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test/source/blender/compositor/operations/COM_ConvertOperation.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
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An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

686 lines
21 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "COM_ConvertOperation.h"
#include "BLI_color.hh"
#include "IMB_colormanagement.h"
namespace blender::compositor {
ConvertBaseOperation::ConvertBaseOperation()
{
input_operation_ = nullptr;
flags_.can_be_constant = true;
}
void ConvertBaseOperation::init_execution()
{
input_operation_ = this->get_input_socket_reader(0);
}
void ConvertBaseOperation::deinit_execution()
{
input_operation_ = nullptr;
}
void ConvertBaseOperation::hash_output_params() {}
void ConvertBaseOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
BuffersIterator<float> it = output->iterate_with(inputs, area);
update_memory_buffer_partial(it);
}
/* ******** Value to Color ******** */
ConvertValueToColorOperation::ConvertValueToColorOperation() : ConvertBaseOperation()
{
this->add_input_socket(DataType::Value);
this->add_output_socket(DataType::Color);
}
void ConvertValueToColorOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float value;
input_operation_->read_sampled(&value, x, y, sampler);
output[0] = output[1] = output[2] = value;
output[3] = 1.0f;
}
void ConvertValueToColorOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
it.out[0] = it.out[1] = it.out[2] = *it.in(0);
it.out[3] = 1.0f;
}
}
/* ******** Color to Value ******** */
ConvertColorToValueOperation::ConvertColorToValueOperation() : ConvertBaseOperation()
{
this->add_input_socket(DataType::Color);
this->add_output_socket(DataType::Value);
}
void ConvertColorToValueOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float input_color[4];
input_operation_->read_sampled(input_color, x, y, sampler);
output[0] = (input_color[0] + input_color[1] + input_color[2]) / 3.0f;
}
void ConvertColorToValueOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
const float *in = it.in(0);
it.out[0] = (in[0] + in[1] + in[2]) / 3.0f;
}
}
/* ******** Color to BW ******** */
ConvertColorToBWOperation::ConvertColorToBWOperation() : ConvertBaseOperation()
{
this->add_input_socket(DataType::Color);
this->add_output_socket(DataType::Value);
}
void ConvertColorToBWOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float input_color[4];
input_operation_->read_sampled(input_color, x, y, sampler);
output[0] = IMB_colormanagement_get_luminance(input_color);
}
void ConvertColorToBWOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
it.out[0] = IMB_colormanagement_get_luminance(it.in(0));
}
}
/* ******** Color to Vector ******** */
ConvertColorToVectorOperation::ConvertColorToVectorOperation() : ConvertBaseOperation()
{
this->add_input_socket(DataType::Color);
this->add_output_socket(DataType::Vector);
}
void ConvertColorToVectorOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float color[4];
input_operation_->read_sampled(color, x, y, sampler);
copy_v3_v3(output, color);
}
void ConvertColorToVectorOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
copy_v3_v3(it.out, it.in(0));
}
}
/* ******** Value to Vector ******** */
ConvertValueToVectorOperation::ConvertValueToVectorOperation() : ConvertBaseOperation()
{
this->add_input_socket(DataType::Value);
this->add_output_socket(DataType::Vector);
}
void ConvertValueToVectorOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float value;
input_operation_->read_sampled(&value, x, y, sampler);
output[0] = output[1] = output[2] = value;
}
void ConvertValueToVectorOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
it.out[0] = it.out[1] = it.out[2] = *it.in(0);
}
}
/* ******** Vector to Color ******** */
ConvertVectorToColorOperation::ConvertVectorToColorOperation() : ConvertBaseOperation()
