Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
84 lines
1.4 KiB
C++
84 lines
1.4 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "COM_ConstantOperation.h"
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namespace blender::compositor {
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/**
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* this program converts an input color to an output value.
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* it assumes we are in sRGB color space.
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*/
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class SetVectorOperation : public ConstantOperation {
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private:
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struct {
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float x;
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float y;
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float z;
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float w;
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} vector_;
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public:
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/**
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* Default constructor
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*/
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SetVectorOperation();
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const float *get_constant_elem() override
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{
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return reinterpret_cast<float *>(&vector_);
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}
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float getX()
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{
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return vector_.x;
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}
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void setX(float value)
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{
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vector_.x = value;
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}
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float getY()
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{
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return vector_.y;
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}
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void setY(float value)
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{
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vector_.y = value;
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}
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float getZ()
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{
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return vector_.z;
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}
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void setZ(float value)
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{
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vector_.z = value;
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}
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float getW()
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{
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return vector_.w;
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}
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void setW(float value)
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{
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vector_.w = value;
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}
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/**
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* The inner loop of this operation.
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*/
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
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void set_vector(const float vector[3])
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{
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setX(vector[0]);
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setY(vector[1]);
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setZ(vector[2]);
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}
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};
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} // namespace blender::compositor
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