Files
test/intern/cycles/kernel/osl/shaders/node_subsurface_scattering.osl
Lukas Stockner c082e43f1e Cycles: Specify roughness for Subsurface OSL node
The Subsurface node doesn't expose this option yet, so follow SVM and set it
to 1.0 for now.
2023-09-14 04:21:43 +02:00

27 lines
959 B
Plaintext

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "stdcycles.h"
shader node_subsurface_scattering(color Color = 0.8,
float Scale = 1.0,
vector Radius = vector(0.1, 0.1, 0.1),
float IOR = 1.4,
float Anisotropy = 0.0,
string method = "random_walk",
normal Normal = N,
output closure color BSSRDF = 0)
{
BSSRDF = Color * bssrdf(method,
Normal,
Scale * Radius,
Color,
"ior",
IOR,
"anisotropy",
Anisotropy,
"roughness",
1.0);
}