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Christoph Lendenfeld f3af98db5c Fix #120858: Flip Quaternions didn't use keyingset for autokeying
The issue was that the code called a function that doesn't
check for the active keyingset in combination with autokeying.
The fix is to just call `autokeyframe_pose_channel` which does that check.

I snuck in a minor change to the operator label.
It spells out "Quaternions" now instead of shortening to "Quats".
I haven't seen that way to shorten it in Blender before.

Pull Request: https://projects.blender.org/blender/blender/pulls/122170
2024-05-28 11:58:46 +02:00
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