;
vector<WFace *>::const_iterator currentFace, facesEnd;
bool valid;
Polygon3r cachedPolygon;
const GridHelpers::Transform &transform;
void buildCachedPolygon();
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:OccluderSource")
#endif
};
} /* namespace Freestyle */