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test/source
Ton Roosendaal f3c7fdd80e Recode of 'zbuffer selection'. I first was too afraid using the backbuffer
selection method, since there's too much trash in drawobject.c and displists...
But, I couldn't stand the zbuf selection to miss edges too often. Right now
both methods are still in the code, and can be reviewed.

Please note for test:
- borderselect and circle-select still use old method
- new selection works directly on faces & edges
- subsurf optimal draw and selection works fine now

To detect the closest vertex or edge, i use the old 'spiral selection' code,
which is extremely accurate. If your mouse is close to an edge, it should
find it.

Most evidently I need to test speed... also, the disadvantage of backbuf
selection is the limited depth, which can be 16 bits (65 k faces) on systems.
2004-09-28 09:43:37 +00:00
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2004-08-01 22:28:56 +00:00
2004-04-28 21:19:18 +00:00
2004-01-05 00:06:11 +00:00
2004-07-13 11:42:13 +00:00
2004-09-01 12:09:22 +00:00