Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "COM_Node.h"
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#include "COM_RenderLayersProg.h"
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#include "DNA_node_types.h"
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struct Render;
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namespace blender::compositor {
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/**
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* \brief RenderLayersNode
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* \ingroup Node
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*/
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class RenderLayersNode : public Node {
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public:
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RenderLayersNode(bNode *editor_node);
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void convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const override;
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private:
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void test_socket_link(NodeConverter &converter,
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const CompositorContext &context,
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NodeOutput *output,
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RenderLayersProg *operation,
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Scene *scene,
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int layer_id,
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bool is_preview) const;
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void test_render_link(NodeConverter &converter,
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const CompositorContext &context,
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Render *re) const;
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void missing_socket_link(NodeConverter &converter, NodeOutput *output) const;
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void missing_render_link(NodeConverter &converter) const;
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};
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} // namespace blender::compositor
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