Files
test/source/blender/gpu/shaders/gpu_shader_3D_polyline_vert.glsl
Clément Foucault 2a7a01b339 GPUShader: Port polyline shaders to use shaderCreateInfo
This should have no functional changes.
2022-05-01 23:54:41 +02:00

12 lines
205 B
GLSL

void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
#ifndef UNIFORM
interp.color = color;
#endif
#ifdef CLIP
interp.clip = dot(ModelMatrix * vec4(pos, 1.0), ClipPlane);
#endif
}