38 lines
1.1 KiB
Plaintext
38 lines
1.1 KiB
Plaintext
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#include "node_hash.h"
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#include "stdcycles.h"
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#include "vector2.h"
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#include "vector4.h"
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#define vector3 point
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shader node_white_noise_texture(string dimensions = "3D",
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point Vector = point(0.0, 0.0, 0.0),
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float W = 0.0,
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output float Value = 0.0,
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output color Color = 0.0)
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{
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if (dimensions == "1D") {
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Value = noise("hash", W);
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Color = hash_float_to_color(W);
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}
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else if (dimensions == "2D") {
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Value = noise("hash", Vector[0], Vector[1]);
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Color = hash_vector2_to_color(vector2(Vector[0], Vector[1]));
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}
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else if (dimensions == "3D") {
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Value = noise("hash", Vector);
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Color = hash_vector3_to_color(vector3(Vector[0], Vector[1], Vector[2]));
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}
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else if (dimensions == "4D") {
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Value = noise("hash", Vector, W);
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Color = hash_vector4_to_color(vector4(Vector[0], Vector[1], Vector[2], W));
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}
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else {
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warning("%s", "Unknown dimension!");
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}
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}
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