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f4320ad2edc5af1d11067d11533bf54ea6003dc4
test/source
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Antony Riakiotakis f4320ad2ed Cleanup, move uv sculpt specific code to sculpt_uv.c. Also rename
brush_drawcursor to a more indicative of its users name until paint
cursor unification is done.
2013-03-03 16:33:39 +00:00
..
blender
Cleanup, move uv sculpt specific code to sculpt_uv.c. Also rename
2013-03-03 16:33:39 +00:00
blenderplayer
BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems.
2013-02-24 07:09:39 +00:00
creator
fix for linking with recent armature refactor, was also missing file from CMakeLists.txt.
2013-02-28 00:45:07 +00:00
gameengine
BGE: Fix for bugs #34428, #20856, #20281. These were all multi-uv bugs caused by the BGE keeping too much uv information. When setting up shaders the BGE assumes each UV layer is unique, but the converter would store duplicates.
2013-03-02 18:05:52 +00:00
icons
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00
tests
patch [#34437] Fix text editor bug: ctrl+F is not configurable
2013-02-26 05:22:04 +00:00
CMakeLists.txt
…
SConscript
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00
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