Files
test/source/blender/compositor/operations/COM_SetVectorOperation.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

84 lines
1.4 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "COM_ConstantOperation.h"
namespace blender::compositor {
/**
* this program converts an input color to an output value.
* it assumes we are in sRGB color space.
*/
class SetVectorOperation : public ConstantOperation {
private:
struct {
float x;
float y;
float z;
float w;
} vector_;
public:
/**
* Default constructor
*/
SetVectorOperation();
const float *get_constant_elem() override
{
return reinterpret_cast<float *>(&vector_);
}
float getX()
{
return vector_.x;
}
void setX(float value)
{
vector_.x = value;
}
float getY()
{
return vector_.y;
}
void setY(float value)
{
vector_.y = value;
}
float getZ()
{
return vector_.z;
}
void setZ(float value)
{
vector_.z = value;
}
float getW()
{
return vector_.w;
}
void setW(float value)
{
vector_.w = value;
}
/**
* The inner loop of this operation.
*/
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
void set_vector(const float vector[3])
{
setX(vector[0]);
setY(vector[1]);
setZ(vector[2]);
}
};
} // namespace blender::compositor