Files
test/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

50 lines
1.6 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to define a cell grid surrounding the projected image of a scene
*/
#include "GridDensityProvider.h"
namespace Freestyle {
class Pow23GridDensityProvider : public GridDensityProvider {
// Disallow copying and assignment
Pow23GridDensityProvider(const Pow23GridDensityProvider &other);
Pow23GridDensityProvider &operator=(const Pow23GridDensityProvider &other);
public:
Pow23GridDensityProvider(OccluderSource &source, const real proscenium[4], unsigned numFaces);
Pow23GridDensityProvider(OccluderSource &source,
const BBox<Vec3r> &bbox,
const GridHelpers::Transform &transform,
unsigned numFaces);
Pow23GridDensityProvider(OccluderSource &source, unsigned numFaces);
protected:
unsigned numFaces;
private:
void initialize(const real proscenium[4]);
};
class Pow23GridDensityProviderFactory : public GridDensityProviderFactory {
public:
Pow23GridDensityProviderFactory(unsigned numFaces);
AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source,
const real proscenium[4]);
AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source,
const BBox<Vec3r> &bbox,
const GridHelpers::Transform &transform);
AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source);
protected:
unsigned numFaces;
};
} /* namespace Freestyle */