Files
test/source/blender/blenkernel/intern/layer_utils.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

325 lines
10 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <cstring>
#include "BLI_array.h"
#include "BKE_collection.h"
#include "BKE_customdata.h"
#include "BKE_editmesh.h"
#include "BKE_layer.h"
#include "DNA_ID.h"
#include "DNA_layer_types.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "MEM_guardedalloc.h"
/* -------------------------------------------------------------------- */
/** \name Selected Object Array
* \{ */
Object **BKE_view_layer_array_selected_objects_params(ViewLayer *view_layer,
const View3D *v3d,
uint *r_len,
const ObjectsInViewLayerParams *params)
{
if (params->no_dup_data) {
FOREACH_SELECTED_OBJECT_BEGIN (view_layer, v3d, ob_iter) {
ID *id = static_cast<ID *>(ob_iter->data);
if (id) {
id->tag |= LIB_TAG_DOIT;
}
}
FOREACH_SELECTED_OBJECT_END;
}
Object **object_array = nullptr;
BLI_array_declare(object_array);
FOREACH_SELECTED_OBJECT_BEGIN (view_layer, v3d, ob_iter) {
if (params->filter_fn) {
if (!params->filter_fn(ob_iter, params->filter_userdata)) {
continue;
}
}
if (params->no_dup_data) {
ID *id = static_cast<ID *>(ob_iter->data);
if (id) {
if (id->tag & LIB_TAG_DOIT) {
id->tag &= ~LIB_TAG_DOIT;
}
else {
continue;
}
}
}
BLI_array_append(object_array, ob_iter);
}
FOREACH_SELECTED_OBJECT_END;
if (object_array != nullptr) {
BLI_array_trim(object_array);
}
else {
/* We always need a valid allocation (prevent crash on free). */
object_array = static_cast<Object **>(MEM_mallocN(0, __func__));
}
*r_len = BLI_array_len(object_array);
return object_array;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Objects in Mode Array
* \{ */
Base **BKE_view_layer_array_from_bases_in_mode_params(const Scene *scene,
ViewLayer *view_layer,
const View3D *v3d,
uint *r_len,
const ObjectsInModeParams *params)
{
if (params->no_dup_data) {
FOREACH_BASE_IN_MODE_BEGIN (scene, view_layer, v3d, -1, params->object_mode, base_iter) {
ID *id = static_cast<ID *>(base_iter->object->data);
if (id) {
id->tag |= LIB_TAG_DOIT;
}
}
FOREACH_BASE_IN_MODE_END;
}
Base **base_array = nullptr;
BLI_array_declare(base_array);
FOREACH_BASE_IN_MODE_BEGIN (scene, view_layer, v3d, -1, params->object_mode, base_iter) {
if (params->filter_fn) {
if (!params->filter_fn(base_iter->object, params->filter_userdata)) {
continue;
}
}
if (params->no_dup_data) {
ID *id = static_cast<ID *>(base_iter->object->data);
if (id) {
if (id->tag & LIB_TAG_DOIT) {
id->tag &= ~LIB_TAG_DOIT;
}
else {
continue;
}
}
}
BLI_array_append(base_array, base_iter);
}
FOREACH_BASE_IN_MODE_END;
/* We always need a valid allocation (prevent crash on free). */
if (base_array != nullptr) {
BLI_array_trim(base_array);
}
else {
base_array = static_cast<Base **>(MEM_mallocN(0, __func__));
}
*r_len = BLI_array_len(base_array);
return base_array;
}
Object **BKE_view_layer_array_from_objects_in_mode_params(const Scene *scene,
ViewLayer *view_layer,
const View3D *v3d,
uint *r_len,
const ObjectsInModeParams *params)
{
Base **base_array = BKE_view_layer_array_from_bases_in_mode_params(
scene, view_layer, v3d, r_len, params);
if (base_array != nullptr) {
for (uint i = 0; i < *r_len; i++) {
((Object **)base_array)[i] = base_array[i]->object;
}
}
return (Object **)base_array;
}
Object **BKE_view_layer_array_from_objects_in_edit_mode(const Scene *scene,
ViewLayer *view_layer,
const View3D *v3d,
uint *r_len)
{
ObjectsInModeParams params = {0};
params.object_mode = OB_MODE_EDIT;
return BKE_view_layer_array_from_objects_in_mode_params(scene, view_layer, v3d, r_len, &params);
}
Base **BKE_view_layer_array_from_bases_in_edit_mode(const Scene *scene,
ViewLayer *view_layer,
const View3D *v3d,
uint *r_len)
{
ObjectsInModeParams params = {0};
params.object_mode = OB_MODE_EDIT;
return BKE_view_layer_array_from_bases_in_mode_params(scene, view_layer, v3d, r_len, &params);
