Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
180 lines
5.8 KiB
C++
180 lines
5.8 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BLI_array_utils.hh"
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#include "BLI_math_quaternion.hh"
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#include "BKE_attribute_math.hh"
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namespace blender::bke::attribute_math {
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template<>
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math::Quaternion mix2(const float factor, const math::Quaternion &a, const math::Quaternion &b)
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{
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return math::interpolate(a, b, factor);
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}
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template<>
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math::Quaternion mix3(const float3 &weights,
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const math::Quaternion &v0,
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const math::Quaternion &v1,
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const math::Quaternion &v2)
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{
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const float3 expmap_mixed = mix3(weights, v0.expmap(), v1.expmap(), v2.expmap());
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return math::Quaternion::expmap(expmap_mixed);
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}
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template<>
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math::Quaternion mix4(const float4 &weights,
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const math::Quaternion &v0,
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const math::Quaternion &v1,
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const math::Quaternion &v2,
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const math::Quaternion &v3)
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{
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const float3 expmap_mixed = mix4(weights, v0.expmap(), v1.expmap(), v2.expmap(), v3.expmap());
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return math::Quaternion::expmap(expmap_mixed);
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}
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ColorGeometry4fMixer::ColorGeometry4fMixer(MutableSpan<ColorGeometry4f> buffer,
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ColorGeometry4f default_color)
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: ColorGeometry4fMixer(buffer, buffer.index_range(), default_color)
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{
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}
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ColorGeometry4fMixer::ColorGeometry4fMixer(MutableSpan<ColorGeometry4f> buffer,
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const IndexMask &mask,
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const ColorGeometry4f default_color)
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: buffer_(buffer), default_color_(default_color), total_weights_(buffer.size(), 0.0f)
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{
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const ColorGeometry4f zero{0.0f, 0.0f, 0.0f, 0.0f};
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mask.foreach_index([&](const int64_t i) { buffer_[i] = zero; });
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}
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void ColorGeometry4fMixer::set(const int64_t index,
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const ColorGeometry4f &color,
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const float weight)
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{
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buffer_[index].r = color.r * weight;
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buffer_[index].g = color.g * weight;
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buffer_[index].b = color.b * weight;
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buffer_[index].a = color.a * weight;
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total_weights_[index] = weight;
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}
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void ColorGeometry4fMixer::mix_in(const int64_t index,
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const ColorGeometry4f &color,
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const float weight)
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{
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ColorGeometry4f &output_color = buffer_[index];
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output_color.r += color.r * weight;
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output_color.g += color.g * weight;
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output_color.b += color.b * weight;
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output_color.a += color.a * weight;
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total_weights_[index] += weight;
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}
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void ColorGeometry4fMixer::finalize()
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{
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this->finalize(buffer_.index_range());
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}
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void ColorGeometry4fMixer::finalize(const IndexMask &mask)
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{
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mask.foreach_index([&](const int64_t i) {
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const float weight = total_weights_[i];
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ColorGeometry4f &output_color = buffer_[i];
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if (weight > 0.0f) {
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const float weight_inv = 1.0f / weight;
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output_color.r *= weight_inv;
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output_color.g *= weight_inv;
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output_color.b *= weight_inv;
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output_color.a *= weight_inv;
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}
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else {
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output_color = default_color_;
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}
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});
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}
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ColorGeometry4bMixer::ColorGeometry4bMixer(MutableSpan<ColorGeometry4b> buffer,
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const ColorGeometry4b default_color)
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: ColorGeometry4bMixer(buffer, buffer.index_range(), default_color)
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{
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}
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ColorGeometry4bMixer::ColorGeometry4bMixer(MutableSpan<ColorGeometry4b> buffer,
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const IndexMask &mask,
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const ColorGeometry4b default_color)
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: buffer_(buffer),
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default_color_(default_color),
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total_weights_(buffer.size(), 0.0f),
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accumulation_buffer_(buffer.size(), float4(0, 0, 0, 0))
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{
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const ColorGeometry4b zero{0, 0, 0, 0};
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mask.foreach_index([&](const int64_t i) { buffer_[i] = zero; });
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}
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void ColorGeometry4bMixer::ColorGeometry4bMixer::set(int64_t index,
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const ColorGeometry4b &color,
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const float weight)
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{
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accumulation_buffer_[index][0] = color.r * weight;
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accumulation_buffer_[index][1] = color.g * weight;
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accumulation_buffer_[index][2] = color.b * weight;
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accumulation_buffer_[index][3] = color.a * weight;
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total_weights_[index] = weight;
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}
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void ColorGeometry4bMixer::mix_in(int64_t index, const ColorGeometry4b &color, float weight)
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{
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float4 &accum_value = accumulation_buffer_[index];
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accum_value[0] += color.r * weight;
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accum_value[1] += color.g * weight;
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accum_value[2] += color.b * weight;
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accum_value[3] += color.a * weight;
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total_weights_[index] += weight;
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}
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void ColorGeometry4bMixer::finalize()
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{
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this->finalize(buffer_.index_range());
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}
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void ColorGeometry4bMixer::finalize(const IndexMask &mask)
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{
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mask.foreach_index([&](const int64_t i) {
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const float weight = total_weights_[i];
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const float4 &accum_value = accumulation_buffer_[i];
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ColorGeometry4b &output_color = buffer_[i];
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if (weight > 0.0f) {
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const float weight_inv = 1.0f / weight;
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output_color.r = accum_value[0] * weight_inv;
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output_color.g = accum_value[1] * weight_inv;
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output_color.b = accum_value[2] * weight_inv;
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output_color.a = accum_value[3] * weight_inv;
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}
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else {
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output_color = default_color_;
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}
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});
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}
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void gather(const GSpan src, const Span<int> map, GMutableSpan dst)
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{
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attribute_math::convert_to_static_type(src.type(), [&](auto dummy) {
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using T = decltype(dummy);
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array_utils::gather(src.typed<T>(), map, dst.typed<T>());
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});
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}
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void gather(const GVArray &src, const Span<int> map, GMutableSpan dst)
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{
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attribute_math::convert_to_static_type(src.type(), [&](auto dummy) {
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using T = decltype(dummy);
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array_utils::gather(src.typed<T>(), map, dst.typed<T>());
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});
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}
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} // namespace blender::bke::attribute_math
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