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test/source/blender/io/usd/intern/usd_writer_mesh.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

48 lines
1.6 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2019 Blender Foundation. All rights reserved. */
#pragma once
#include "usd_writer_abstract.h"
#include <pxr/usd/usdGeom/mesh.h>
namespace blender::io::usd {
struct USDMeshData;
/* Writer for USD geometry. Does not assume the object is a mesh object. */
class USDGenericMeshWriter : public USDAbstractWriter {
public:
USDGenericMeshWriter(const USDExporterContext &ctx);
protected:
virtual bool is_supported(const HierarchyContext *context) const override;
virtual void do_write(HierarchyContext &context) override;
virtual Mesh *get_export_mesh(Object *object_eval, bool &r_needsfree) = 0;
virtual void free_export_mesh(Mesh *mesh);
private:
/* Mapping from material slot number to array of face indices with that material. */
typedef std::map<short, pxr::VtIntArray> MaterialFaceGroups;
void write_mesh(HierarchyContext &context, Mesh *mesh);
void get_geometry_data(const Mesh *mesh, struct USDMeshData &usd_mesh_data);
void assign_materials(const HierarchyContext &context,
pxr::UsdGeomMesh usd_mesh,
const MaterialFaceGroups &usd_face_groups);
void write_uv_maps(const Mesh *mesh, pxr::UsdGeomMesh usd_mesh);
void write_normals(const Mesh *mesh, pxr::UsdGeomMesh usd_mesh);
void write_surface_velocity(const Mesh *mesh, pxr::UsdGeomMesh usd_mesh);
};
class USDMeshWriter : public USDGenericMeshWriter {
public:
USDMeshWriter(const USDExporterContext &ctx);
protected:
virtual Mesh *get_export_mesh(Object *object_eval, bool &r_needsfree) override;
};
} // namespace blender::io::usd