Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
200 lines
6.2 KiB
C++
200 lines
6.2 KiB
C++
/* SPDX-FileCopyrightText: 2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup draw
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*
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* \brief Simple API to draw debug shapes and log in the viewport.
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*
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* Both CPU and GPU implementation are supported and symmetrical (meaning GPU shader can use it
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* too, see common_debug_print/draw_lib.glsl).
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*
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* NOTE: CPU logging will overlap GPU logging on screen as it is drawn after.
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*/
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#pragma once
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#include "BLI_math_vector_types.hh"
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#include "BLI_string_ref.hh"
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#include "BLI_vector.hh"
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#include "DNA_object_types.h"
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#include "DRW_gpu_wrapper.hh"
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namespace blender::draw {
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/* Shortcuts to avoid boilerplate code and match shader API. */
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#define drw_debug_line(...) DRW_debug_get()->draw_line(__VA_ARGS__)
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#define drw_debug_polygon(...) DRW_debug_get()->draw_polygon(__VA_ARGS__)
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#define drw_debug_bbox(...) DRW_debug_get()->draw_bbox(__VA_ARGS__)
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#define drw_debug_sphere(...) DRW_debug_get()->draw_sphere(__VA_ARGS__)
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#define drw_debug_point(...) DRW_debug_get()->draw_point(__VA_ARGS__)
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#define drw_debug_matrix(...) DRW_debug_get()->draw_matrix(__VA_ARGS__)
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#define drw_debug_matrix_as_bbox(...) DRW_debug_get()->draw_matrix_as_bbox(__VA_ARGS__)
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#define drw_print(...) DRW_debug_get()->print(__VA_ARGS__)
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#define drw_print_hex(...) DRW_debug_get()->print_hex(__VA_ARGS__)
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#define drw_print_binary(...) DRW_debug_get()->print_binary(__VA_ARGS__)
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#define drw_print_no_endl(...) DRW_debug_get()->print_no_endl(__VA_ARGS__)
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/* Will log variable along with its name, like the shader version of print(). */
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#define drw_print_id(v_) DRW_debug_get()->print(#v_, "= ", v_)
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#define drw_print_id_no_endl(v_) DRW_debug_get()->print_no_endl(#v_, "= ", v_)
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class DebugDraw {
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private:
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using DebugDrawBuf = StorageBuffer<DRWDebugDrawBuffer>;
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using DebugPrintBuf = StorageBuffer<DRWDebugPrintBuffer>;
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/** Data buffers containing all verts or chars to draw. */
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DebugDrawBuf cpu_draw_buf_ = {"DebugDrawBuf-CPU"};
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DebugDrawBuf gpu_draw_buf_ = {"DebugDrawBuf-GPU"};
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DebugPrintBuf cpu_print_buf_ = {"DebugPrintBuf-CPU"};
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DebugPrintBuf gpu_print_buf_ = {"DebugPrintBuf-GPU"};
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/** True if the gpu buffer have been requested and may contain data to draw. */
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bool gpu_print_buf_used = false;
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bool gpu_draw_buf_used = false;
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/** Matrix applied to all points before drawing. Could be a stack if needed. */
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float4x4 model_mat_;
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/** Precomputed shapes verts. */
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Vector<float3> sphere_verts_;
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Vector<float3> point_verts_;
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/** Cursor position for print functionality. */
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uint print_col_ = 0;
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uint print_row_ = 0;
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public:
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DebugDraw();
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~DebugDraw(){};
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/**
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* Resets all buffers and reset model matrix state.
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* Not to be called by user.
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*/
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void init();
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/**
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* Resets model matrix state to identity.
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*/
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void modelmat_reset();
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/**
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* Sets model matrix transform to apply to any vertex passed to drawing functions.
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*/
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void modelmat_set(const float modelmat[4][4]);
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/**
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* Drawing functions that will draw wire-frames with the given color.
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*/
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void draw_line(float3 v1, float3 v2, float4 color = {1, 0, 0, 1});
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void draw_polygon(Span<float3> face_verts, float4 color = {1, 0, 0, 1});
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void draw_bbox(const BoundBox &bbox, const float4 color = {1, 0, 0, 1});
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void draw_sphere(const float3 center, float radius, const float4 color = {1, 0, 0, 1});
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void draw_point(const float3 center, float radius = 0.01f, const float4 color = {1, 0, 0, 1});
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/**
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* Draw a matrix transformation as 3 colored axes.
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*/
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void draw_matrix(const float4x4 m4);
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/**
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* Draw a matrix as a 2 units length bounding box, centered on origin.
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*/
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void draw_matrix_as_bbox(float4x4 mat, const float4 color = {1, 0, 0, 1});
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/**
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* Will draw all debug shapes and text cached up until now to the current view / frame-buffer.
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* Draw buffers will be emptied and ready for new debug data.
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*/
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void display_to_view();
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/**
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* Log variable or strings inside the viewport.
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* Using a unique non string argument will print the variable name with it.
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* Concatenate by using multiple arguments. i.e: `print("Looped ", n, "times.")`.
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*/
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template<typename... Ts> void print(StringRefNull str, Ts... args)
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{
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print_no_endl(str, args...);
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print_newline();
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}
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template<typename T> void print(const T &value)
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{
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print_value(value);
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print_newline();
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}
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template<typename T> void print_hex(const T &value)
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{
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print_value_hex(value);
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print_newline();
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}
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template<typename T> void print_binary(const T &value)
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{
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print_value_binary(value);
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print_newline();
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}
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/**
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* Same as `print()` but does not finish the line.
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*/
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void print_no_endl(std::string arg)
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{
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print_string(arg);
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}
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void print_no_endl(StringRef arg)
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{
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print_string(arg);
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}
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void print_no_endl(StringRefNull arg)
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{
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print_string(arg);
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}
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void print_no_endl(char const *arg)
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{
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print_string(StringRefNull(arg));
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}
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template<typename T> void print_no_endl(T arg)
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{
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print_value(arg);
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}
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template<typename T, typename... Ts> void print_no_endl(T arg, Ts... args)
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{
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print_no_endl(arg);
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print_no_endl(args...);
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}
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/**
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* Not to be called by user. Should become private.
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*/
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GPUStorageBuf *gpu_draw_buf_get();
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GPUStorageBuf *gpu_print_buf_get();
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private:
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uint color_pack(float4 color);
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DRWDebugVert vert_pack(float3 pos, uint color);
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void draw_line(float3 v1, float3 v2, uint color);
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void print_newline();
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void print_string_start(uint len);
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void print_string(std::string str);
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void print_char4(uint data);
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void print_append_char(uint char1, uint &char4);
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void print_append_digit(uint digit, uint &char4);
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void print_append_space(uint &char4);
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void print_value_binary(uint value);
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void print_value_uint(uint value, const bool hex, bool is_negative, const bool is_unsigned);
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template<typename T> void print_value(const T &value);
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template<typename T> void print_value_hex(const T &value);
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template<typename T> void print_value_binary(const T &value);
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void display_lines();
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void display_prints();
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};
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} // namespace blender::draw
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/**
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* Ease of use function to get the debug module.
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* TODO(fclem): Should be removed once DRWManager is no longer global.
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* IMPORTANT: Can return nullptr if storage buffer is not supported.
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*/
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blender::draw::DebugDraw *DRW_debug_get();
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