Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to define a cell grid surrounding the projected image of a scene
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*/
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#include "GridDensityProvider.h"
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namespace Freestyle {
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class Pow23GridDensityProvider : public GridDensityProvider {
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// Disallow copying and assignment
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Pow23GridDensityProvider(const Pow23GridDensityProvider &other);
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Pow23GridDensityProvider &operator=(const Pow23GridDensityProvider &other);
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public:
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Pow23GridDensityProvider(OccluderSource &source, const real proscenium[4], unsigned numFaces);
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Pow23GridDensityProvider(OccluderSource &source,
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const BBox<Vec3r> &bbox,
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const GridHelpers::Transform &transform,
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unsigned numFaces);
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Pow23GridDensityProvider(OccluderSource &source, unsigned numFaces);
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protected:
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unsigned numFaces;
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private:
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void initialize(const real proscenium[4]);
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};
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class Pow23GridDensityProviderFactory : public GridDensityProviderFactory {
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public:
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Pow23GridDensityProviderFactory(unsigned numFaces);
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AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source,
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const real proscenium[4]);
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AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source,
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const BBox<Vec3r> &bbox,
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const GridHelpers::Transform &transform);
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AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source);
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protected:
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unsigned numFaces;
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};
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} /* namespace Freestyle */
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