The `AMD Radeon HD 7600M` compiler is usually buggy for Geometry Shaders. In this case, indexing was causing problems in `gl_in[i].gl_ClipDistance[0]`. Reviewers: fclem Differential Revision: https://developer.blender.org/D4700
The `AMD Radeon HD 7600M` compiler is usually buggy for Geometry Shaders. In this case, indexing was causing problems in `gl_in[i].gl_ClipDistance[0]`. Reviewers: fclem Differential Revision: https://developer.blender.org/D4700