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f3850ca13b2b8a970abaab05aab2b4e217420231
test/source/gameengine
History
Campbell Barton aa49ca25d5 incorrect spelling in comments
2012-09-26 20:05:38 +00:00
..
BlenderRoutines
style cleanup
2012-09-16 04:58:18 +00:00
Converter
code cleanup: make shape key api names consistent with our new convention.
2012-09-19 10:12:07 +00:00
Expressions
add back game engine python api slicing, (was missing / regression, since move to py3x)
2012-09-25 23:28:15 +00:00
GameLogic
style cleanup
2012-09-16 04:58:18 +00:00
GamePlayer
incorrect spelling in comments
2012-09-26 20:05:38 +00:00
Ketsji
style cleanup
2012-09-16 04:58:18 +00:00
Network
style cleanup
2012-09-16 04:58:18 +00:00
Physics
style cleanup
2012-09-16 04:58:18 +00:00
Rasterizer
code cleanup: c++ - use empty() rather than size(), use prefix operators for non-primitive types - recommended for non primitive types.
2012-09-20 00:55:32 +00:00
SceneGraph
code cleanup: c++ - use empty() rather than size(), use prefix operators for non-primitive types - recommended for non primitive types.
2012-09-20 00:55:32 +00:00
VideoTexture
style cleanup
2012-09-16 04:58:18 +00:00
CMakeLists.txt
code cleanup: use system includes for cmake, otherwise warnings get printed in headers.
2012-09-18 04:40:20 +00:00
SConscript
enable building the game engine without bullet for scons & cmake
2010-10-10 07:01:56 +00:00
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