{
this->add_input_socket(DataType::Vector);
this->add_output_socket(DataType::Color);
}
void ConvertVectorToColorOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
input_operation_->read_sampled(output, x, y, sampler);
output[3] = 1.0f;
}
void ConvertVectorToColorOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
copy_v3_v3(it.out, it.in(0));
it.out[3] = 1.0f;
}
}
/* ******** Vector to Value ******** */
ConvertVectorToValueOperation::ConvertVectorToValueOperation() : ConvertBaseOperation()
{
this->add_input_socket(DataType::Vector);
this->add_output_socket(DataType::Value);
}
void ConvertVectorToValueOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float input[4];
input_operation_->read_sampled(input, x, y, sampler);
output[0] = (input[0] + input[1] + input[2]) / 3.0f;
}
void ConvertVectorToValueOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
const float *in = it.in(0);
it.out[0] = (in[0] + in[1] + in[2]) / 3.0f;
}
}
/* ******** RGB to YCC ******** */
ConvertRGBToYCCOperation::ConvertRGBToYCCOperation() : ConvertBaseOperation()
{
this->add_input_socket(DataType::Color);
this->add_output_socket(DataType::Color);
}
void ConvertRGBToYCCOperation::set_mode(int mode)
{
switch (mode) {
case 0:
mode_ = BLI_YCC_ITU_BT601;
break;
case 2:
mode_ = BLI_YCC_JFIF_0_255;
break;
case 1:
default:
mode_ = BLI_YCC_ITU_BT709;
break;
}
}
void ConvertRGBToYCCOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float input_color[4];
float color[3];
input_operation_->read_sampled(input_color, x, y, sampler);
rgb_to_ycc(
input_color[0], input_color[1], input_color[2], &color[0], &color[1], &color[2], mode_);
/* divided by 255 to normalize for viewing in */
/* R,G,B --> Y,Cb,Cr */
mul_v3_v3fl(output, color, 1.0f / 255.0f);
output[3] = input_color[3];
}
void ConvertRGBToYCCOperation::hash_output_params()
{
ConvertBaseOperation::hash_output_params();
hash_param(mode_);
}
void ConvertRGBToYCCOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
const float *in = it.in(0);
rgb_to_ycc(in[0], in[1], in[2], &it.out[0], &it.out[1], &it.out[2], mode_);
/* Normalize for viewing (#rgb_to_ycc returns 0-255 values). */
mul_v3_fl(it.out, 1.0f / 255.0f);
it.out[3] = in[3];
}
}
/* ******** YCC to RGB ******** */
ConvertYCCToRGBOperation::ConvertYCCToRGBOperation() : ConvertBaseOperation()
{
this->add_input_socket(DataType::Color);
this->add_output_socket(DataType::Color);
}
void ConvertYCCToRGBOperation::set_mode(int mode)
{
switch (mode) {
case 0:
mode_ = BLI_YCC_ITU_BT601;
break;
case 2:
mode_ = BLI_YCC_JFIF_0_255;
break;
case 1:
default:
mode_ = BLI_YCC_ITU_BT709;
break;
}
}
void ConvertYCCToRGBOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float input_color[4];
input_operation_->read_sampled(input_color, x, y, sampler);
/* need to un-normalize the data */
/* R,G,B --> Y,Cb,Cr */
mul_v3_fl(input_color, 255.0f);
ycc_to_rgb(
input_color[0], input_color[1], input_color[2], &output[0], &output[1], &output[2], mode_);
output[3] = input_color[3];
}
void ConvertYCCToRGBOperation::hash_output_params()
{
ConvertBaseOperation::hash_output_params();
hash_param(mode_);
}
void ConvertYCCToRGBOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
const float *in = it.in(0);
/* Multiply by 255 to un-normalize (#ycc_to_rgb needs input values in 0-255 range). */
ycc_to_rgb(
in[0] * 255.0f, in[1] * 255.0f, in[2] * 255.0f, &it.out[0], &it.out[1], &it.out[2], mode_);
it.out[3] = in[3];
}
}
/* ******** RGB to YUV ******** */
ConvertRGBToYUVOperation::ConvertRGBToYUVOperation() : ConvertBaseOperation()
{
this->add_input_socket(DataType::Color);
this->add_output_socket(DataType::Color);
}
void ConvertRGBToYUVOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float input_color[4];
input_operation_->read_sampled(input_color, x, y, sampler);
rgb_to_yuv(input_color[0],
