Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "COM_Node.h"
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namespace blender::compositor {
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/**
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* \brief SocketProxyNode
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* \ingroup Node
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*/
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class SocketProxyNode : public Node {
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public:
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SocketProxyNode(bNode *editor_node,
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bNodeSocket *editor_input,
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bNodeSocket *editor_output,
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bool use_conversion);
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void convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const override;
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bool get_use_conversion() const
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{
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return use_conversion_;
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}
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void set_use_conversion(bool use_conversion)
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{
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use_conversion_ = use_conversion;
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}
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private:
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/** If true, the proxy will convert input and output data to/from the proxy socket types. */
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bool use_conversion_;
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};
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class SocketBufferNode : public Node {
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public:
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SocketBufferNode(bNode *editor_node, bNodeSocket *editor_input, bNodeSocket *editor_output);
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void convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const override;
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};
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} // namespace blender::compositor
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