This commit renames enums related the "Curve" object type and ID type to add `_LEGACY` to the end. The idea is to make our aspirations clearer in the code and to avoid ambiguities between `CURVE` and `CURVES`. Ref T95355 To summarize for the record, the plans are: - In the short/medium term, replace the `Curve` object data type with `Curves` - In the longer term (no immediate plans), use a proper data block for 3D text and surfaces. Differential Revision: https://developer.blender.org/D14114
240 lines
6.4 KiB
C++
240 lines
6.4 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Adapted from the Blender Alembic importer implementation.
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* Modifications Copyright 2021 Tangent Animation. All rights reserved. */
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#include "usd_reader_nurbs.h"
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#include "BKE_curve.h"
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#include "BKE_mesh.h"
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#include "BKE_object.h"
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#include "BLI_listbase.h"
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#include "DNA_curve_types.h"
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#include "DNA_object_types.h"
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#include "MEM_guardedalloc.h"
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#include <pxr/base/vt/array.h>
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#include <pxr/base/vt/types.h>
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#include <pxr/base/vt/value.h>
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#include <pxr/usd/sdf/types.h>
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#include <pxr/usd/usdGeom/curves.h>
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static bool set_knots(const pxr::VtDoubleArray &knots, float *&nu_knots)
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{
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if (knots.empty()) {
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return false;
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}
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/* Skip first and last knots, as they are used for padding. */
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const size_t num_knots = knots.size();
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nu_knots = static_cast<float *>(MEM_callocN(num_knots * sizeof(float), __func__));
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for (size_t i = 0; i < num_knots; i++) {
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nu_knots[i] = (float)knots[i];
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}
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return true;
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}
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namespace blender::io::usd {
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void USDNurbsReader::create_object(Main *bmain, const double /* motionSampleTime */)
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{
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curve_ = BKE_curve_add(bmain, name_.c_str(), OB_CURVES_LEGACY);
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curve_->flag |= CU_3D;
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curve_->actvert = CU_ACT_NONE;
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curve_->resolu = 2;
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object_ = BKE_object_add_only_object(bmain, OB_CURVES_LEGACY, name_.c_str());
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object_->data = curve_;
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}
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void USDNurbsReader::read_object_data(Main *bmain, const double motionSampleTime)
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{
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Curve *cu = (Curve *)object_->data;
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read_curve_sample(cu, motionSampleTime);
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if (curve_prim_.GetPointsAttr().ValueMightBeTimeVarying()) {
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add_cache_modifier();
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}
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USDXformReader::read_object_data(bmain, motionSampleTime);
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}
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void USDNurbsReader::read_curve_sample(Curve *cu, const double motionSampleTime)
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{
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curve_prim_ = pxr::UsdGeomNurbsCurves(prim_);
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pxr::UsdAttribute widthsAttr = curve_prim_.GetWidthsAttr();
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pxr::UsdAttribute vertexAttr = curve_prim_.GetCurveVertexCountsAttr();
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pxr::UsdAttribute pointsAttr = curve_prim_.GetPointsAttr();
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pxr::VtIntArray usdCounts;
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vertexAttr.Get(&usdCounts, motionSampleTime);
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pxr::VtVec3fArray usdPoints;
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pointsAttr.Get(&usdPoints, motionSampleTime);
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pxr::VtFloatArray usdWidths;
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widthsAttr.Get(&usdWidths, motionSampleTime);
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pxr::VtIntArray orders;
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curve_prim_.GetOrderAttr().Get(&orders, motionSampleTime);
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pxr::VtDoubleArray knots;
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curve_prim_.GetKnotsAttr().Get(&knots, motionSampleTime);
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pxr::VtVec3fArray usdNormals;
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curve_prim_.GetNormalsAttr().Get(&usdNormals, motionSampleTime);
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/* If normals, extrude, else bevel.