input_color[1],
input_color[2],
&output[0],
&output[1],
&output[2],
BLI_YUV_ITU_BT709);
output[3] = input_color[3];
}
void ConvertRGBToYUVOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
const float *in = it.in(0);
rgb_to_yuv(in[0], in[1], in[2], &it.out[0], &it.out[1], &it.out[2], BLI_YUV_ITU_BT709);
it.out[3] = in[3];
}
}
/* ******** YUV to RGB ******** */
ConvertYUVToRGBOperation::ConvertYUVToRGBOperation() : ConvertBaseOperation()
{
this->add_input_socket(DataType::Color);
this->add_output_socket(DataType::Color);
}
void ConvertYUVToRGBOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float input_color[4];
input_operation_->read_sampled(input_color, x, y, sampler);
yuv_to_rgb(input_color[0],
input_color[1],
input_color[2],
&output[0],
&output[1],
&output[2],
BLI_YUV_ITU_BT709);
output[3] = input_color[3];
}
void ConvertYUVToRGBOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
const float *in = it.in(0);
yuv_to_rgb(in[0], in[1], in[2], &it.out[0], &it.out[1], &it.out[2], BLI_YUV_ITU_BT709);
it.out[3] = in[3];
}
}
/* ******** RGB to HSV ******** */
ConvertRGBToHSVOperation::ConvertRGBToHSVOperation() : ConvertBaseOperation()
{
this->add_input_socket(DataType::Color);
this->add_output_socket(DataType::Color);
}
void ConvertRGBToHSVOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float input_color[4];
input_operation_->read_sampled(input_color, x, y, sampler);
rgb_to_hsv_v(input_color, output);
output[3] = input_color[3];
}
void ConvertRGBToHSVOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
const float *in = it.in(0);
rgb_to_hsv_v(in, it.out);
it.out[3] = in[3];
}
}
/* ******** HSV to RGB ******** */
ConvertHSVToRGBOperation::ConvertHSVToRGBOperation() : ConvertBaseOperation()
{
this->add_input_socket(DataType::Color);
this->add_output_socket(DataType::Color);
}
void ConvertHSVToRGBOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float input_color[4];
input_operation_->read_sampled(input_color, x, y, sampler);
hsv_to_rgb_v(input_color, output);
output[0] = max_ff(output[0], 0.0f);
output[1] = max_ff(output[1], 0.0f);
output[2] = max_ff(output[2], 0.0f);
output[3] = input_color[3];
}
void ConvertHSVToRGBOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
const float *in = it.in(0);
hsv_to_rgb_v(in, it.out);
it.out[0] = max_ff(it.out[0], 0.0f);
it.out[1] = max_ff(it.out[1], 0.0f);
it.out[2] = max_ff(it.out[2], 0.0f);
it.out[3] = in[3];
}
}
/* ******** RGB to HSL ******** */
ConvertRGBToHSLOperation::ConvertRGBToHSLOperation() : ConvertBaseOperation()
{
this->add_input_socket(DataType::Color);
this->add_output_socket(DataType::Color);
}
void ConvertRGBToHSLOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float input_color[4];
input_operation_->read_sampled(input_color, x, y, sampler);
rgb_to_hsl_v(input_color, output);
output[3] = input_color[3];
}
void ConvertRGBToHSLOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
const float *in = it.in(0);
rgb_to_hsl_v(in, it.out);
it.out[3] = in[3];
}
}
/* ******** HSL to RGB ******** */
ConvertHSLToRGBOperation::ConvertHSLToRGBOperation() : ConvertBaseOperation()
{
this->add_input_socket(DataType::Color);
this->add_output_socket(DataType::Color);
}
void ConvertHSLToRGBOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float input_color[4];
input_operation_->read_sampled(input_color, x, y, sampler);
hsl_to_rgb_v(input_color, output);
output[0] = max_ff(output[0], 0.0f);
output[1] = max_ff(output[1], 0.0f);
output[2] = max_ff(output[2], 0.0f);
output[3] = input_color[3];
}
void ConvertHSLToRGBOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
const float *in = it.in(0);
hsl_to_rgb_v(in, it.out);
it.out[0] = max_ff(it.out[0], 0.0f);
it.out[1] = max_ff(it.out[1], 0.0f);
it.out[2] = max_ff(it.out[2], 0.0f);
it.out[3] = in[3];
}
}
/* ******** Premul to Straight ******** */
