Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
147 lines
4.1 KiB
C++
147 lines
4.1 KiB
C++
/* SPDX-FileCopyrightText: 2021 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup draw_engine
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*/
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#include "BKE_paint.hh"
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#include "BLI_math_color.h"
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#include "DRW_render.h"
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#include "ED_view3d.hh"
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#include "PIL_time.h"
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#include "UI_resources.hh"
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#include "overlay_private.hh"
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void OVERLAY_mode_transfer_cache_init(OVERLAY_Data *vedata)
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{
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OVERLAY_PassList *psl = vedata->psl;
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OVERLAY_PrivateData *pd = vedata->stl->pd;
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pd->mode_transfer.time = PIL_check_seconds_timer();
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for (int i = 0; i < 2; i++) {
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/* Non Meshes Pass (Camera, empties, lights ...) */
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DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_ALPHA;
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DRW_PASS_CREATE(psl->mode_transfer_ps[i], state | pd->clipping_state);
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}
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}
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#define MODE_TRANSFER_FLASH_LENGTH 0.55f
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/* TODO(pablodp606): Remove this option for 3.0 if fade in/out is not used. */
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#define MODE_TRANSFER_FLASH_FADE 0.0f
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#define MODE_TRANSFER_FLASH_MAX_ALPHA 0.25f
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static bool mode_transfer_is_animation_running(const float anim_time)
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{
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return anim_time >= 0.0f && anim_time <= MODE_TRANSFER_FLASH_LENGTH;
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}
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static float mode_transfer_alpha_for_animation_time_get(const float anim_time)
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{
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if (anim_time > MODE_TRANSFER_FLASH_LENGTH) {
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return 0.0f;
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}
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if (anim_time < 0.0f) {
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return 0.0f;
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}
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if (MODE_TRANSFER_FLASH_FADE <= 0.0f) {
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return (1.0f - (anim_time / MODE_TRANSFER_FLASH_LENGTH)) * MODE_TRANSFER_FLASH_MAX_ALPHA;
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}
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const float flash_fade_in_time = MODE_TRANSFER_FLASH_LENGTH * MODE_TRANSFER_FLASH_FADE;
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const float flash_fade_out_time = MODE_TRANSFER_FLASH_LENGTH - flash_fade_in_time;
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float alpha = 0.0f;
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if (anim_time < flash_fade_in_time) {
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alpha = anim_time / flash_fade_in_time;
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}
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else {
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const float fade_out_anim_time = anim_time - flash_fade_in_time;
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alpha = 1.0f - (fade_out_anim_time / flash_fade_out_time);
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}
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return alpha * MODE_TRANSFER_FLASH_MAX_ALPHA;
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}
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void OVERLAY_mode_transfer_cache_populate(OVERLAY_Data *vedata, Object *ob)
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{
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OVERLAY_PrivateData *pd = vedata->stl->pd;
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OVERLAY_PassList *psl = vedata->psl;
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if (pd->xray_enabled) {
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return;
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}
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const float animation_time = pd->mode_transfer.time -
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ob->runtime.overlay_mode_transfer_start_time;
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if (!mode_transfer_is_animation_running(animation_time)) {
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return;
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}
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const DRWContextState *draw_ctx = DRW_context_state_get();
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const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
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!DRW_state_is_image_render();
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const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0;
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DRWShadingGroup *mode_transfer_grp[2];
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for (int i = 0; i < 2; i++) {
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GPUShader *sh = OVERLAY_shader_uniform_color();
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mode_transfer_grp[i] = DRW_shgroup_create(sh, psl->mode_transfer_ps[i]);
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DRW_shgroup_uniform_block(mode_transfer_grp[i], "globalsBlock", G_draw.block_ubo);
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float color[4];
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UI_GetThemeColor3fv(TH_VERTEX_SELECT, color);
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color[3] = mode_transfer_alpha_for_animation_time_get(animation_time);
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srgb_to_linearrgb_v4(color, color);
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DRW_shgroup_uniform_vec4_copy(mode_transfer_grp[i], "ucolor", color);
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}
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if (!pd->use_in_front) {
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mode_transfer_grp[IN_FRONT] = mode_transfer_grp[NOT_IN_FRONT];
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}
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pd->mode_transfer.any_animated = true;
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if (use_sculpt_pbvh) {
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DRW_shgroup_call_sculpt(mode_transfer_grp[is_xray], ob, false, false, false, false, false);
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}
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else {
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GPUBatch *geom = DRW_cache_object_surface_get(ob);
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if (geom) {
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DRW_shgroup_call(mode_transfer_grp[is_xray], geom, ob);
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}
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}
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}
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void OVERLAY_mode_transfer_draw(OVERLAY_Data *vedata)
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{
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OVERLAY_PassList *psl = vedata->psl;
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DRW_draw_pass(psl->mode_transfer_ps[NOT_IN_FRONT]);
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}
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void OVERLAY_mode_transfer_infront_draw(OVERLAY_Data *vedata)
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{
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OVERLAY_PassList *psl = vedata->psl;
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DRW_draw_pass(psl->mode_transfer_ps[IN_FRONT]);
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}
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void OVERLAY_mode_transfer_cache_finish(OVERLAY_Data *vedata)
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{
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OVERLAY_PrivateData *pd = vedata->stl->pd;
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if (pd->mode_transfer.any_animated) {
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DRW_viewport_request_redraw();
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}
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pd->mode_transfer.any_animated = false;
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}
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