Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
130 lines
4.2 KiB
C++
130 lines
4.2 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
#include "COM_ConvertDepthToRadiusOperation.h"
|
|
#include "BKE_camera.h"
|
|
#include "DNA_camera_types.h"
|
|
|
|
namespace blender::compositor {
|
|
|
|
ConvertDepthToRadiusOperation::ConvertDepthToRadiusOperation()
|
|
{
|
|
this->add_input_socket(DataType::Value);
|
|
this->add_output_socket(DataType::Value);
|
|
input_operation_ = nullptr;
|
|
f_stop_ = 128.0f;
|
|
camera_object_ = nullptr;
|
|
max_radius_ = 32.0f;
|
|
blur_post_operation_ = nullptr;
|
|
}
|
|
|
|
float ConvertDepthToRadiusOperation::determine_focal_distance()
|
|
{
|
|
if (camera_object_ && camera_object_->type == OB_CAMERA) {
|
|
Camera *camera = (Camera *)camera_object_->data;
|
|
cam_lens_ = camera->lens;
|
|
return BKE_camera_object_dof_distance(camera_object_);
|
|
}
|
|
|
|
return 10.0f;
|
|
}
|
|
|
|
void ConvertDepthToRadiusOperation::init_execution()
|
|
{
|
|
float cam_sensor = DEFAULT_SENSOR_WIDTH;
|
|
Camera *camera = nullptr;
|
|
|
|
if (camera_object_ && camera_object_->type == OB_CAMERA) {
|
|
camera = (Camera *)camera_object_->data;
|
|
cam_sensor = BKE_camera_sensor_size(camera->sensor_fit, camera->sensor_x, camera->sensor_y);
|
|
}
|
|
|
|
input_operation_ = this->get_input_socket_reader(0);
|
|
float focal_distance = determine_focal_distance();
|
|
if (focal_distance == 0.0f) {
|
|
focal_distance = 1e10f; /* If the DOF is 0.0 then set it to be far away. */
|
|
}
|
|
inverse_focal_distance_ = 1.0f / focal_distance;
|
|
aspect_ = (this->get_width() > this->get_height()) ?
|
|
(this->get_height() / float(this->get_width())) :
|
|
(this->get_width() / float(this->get_height()));
|
|
aperture_ = 0.5f * (cam_lens_ / (aspect_ * cam_sensor)) / f_stop_;
|
|
const float minsz = MIN2(get_width(), get_height());
|
|
/* Equal to: `aspect * MIN2(img->x, img->y) / tan(0.5f * fov)`. */
|
|
dof_sp_ = minsz / ((cam_sensor / 2.0f) / cam_lens_);
|
|
|
|
if (blur_post_operation_) {
|
|
blur_post_operation_->set_sigma(MIN2(aperture_ * 128.0f, max_radius_));
|
|
}
|
|
}
|
|
|
|
void ConvertDepthToRadiusOperation::execute_pixel_sampled(float output[4],
|
|
float x,
|
|
float y,
|
|
PixelSampler sampler)
|
|
{
|
|
float input_value[4];
|
|
float z;
|
|
float radius;
|
|
input_operation_->read_sampled(input_value, x, y, sampler);
|
|
z = input_value[0];
|
|
if (z != 0.0f) {
|
|
float iZ = (1.0f / z);
|
|
|
|
/* bug #6656 part 2b, do not re-scale. */
|
|
#if 0
|
|
bcrad = 0.5f * fabs(aperture * (dof_sp * (cam_invfdist - iZ) - 1.0f));
|
|
/* Scale crad back to original maximum and blend. */
|
|
crad->rect[px] = bcrad + wts->rect[px] * (scf * crad->rect[px] - bcrad);
|
|
#endif
|
|
radius = 0.5f * fabsf(aperture_ * (dof_sp_ * (inverse_focal_distance_ - iZ) - 1.0f));
|
|
/* 'bug' #6615, limit minimum radius to 1 pixel,
|
|
* not really a solution, but somewhat mitigates the problem. */
|
|
if (radius < 0.0f) {
|
|
radius = 0.0f;
|
|
}
|
|
if (radius > max_radius_) {
|
|
radius = max_radius_;
|
|
}
|
|
output[0] = radius;
|
|
}
|
|
else {
|
|
output[0] = 0.0f;
|
|
}
|
|
}
|
|
|
|
void ConvertDepthToRadiusOperation::deinit_execution()
|
|
{
|
|
input_operation_ = nullptr;
|
|
}
|
|
|
|
void ConvertDepthToRadiusOperation::update_memory_buffer_partial(MemoryBuffer *output,
|
|
const rcti &area,
|
|
Span<MemoryBuffer *> inputs)
|
|
{
|
|
for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
|
|
const float z = *it.in(0);
|
|
if (z == 0.0f) {
|
|
*it.out = 0.0f;
|
|
continue;
|
|
}
|
|
|
|
const float inv_z = (1.0f / z);
|
|
|
|
/* Bug #6656 part 2b, do not re-scale. */
|
|
#if 0
|
|
bcrad = 0.5f * fabs(aperture * (dof_sp * (cam_invfdist - iZ) - 1.0f));
|
|
/* Scale crad back to original maximum and blend:
|
|
* `crad->rect[px] = bcrad + wts->rect[px] * (scf * crad->rect[px] - bcrad);` */
|
|
#endif
|
|
const float radius = 0.5f *
|
|
fabsf(aperture_ * (dof_sp_ * (inverse_focal_distance_ - inv_z) - 1.0f));
|
|
/* Bug #6615, limit minimum radius to 1 pixel,
|
|
* not really a solution, but somewhat mitigates the problem. */
|
|
*it.out = CLAMPIS(radius, 0.0f, max_radius_);
|
|
}
|
|
}
|
|
|
|
} // namespace blender::compositor
|