ConvertPremulToStraightOperation::ConvertPremulToStraightOperation() : ConvertBaseOperation()
{
this->add_input_socket(DataType::Color);
this->add_output_socket(DataType::Color);
}
void ConvertPremulToStraightOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
ColorSceneLinear4f<eAlpha::Premultiplied> input;
input_operation_->read_sampled(input, x, y, sampler);
ColorSceneLinear4f<eAlpha::Straight> converted = input.unpremultiply_alpha();
copy_v4_v4(output, converted);
}
void ConvertPremulToStraightOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
copy_v4_v4(it.out, ColorSceneLinear4f<eAlpha::Premultiplied>(it.in(0)).unpremultiply_alpha());
}
}
/* ******** Straight to Premul ******** */
ConvertStraightToPremulOperation::ConvertStraightToPremulOperation() : ConvertBaseOperation()
{
this->add_input_socket(DataType::Color);
this->add_output_socket(DataType::Color);
}
void ConvertStraightToPremulOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
ColorSceneLinear4f<eAlpha::Straight> input;
input_operation_->read_sampled(input, x, y, sampler);
ColorSceneLinear4f<eAlpha::Premultiplied> converted = input.premultiply_alpha();
copy_v4_v4(output, converted);
}
void ConvertStraightToPremulOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
{
for (; !it.is_end(); ++it) {
copy_v4_v4(it.out, ColorSceneLinear4f<eAlpha::Straight>(it.in(0)).premultiply_alpha());
}
}
/* ******** Separate Channels ******** */
SeparateChannelOperation::SeparateChannelOperation()
{
this->add_input_socket(DataType::Color);
this->add_output_socket(DataType::Value);
input_operation_ = nullptr;
}
void SeparateChannelOperation::init_execution()
{
input_operation_ = this->get_input_socket_reader(0);
}
void SeparateChannelOperation::deinit_execution()
{
input_operation_ = nullptr;
}
void SeparateChannelOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float input[4];
input_operation_->read_sampled(input, x, y, sampler);
output[0] = input[channel_];
}
void SeparateChannelOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
it.out[0] = it.in(0)[channel_];
}
}
/* ******** Combine Channels ******** */
CombineChannelsOperation::CombineChannelsOperation()
{
this->add_input_socket(DataType::Value);
this->add_input_socket(DataType::Value);
this->add_input_socket(DataType::Value);
this->add_input_socket(DataType::Value);
this->add_output_socket(DataType::Color);
this->set_canvas_input_index(0);
input_channel1_operation_ = nullptr;
input_channel2_operation_ = nullptr;
input_channel3_operation_ = nullptr;
input_channel4_operation_ = nullptr;
}
void CombineChannelsOperation::init_execution()
{
input_channel1_operation_ = this->get_input_socket_reader(0);
input_channel2_operation_ = this->get_input_socket_reader(1);
input_channel3_operation_ = this->get_input_socket_reader(2);
input_channel4_operation_ = this->get_input_socket_reader(3);
}
void CombineChannelsOperation::deinit_execution()
{
input_channel1_operation_ = nullptr;
input_channel2_operation_ = nullptr;
input_channel3_operation_ = nullptr;
input_channel4_operation_ = nullptr;
}
void CombineChannelsOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float input[4];
if (input_channel1_operation_) {
input_channel1_operation_->read_sampled(input, x, y, sampler);
output[0] = input[0];
}
if (input_channel2_operation_) {
input_channel2_operation_->read_sampled(input, x, y, sampler);
output[1] = input[0];
}
if (input_channel3_operation_) {
input_channel3_operation_->read_sampled(input, x, y, sampler);
output[2] = input[0];
}
if (input_channel4_operation_) {
input_channel4_operation_->read_sampled(input, x, y, sampler);
output[3] = input[0];
}
}
void CombineChannelsOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
it.out[0] = *it.in(0);
it.out[1] = *it.in(1);
it.out[2] = *it.in(2);
it.out[3] = *it.in(3);
}
}
} // namespace blender::compositor