The Subsurface node doesn't expose this option yet, so follow SVM and set it to 1.0 for now.
27 lines
959 B
Plaintext
27 lines
959 B
Plaintext
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#include "stdcycles.h"
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shader node_subsurface_scattering(color Color = 0.8,
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float Scale = 1.0,
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vector Radius = vector(0.1, 0.1, 0.1),
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float IOR = 1.4,
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float Anisotropy = 0.0,
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string method = "random_walk",
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normal Normal = N,
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output closure color BSSRDF = 0)
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{
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BSSRDF = Color * bssrdf(method,
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Normal,
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Scale * Radius,
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Color,
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"ior",
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IOR,
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"anisotropy",
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Anisotropy,
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"roughness",
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1.0);
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}
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