Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
20 lines
538 B
C++
20 lines
538 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2019 Blender Foundation. All rights reserved. */
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#pragma once
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#include "usd_writer_abstract.h"
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namespace blender::io::usd {
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/* Writer for writing camera data to UsdGeomCamera. */
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class USDCameraWriter : public USDAbstractWriter {
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public:
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USDCameraWriter(const USDExporterContext &ctx);
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protected:
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virtual bool is_supported(const HierarchyContext *context) const override;
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virtual void do_write(HierarchyContext &context) override;
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};
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} // namespace blender::io::usd
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