Files
test/source/blender/compositor/nodes/COM_ChannelMatteNode.cc
Aras Pranckevicius 2f060706a4 Cleanup: fewer BLI_color.hh et al includes
Include counts of some headers while making full blender build:
- BLI_color.hh 1771 -> 1718
- BLI_math_color.h 1828 -> 1783
- BLI_math_vector.hh 496 -> 405
- BLI_index_mask.hh 1341 -> 1267
- BLI_task.hh 958 -> 903
- BLI_generic_virtual_array.hh 509 -> 435
- IMB_colormanagement.h 437 -> 130
- GPU_texture.h 806 -> 780
- FN_multi_function.hh 331 -> 257

Note: DNA_node_tree_interface_types.h needs color include only
for the currently unused (but soon to be used) socket_color function.
Future step is to figure out how to include
DNA_node_tree_interface_types.h less.

Pull Request: #111113
2023-08-16 14:48:53 +03:00

87 lines
3.1 KiB
C++

/* SPDX-FileCopyrightText: 2012 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "COM_ChannelMatteNode.h"
#include "COM_ChannelMatteOperation.h"
#include "COM_ConvertOperation.h"
#include "COM_SetAlphaMultiplyOperation.h"
#include "BLI_math_color.h"
namespace blender::compositor {
ChannelMatteNode::ChannelMatteNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void ChannelMatteNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
const bNode *node = this->get_bnode();
NodeInput *input_socket_image = this->get_input_socket(0);
NodeOutput *output_socket_image = this->get_output_socket(0);
NodeOutput *output_socket_matte = this->get_output_socket(1);
NodeOperation *convert = nullptr, *inv_convert = nullptr;
/* color-space */
switch (node->custom1) {
case CMP_NODE_CHANNEL_MATTE_CS_RGB:
break;
case CMP_NODE_CHANNEL_MATTE_CS_HSV: /* HSV */
convert = new ConvertRGBToHSVOperation();
inv_convert = new ConvertHSVToRGBOperation();
break;
case CMP_NODE_CHANNEL_MATTE_CS_YUV: /* YUV */
convert = new ConvertRGBToYUVOperation();
inv_convert = new ConvertYUVToRGBOperation();
break;
case CMP_NODE_CHANNEL_MATTE_CS_YCC: /* YCC */
convert = new ConvertRGBToYCCOperation();
((ConvertRGBToYCCOperation *)convert)->set_mode(BLI_YCC_ITU_BT709);
inv_convert = new ConvertYCCToRGBOperation();
((ConvertYCCToRGBOperation *)inv_convert)->set_mode(BLI_YCC_ITU_BT709);
break;
default:
break;
}
ChannelMatteOperation *operation = new ChannelMatteOperation();
/* pass the ui properties to the operation */
operation->set_settings((NodeChroma *)node->storage, node->custom2);
converter.add_operation(operation);
SetAlphaMultiplyOperation *operation_alpha = new SetAlphaMultiplyOperation();
converter.add_operation(operation_alpha);
if (convert != nullptr) {
converter.add_operation(convert);
converter.map_input_socket(input_socket_image, convert->get_input_socket(0));
converter.add_link(convert->get_output_socket(), operation->get_input_socket(0));
converter.add_link(convert->get_output_socket(), operation_alpha->get_input_socket(0));
}
else {
converter.map_input_socket(input_socket_image, operation->get_input_socket(0));
converter.map_input_socket(input_socket_image, operation_alpha->get_input_socket(0));
}
converter.map_output_socket(output_socket_matte, operation->get_output_socket(0));
converter.add_link(operation->get_output_socket(), operation_alpha->get_input_socket(1));
if (inv_convert != nullptr) {
converter.add_operation(inv_convert);
converter.add_link(operation_alpha->get_output_socket(0), inv_convert->get_input_socket(0));
converter.map_output_socket(output_socket_image, inv_convert->get_output_socket());
converter.add_preview(inv_convert->get_output_socket());
}
else {
converter.map_output_socket(output_socket_image, operation_alpha->get_output_socket());
converter.add_preview(operation_alpha->get_output_socket());
}
}
} // namespace blender::compositor