}
Object **BKE_view_layer_array_from_objects_in_edit_mode_unique_data(const Scene *scene,
ViewLayer *view_layer,
const View3D *v3d,
uint *r_len)
{
ObjectsInModeParams params = {0};
params.object_mode = OB_MODE_EDIT;
params.no_dup_data = true;
return BKE_view_layer_array_from_objects_in_mode_params(scene, view_layer, v3d, r_len, &params);
}
Base **BKE_view_layer_array_from_bases_in_edit_mode_unique_data(const Scene *scene,
ViewLayer *view_layer,
const View3D *v3d,
uint *r_len)
{
ObjectsInModeParams params = {0};
params.object_mode = OB_MODE_EDIT;
params.no_dup_data = true;
return BKE_view_layer_array_from_bases_in_mode_params(scene, view_layer, v3d, r_len, &params);
}
Object **BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(const Scene *scene,
ViewLayer *view_layer,
const View3D *v3d,
uint *r_len)
{
ObjectsInModeParams params = {0};
params.object_mode = OB_MODE_EDIT;
params.no_dup_data = true;
params.filter_fn = BKE_view_layer_filter_edit_mesh_has_uvs;
return BKE_view_layer_array_from_objects_in_mode_params(scene, view_layer, v3d, r_len, &params);
}
Object **BKE_view_layer_array_from_objects_in_mode_unique_data(const Scene *scene,
ViewLayer *view_layer,
const View3D *v3d,
uint *r_len,
const eObjectMode mode)
{
ObjectsInModeParams params = {0};
params.object_mode = mode;
params.no_dup_data = true;
return BKE_view_layer_array_from_objects_in_mode_params(scene, view_layer, v3d, r_len, &params);
}
ListBase *BKE_view_layer_object_bases_get(ViewLayer *view_layer)
{
BLI_assert_msg((view_layer->flag & VIEW_LAYER_OUT_OF_SYNC) == 0,
"Object Bases out of sync, invoke BKE_view_layer_synced_ensure.");
return &view_layer->object_bases;
}
Base *BKE_view_layer_active_base_get(ViewLayer *view_layer)
{
BLI_assert_msg((view_layer->flag & VIEW_LAYER_OUT_OF_SYNC) == 0,
"Active Base out of sync, invoke BKE_view_layer_synced_ensure.");
return view_layer->basact;
}
LayerCollection *BKE_view_layer_active_collection_get(ViewLayer *view_layer)
{
BLI_assert_msg((view_layer->flag & VIEW_LAYER_OUT_OF_SYNC) == 0,
"Active Collection out of sync, invoke BKE_view_layer_synced_ensure.");
return view_layer->active_collection;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Filter Functions
* \{ */
bool BKE_view_layer_filter_edit_mesh_has_uvs(const Object *ob, void * /*user_data*/)
{
if (ob->type == OB_MESH) {
const Mesh *me = static_cast<const Mesh *>(ob->data);
const BMEditMesh *em = me->edit_mesh;
if (em != nullptr) {
if (CustomData_has_layer(&em->bm->ldata, CD_PROP_FLOAT2)) {
return true;
}
}
}
return false;
}
bool BKE_view_layer_filter_edit_mesh_has_edges(const Object *ob, void * /*user_data*/)
{
if (ob->type == OB_MESH) {
const Mesh *me = static_cast<const Mesh *>(ob->data);
const BMEditMesh *em = me->edit_mesh;
if (em != nullptr) {
if (em->bm->totedge != 0) {
return true;
}
}
}
return false;
}
Object *BKE_view_layer_non_active_selected_object(const Scene *scene,
ViewLayer *view_layer,
const View3D *v3d)
{
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob_active = BKE_view_layer_active_object_get(view_layer);
Object *ob_result = nullptr;
FOREACH_SELECTED_OBJECT_BEGIN (view_layer, v3d, ob_iter) {
if (ob_iter == ob_active) {
continue;
}
if (ob_result == nullptr) {
ob_result = ob_iter;
}
else {
ob_result = nullptr;
break;
}
}
FOREACH_SELECTED_OBJECT_END;
return ob_result;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Active object accessors.
* \{ */
Object *BKE_view_layer_active_object_get(const ViewLayer *view_layer)
{
Base *base = BKE_view_layer_active_base_get((ViewLayer *)view_layer);
return base ? base->object : nullptr;
}
Object *BKE_view_layer_edit_object_get(const ViewLayer *view_layer)
{
Object *ob = BKE_view_layer_active_object_get(view_layer);
if (ob == nullptr) {
return nullptr;
}
if (!(ob->mode & OB_MODE_EDIT)) {
return nullptr;
}
return ob;
}
/** \} */