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* Perhaps to be replaced by Blender USD Schema. */
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if (!usdNormals.empty()) {
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/* Set extrusion to 1. */
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curve_->extrude = 1.0f;
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}
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else {
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/* Set bevel depth to 1. */
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curve_->bevel_radius = 1.0f;
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}
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size_t idx = 0;
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for (size_t i = 0; i < usdCounts.size(); i++) {
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const int num_verts = usdCounts[i];
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Nurb *nu = static_cast<Nurb *>(MEM_callocN(sizeof(Nurb), __func__));
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nu->flag = CU_SMOOTH;
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nu->type = CU_NURBS;
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nu->resolu = cu->resolu;
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nu->resolv = cu->resolv;
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nu->pntsu = num_verts;
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nu->pntsv = 1;
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if (i < orders.size()) {
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nu->orderu = static_cast<short>(orders[i]);
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}
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else {
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nu->orderu = 4;
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nu->orderv = 4;
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}
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/* TODO(makowalski): investigate setting Cyclic U and Endpoint U options. */
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#if 0
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if (knots.size() > 3) {
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if ((knots[0] == knots[1]) && (knots[knots.size()] == knots[knots.size() - 1])) {
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nu->flagu |= CU_NURB_ENDPOINT;
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} else {
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nu->flagu |= CU_NURB_CYCLIC;
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}
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}
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#endif
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float weight = 1.0f;
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nu->bp = static_cast<BPoint *>(MEM_callocN(sizeof(BPoint) * nu->pntsu, __func__));
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BPoint *bp = nu->bp;
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for (int j = 0; j < nu->pntsu; j++, bp++, idx++) {
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bp->vec[0] = (float)usdPoints[idx][0];
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bp->vec[1] = (float)usdPoints[idx][1];
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bp->vec[2] = (float)usdPoints[idx][2];
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bp->vec[3] = weight;
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bp->f1 = SELECT;
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bp->weight = weight;
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float radius = 0.1f;
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if (idx < usdWidths.size()) {
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radius = usdWidths[idx];
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}
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bp->radius = radius;
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}
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if (!set_knots(knots, nu->knotsu)) {
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BKE_nurb_knot_calc_u(nu);
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}
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BLI_addtail(BKE_curve_nurbs_get(cu), nu);
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}
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}
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Mesh *USDNurbsReader::read_mesh(struct Mesh * /* existing_mesh */,
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const double motionSampleTime,
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const int /* read_flag */,
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const char ** /* err_str */)
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{
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pxr::UsdGeomCurves curve_prim_(prim_);
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pxr::UsdAttribute widthsAttr = curve_prim_.GetWidthsAttr();
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pxr::UsdAttribute vertexAttr = curve_prim_.GetCurveVertexCountsAttr();
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pxr::UsdAttribute pointsAttr = curve_prim_.GetPointsAttr();
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pxr::VtIntArray usdCounts;
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vertexAttr.Get(&usdCounts, motionSampleTime);
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int num_subcurves = usdCounts.size();
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pxr::VtVec3fArray usdPoints;
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pointsAttr.Get(&usdPoints, motionSampleTime);
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int vertex_idx = 0;
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int curve_idx;
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Curve *curve = static_cast<Curve *>(object_->data);
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const int curve_count = BLI_listbase_count(&curve->nurb);
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bool same_topology = curve_count == num_subcurves;
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if (same_topology) {
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Nurb *nurbs = static_cast<Nurb *>(curve->nurb.first);
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for (curve_idx = 0; nurbs; nurbs = nurbs->next, curve_idx++) {
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const int num_in_usd = usdCounts[curve_idx];
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const int num_in_blender = nurbs->pntsu;
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if (num_in_usd != num_in_blender) {
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same_topology = false;
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break;
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}
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}
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}
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if (!same_topology) {
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BKE_nurbList_free(&curve->nurb);
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read_curve_sample(curve, motionSampleTime);
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}
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else {
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Nurb *nurbs = static_cast<Nurb *>(curve->nurb.first);
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for (curve_idx = 0; nurbs; nurbs = nurbs->next, curve_idx++) {
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const int totpoint = usdCounts[curve_idx];
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if (nurbs->bp) {
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BPoint *point = nurbs->bp;
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for (int i = 0; i < totpoint; i++, point++, vertex_idx++) {
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point->vec[0] = usdPoints[vertex_idx][0];
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point->vec[1] = usdPoints[vertex_idx][1];
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point->vec[2] = usdPoints[vertex_idx][2];
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}
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}
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else if (nurbs->bezt) {
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BezTriple *bezier = nurbs->bezt;
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for (int i = 0; i < totpoint; i++, bezier++, vertex_idx++) {
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bezier->vec[1][0] = usdPoints[vertex_idx][0];
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bezier->vec[1][1] = usdPoints[vertex_idx][1];
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bezier->vec[1][2] = usdPoints[vertex_idx][2];
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}
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}
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}
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}
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return BKE_mesh_new_nomain_from_curve(object_);
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}
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} // namespace blender::io::usd
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