Files
test/source/blender/imbuf/intern/dds/FlipDXT.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

19 lines
495 B
C

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_sys_types.h"
/**
* Flips a DXTC image, by flipping and swapping DXTC blocks as appropriate.
*
* Use to flip vertically to fit OpenGL convention.
*/
int FlipDXTCImage(unsigned int width,
unsigned int height,
unsigned int levels,
int fourcc,
uint8_t *data,
int data_size,
unsigned int *r_num_valid_levels);