Files
test/source/blender/io/usd/intern/usd_reader_nurbs.cc
Hans Goudey ddf189892c Cleanup: Rename original curve object type enum
This commit renames enums related the "Curve" object type and ID type
to add `_LEGACY` to the end. The idea is to make our aspirations clearer
in the code and to avoid ambiguities between `CURVE` and `CURVES`.

Ref T95355

To summarize for the record, the plans are:
- In the short/medium term, replace the `Curve` object data type with
 `Curves`
- In the longer term (no immediate plans), use a proper data block for
  3D text and surfaces.

Differential Revision: https://developer.blender.org/D14114
2022-02-18 09:50:29 -06:00

240 lines
6.4 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Adapted from the Blender Alembic importer implementation.
* Modifications Copyright 2021 Tangent Animation. All rights reserved. */
#include "usd_reader_nurbs.h"
#include "BKE_curve.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BLI_listbase.h"
#include "DNA_curve_types.h"
#include "DNA_object_types.h"
#include "MEM_guardedalloc.h"
#include <pxr/base/vt/array.h>
#include <pxr/base/vt/types.h>
#include <pxr/base/vt/value.h>
#include <pxr/usd/sdf/types.h>
#include <pxr/usd/usdGeom/curves.h>
static bool set_knots(const pxr::VtDoubleArray &knots, float *&nu_knots)
{
if (knots.empty()) {
return false;
}
/* Skip first and last knots, as they are used for padding. */
const size_t num_knots = knots.size();
nu_knots = static_cast<float *>(MEM_callocN(num_knots * sizeof(float), __func__));
for (size_t i = 0; i < num_knots; i++) {
nu_knots[i] = (float)knots[i];
}
return true;
}
namespace blender::io::usd {
void USDNurbsReader::create_object(Main *bmain, const double /* motionSampleTime */)
{
curve_ = BKE_curve_add(bmain, name_.c_str(), OB_CURVES_LEGACY);
curve_->flag |= CU_3D;
curve_->actvert = CU_ACT_NONE;
curve_->resolu = 2;
object_ = BKE_object_add_only_object(bmain, OB_CURVES_LEGACY, name_.c_str());
object_->data = curve_;
}
void USDNurbsReader::read_object_data(Main *bmain, const double motionSampleTime)
{
Curve *cu = (Curve *)object_->data;
read_curve_sample(cu, motionSampleTime);
if (curve_prim_.GetPointsAttr().ValueMightBeTimeVarying()) {
add_cache_modifier();
}
USDXformReader::read_object_data(bmain, motionSampleTime);
}
void USDNurbsReader::read_curve_sample(Curve *cu, const double motionSampleTime)
{
curve_prim_ = pxr::UsdGeomNurbsCurves(prim_);
pxr::UsdAttribute widthsAttr = curve_prim_.GetWidthsAttr();
pxr::UsdAttribute vertexAttr = curve_prim_.GetCurveVertexCountsAttr();
pxr::UsdAttribute pointsAttr = curve_prim_.GetPointsAttr();
pxr::VtIntArray usdCounts;
vertexAttr.Get(&usdCounts, motionSampleTime);
pxr::VtVec3fArray usdPoints;
pointsAttr.Get(&usdPoints, motionSampleTime);
pxr::VtFloatArray usdWidths;
widthsAttr.Get(&usdWidths, motionSampleTime);
pxr::VtIntArray orders;
curve_prim_.GetOrderAttr().Get(&orders, motionSampleTime);
pxr::VtDoubleArray knots;
curve_prim_.GetKnotsAttr().Get(&knots, motionSampleTime);
pxr::VtVec3fArray usdNormals;
curve_prim_.GetNormalsAttr().Get(&usdNormals, motionSampleTime);
/* If normals, extrude, else bevel.
* Perhaps to be replaced by Blender USD Schema. */
if (!usdNormals.empty()) {
/* Set extrusion to 1. */
