Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
160 lines
5.0 KiB
C++
160 lines
5.0 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_RenderLayersNode.h"
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#include "COM_SetColorOperation.h"
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#include "COM_SetValueOperation.h"
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#include "COM_SetVectorOperation.h"
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namespace blender::compositor {
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RenderLayersNode::RenderLayersNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void RenderLayersNode::test_socket_link(NodeConverter &converter,
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const CompositorContext &context,
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NodeOutput *output,
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RenderLayersProg *operation,
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Scene *scene,
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int layer_id,
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bool is_preview) const
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{
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operation->set_scene(scene);
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operation->set_layer_id(layer_id);
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operation->set_render_data(context.get_render_data());
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operation->set_view_name(context.get_view_name());
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converter.map_output_socket(output, operation->get_output_socket());
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converter.add_operation(operation);
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if (is_preview) { /* only for image socket */
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converter.add_preview(operation->get_output_socket());
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}
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}
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void RenderLayersNode::test_render_link(NodeConverter &converter,
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const CompositorContext &context,
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Render *re) const
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{
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Scene *scene = (Scene *)this->get_bnode()->id;
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const short layer_id = this->get_bnode()->custom1;
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RenderResult *rr = RE_AcquireResultRead(re);
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if (rr == nullptr) {
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missing_render_link(converter);
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return;
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}
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ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, layer_id);
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if (view_layer == nullptr) {
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missing_render_link(converter);
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return;
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}
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RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name);
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if (rl == nullptr) {
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missing_render_link(converter);
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return;
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}
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for (NodeOutput *output : get_output_sockets()) {
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NodeImageLayer *storage = (NodeImageLayer *)output->get_bnode_socket()->storage;
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RenderPass *rpass = (RenderPass *)BLI_findstring(
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&rl->passes, storage->pass_name, offsetof(RenderPass, name));
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if (rpass == nullptr) {
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missing_socket_link(converter, output);
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continue;
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}
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RenderLayersProg *operation;
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bool is_preview;
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if (STREQ(rpass->name, RE_PASSNAME_COMBINED) &&
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STREQ(output->get_bnode_socket()->name, "Alpha")) {
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operation = new RenderLayersAlphaProg(rpass->name, DataType::Value, rpass->channels);
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is_preview = false;
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}
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else if (STREQ(rpass->name, RE_PASSNAME_Z)) {
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operation = new RenderLayersDepthProg(rpass->name, DataType::Value, rpass->channels);
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is_preview = false;
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}
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else {
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DataType type;
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switch (rpass->channels) {
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case 4:
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type = DataType::Color;
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break;
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case 3:
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type = DataType::Vector;
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break;
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case 1:
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type = DataType::Value;
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break;
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default:
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BLI_assert_msg(0, "Unexpected number of channels for pass");
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type = DataType::Value;
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break;
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}
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operation = new RenderLayersProg(rpass->name, type, rpass->channels);
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is_preview = STREQ(output->get_bnode_socket()->name, "Image");
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}
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test_socket_link(converter, context, output, operation, scene, layer_id, is_preview);
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}
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}
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void RenderLayersNode::missing_socket_link(NodeConverter &converter, NodeOutput *output) const
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{
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NodeOperation *operation;
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switch (output->get_data_type()) {
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case DataType::Color: {
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const float color[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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SetColorOperation *color_operation = new SetColorOperation();
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color_operation->set_channels(color);
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operation = color_operation;
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break;
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}
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case DataType::Vector: {
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const float vector[3] = {0.0f, 0.0f, 0.0f};
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SetVectorOperation *vector_operation = new SetVectorOperation();
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vector_operation->set_vector(vector);
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operation = vector_operation;
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break;
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}
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case DataType::Value: {
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SetValueOperation *value_operation = new SetValueOperation();
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value_operation->set_value(0.0f);
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operation = value_operation;
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break;
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}
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default: {
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BLI_assert_msg(0, "Unexpected data type");
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return;
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}
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}
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converter.map_output_socket(output, operation->get_output_socket());
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converter.add_operation(operation);
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}
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void RenderLayersNode::missing_render_link(NodeConverter &converter) const
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{
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for (NodeOutput *output : outputs_) {
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missing_socket_link(converter, output);
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}
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}
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void RenderLayersNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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Scene *scene = (Scene *)this->get_bnode()->id;
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Render *re = (scene) ? RE_GetSceneRender(scene) : nullptr;
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if (re != nullptr) {
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test_render_link(converter, context, re);
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RE_ReleaseResult(re);
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}
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else {
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missing_render_link(converter);
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}
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}
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} // namespace blender::compositor
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