Files
test/source/blender/compositor/nodes/COM_DistanceMatteNode.cc
Aras Pranckevicius 2f060706a4 Cleanup: fewer BLI_color.hh et al includes
Include counts of some headers while making full blender build:
- BLI_color.hh 1771 -> 1718
- BLI_math_color.h 1828 -> 1783
- BLI_math_vector.hh 496 -> 405
- BLI_index_mask.hh 1341 -> 1267
- BLI_task.hh 958 -> 903
- BLI_generic_virtual_array.hh 509 -> 435
- IMB_colormanagement.h 437 -> 130
- GPU_texture.h 806 -> 780
- FN_multi_function.hh 331 -> 257

Note: DNA_node_tree_interface_types.h needs color include only
for the currently unused (but soon to be used) socket_color function.
Future step is to figure out how to include
DNA_node_tree_interface_types.h less.

Pull Request: #111113
2023-08-16 14:48:53 +03:00

90 lines
3.4 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "COM_DistanceMatteNode.h"
#include "COM_ConvertOperation.h"
#include "COM_DistanceYCCMatteOperation.h"
#include "COM_SetAlphaMultiplyOperation.h"
#include "BLI_math_color.h"
namespace blender::compositor {
DistanceMatteNode::DistanceMatteNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void DistanceMatteNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
const bNode *editorsnode = this->get_bnode();
const NodeChroma *storage = (const NodeChroma *)editorsnode->storage;
NodeInput *input_socket_image = this->get_input_socket(0);
NodeInput *input_socket_key = this->get_input_socket(1);
NodeOutput *output_socket_image = this->get_output_socket(0);
NodeOutput *output_socket_matte = this->get_output_socket(1);
SetAlphaMultiplyOperation *operation_alpha = new SetAlphaMultiplyOperation();
converter.add_operation(operation_alpha);
/* work in RGB color space */
NodeOperation *operation;
if (storage->channel == 1) {
DistanceRGBMatteOperation *matte = new DistanceRGBMatteOperation();
matte->set_settings(storage);
converter.add_operation(matte);
converter.map_input_socket(input_socket_image, matte->get_input_socket(0));
converter.map_input_socket(input_socket_image, operation_alpha->get_input_socket(0));
converter.map_input_socket(input_socket_key, matte->get_input_socket(1));
operation = matte;
}
/* work in YCbCr color space */
else {
DistanceYCCMatteOperation *matte = new DistanceYCCMatteOperation();
matte->set_settings(storage);
converter.add_operation(matte);
ConvertRGBToYCCOperation *operation_yccimage = new ConvertRGBToYCCOperation();
ConvertRGBToYCCOperation *operation_yccmatte = new ConvertRGBToYCCOperation();
operation_yccimage->set_mode(BLI_YCC_ITU_BT709);
operation_yccmatte->set_mode(BLI_YCC_ITU_BT709);
converter.add_operation(operation_yccimage);
converter.add_operation(operation_yccmatte);
converter.map_input_socket(input_socket_image, operation_yccimage->get_input_socket(0));
converter.add_link(operation_yccimage->get_output_socket(), matte->get_input_socket(0));
converter.add_link(operation_yccimage->get_output_socket(),
operation_alpha->get_input_socket(0));
converter.map_input_socket(input_socket_key, operation_yccmatte->get_input_socket(0));
converter.add_link(operation_yccmatte->get_output_socket(), matte->get_input_socket(1));
operation = matte;
}
converter.map_output_socket(output_socket_matte, operation->get_output_socket(0));
converter.add_link(operation->get_output_socket(), operation_alpha->get_input_socket(1));
if (storage->channel != 1) {
ConvertYCCToRGBOperation *inv_convert = new ConvertYCCToRGBOperation();
inv_convert->set_mode(BLI_YCC_ITU_BT709);
converter.add_operation(inv_convert);
converter.add_link(operation_alpha->get_output_socket(0), inv_convert->get_input_socket(0));
converter.map_output_socket(output_socket_image, inv_convert->get_output_socket());
converter.add_preview(inv_convert->get_output_socket());
}
else {
converter.map_output_socket(output_socket_image, operation_alpha->get_output_socket());
converter.add_preview(operation_alpha->get_output_socket());
}
}
} // namespace blender::compositor