curve_->extrude = 1.0f;
}
else {
/* Set bevel depth to 1. */
curve_->bevel_radius = 1.0f;
}
size_t idx = 0;
for (size_t i = 0; i < usdCounts.size(); i++) {
const int num_verts = usdCounts[i];
Nurb *nu = static_cast<Nurb *>(MEM_callocN(sizeof(Nurb), __func__));
nu->flag = CU_SMOOTH;
nu->type = CU_NURBS;
nu->resolu = cu->resolu;
nu->resolv = cu->resolv;
nu->pntsu = num_verts;
nu->pntsv = 1;
if (i < orders.size()) {
nu->orderu = static_cast<short>(orders[i]);
}
else {
nu->orderu = 4;
nu->orderv = 4;
}
/* TODO(makowalski): investigate setting Cyclic U and Endpoint U options. */
#if 0
if (knots.size() > 3) {
if ((knots[0] == knots[1]) && (knots[knots.size()] == knots[knots.size() - 1])) {
nu->flagu |= CU_NURB_ENDPOINT;
} else {
nu->flagu |= CU_NURB_CYCLIC;
}
}
#endif
float weight = 1.0f;
nu->bp = static_cast<BPoint *>(MEM_callocN(sizeof(BPoint) * nu->pntsu, __func__));
BPoint *bp = nu->bp;
for (int j = 0; j < nu->pntsu; j++, bp++, idx++) {
bp->vec[0] = (float)usdPoints[idx][0];
bp->vec[1] = (float)usdPoints[idx][1];
bp->vec[2] = (float)usdPoints[idx][2];
bp->vec[3] = weight;
bp->f1 = SELECT;
bp->weight = weight;
float radius = 0.1f;
if (idx < usdWidths.size()) {
radius = usdWidths[idx];
}
bp->radius = radius;
}
if (!set_knots(knots, nu->knotsu)) {
BKE_nurb_knot_calc_u(nu);
}
BLI_addtail(BKE_curve_nurbs_get(cu), nu);
}
}
Mesh *USDNurbsReader::read_mesh(struct Mesh * /* existing_mesh */,
const double motionSampleTime,
const int /* read_flag */,
const char ** /* err_str */)
{
pxr::UsdGeomCurves curve_prim_(prim_);
pxr::UsdAttribute widthsAttr = curve_prim_.GetWidthsAttr();
pxr::UsdAttribute vertexAttr = curve_prim_.GetCurveVertexCountsAttr();
pxr::UsdAttribute pointsAttr = curve_prim_.GetPointsAttr();
pxr::VtIntArray usdCounts;
vertexAttr.Get(&usdCounts, motionSampleTime);
int num_subcurves = usdCounts.size();
pxr::VtVec3fArray usdPoints;
pointsAttr.Get(&usdPoints, motionSampleTime);
int vertex_idx = 0;
int curve_idx;
Curve *curve = static_cast<Curve *>(object_->data);
const int curve_count = BLI_listbase_count(&curve->nurb);
bool same_topology = curve_count == num_subcurves;
if (same_topology) {
Nurb *nurbs = static_cast<Nurb *>(curve->nurb.first);
for (curve_idx = 0; nurbs; nurbs = nurbs->next, curve_idx++) {
const int num_in_usd = usdCounts[curve_idx];
const int num_in_blender = nurbs->pntsu;
if (num_in_usd != num_in_blender) {
same_topology = false;
break;
}
}
}
if (!same_topology) {
BKE_nurbList_free(&curve->nurb);
read_curve_sample(curve, motionSampleTime);
}
else {
Nurb *nurbs = static_cast<Nurb *>(curve->nurb.first);
for (curve_idx = 0; nurbs; nurbs = nurbs->next, curve_idx++) {
const int totpoint = usdCounts[curve_idx];
if (nurbs->bp) {
BPoint *point = nurbs->bp;
for (int i = 0; i < totpoint; i++, point++, vertex_idx++) {
point->vec[0] = usdPoints[vertex_idx][0];
point->vec[1] = usdPoints[vertex_idx][1];
point->vec[2] = usdPoints[vertex_idx][2];
}
}
else if (nurbs->bezt) {
BezTriple *bezier = nurbs->bezt;
for (int i = 0; i < totpoint; i++, bezier++, vertex_idx++) {
bezier->vec[1][0] = usdPoints[vertex_idx][0];
bezier->vec[1][1] = usdPoints[vertex_idx][1];
bezier->vec[1][2] = usdPoints[vertex_idx][2];
}
}
}
}
return BKE_mesh_new_nomain_from_curve(object_);
}
} // namespace blender::io::usd