Files
test/source/blender/io/usd/intern/usd_writer_transform.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

24 lines
557 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2019 Blender Foundation. All rights reserved. */
#pragma once
#include "usd_writer_abstract.h"
#include <pxr/usd/usdGeom/xform.h>
namespace blender::io::usd {
class USDTransformWriter : public USDAbstractWriter {
private:
pxr::UsdGeomXformOp xformOp_;
public:
USDTransformWriter(const USDExporterContext &ctx);
protected:
void do_write(HierarchyContext &context) override;
bool check_is_animated(const HierarchyContext &context) const override;
};
} // namespace blender::io::usd