Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
/* SPDX-FileCopyrightText: 2020 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup draw_engine
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*/
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#include "BKE_paint.hh"
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#include "BLI_math_color.h"
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#include "DRW_render.h"
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#include "ED_view3d.hh"
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#include "overlay_private.hh"
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void OVERLAY_fade_init(OVERLAY_Data * /*vedata*/) {}
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void OVERLAY_fade_cache_init(OVERLAY_Data *vedata)
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{
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OVERLAY_PassList *psl = vedata->psl;
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OVERLAY_PrivateData *pd = vedata->stl->pd;
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for (int i = 0; i < 2; i++) {
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/* Non Meshes Pass (Camera, empties, lights ...) */
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DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_ALPHA;
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DRW_PASS_CREATE(psl->fade_ps[i], state | pd->clipping_state);
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GPUShader *sh = OVERLAY_shader_uniform_color();
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pd->fade_grp[i] = DRW_shgroup_create(sh, psl->fade_ps[i]);
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const DRWContextState *draw_ctx = DRW_context_state_get();
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float color[4];
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ED_view3d_background_color_get(draw_ctx->scene, draw_ctx->v3d, color);
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color[3] = pd->overlay.fade_alpha;
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if (draw_ctx->v3d->shading.background_type == V3D_SHADING_BACKGROUND_THEME) {
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srgb_to_linearrgb_v4(color, color);
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}
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DRW_shgroup_uniform_vec4_copy(pd->fade_grp[i], "ucolor", color);
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}
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if (!pd->use_in_front) {
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pd->fade_grp[IN_FRONT] = pd->fade_grp[NOT_IN_FRONT];
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}
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}
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void OVERLAY_fade_cache_populate(OVERLAY_Data *vedata, Object *ob)
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{
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OVERLAY_PrivateData *pd = vedata->stl->pd;
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if (pd->xray_enabled) {
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return;
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}
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const DRWContextState *draw_ctx = DRW_context_state_get();
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const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
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!DRW_state_is_image_render();
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const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0;
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if (use_sculpt_pbvh) {
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DRW_shgroup_call_sculpt(pd->fade_grp[is_xray], ob, false, false, false, false, false);
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}
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else {
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GPUBatch *geom = DRW_cache_object_surface_get(ob);
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if (geom) {
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DRW_shgroup_call(pd->fade_grp[is_xray], geom, ob);
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}
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}
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}
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void OVERLAY_fade_draw(OVERLAY_Data *vedata)
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{
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OVERLAY_PassList *psl = vedata->psl;
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DRW_draw_pass(psl->fade_ps[NOT_IN_FRONT]);
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}
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void OVERLAY_fade_infront_draw(OVERLAY_Data *vedata)
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{
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OVERLAY_PassList *psl = vedata->psl;
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DRW_draw_pass(psl->fade_ps[IN_FRONT]);
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}
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