The hash tables and vector blenlib headers were pulling many more headers than they actually need, including the C base math header, our C string API header, and the StringRef header. All of this potentially slows down compilation and polutes autocomplete with unrelated information. Also remove the `ListBase` constructor for `Vector`. It wasn't used much, and making it easy to use `ListBase` isn't worth it for the same reasons mentioned above. It turns out a lot of files depended on indirect includes of `BLI_string.h` and `BLI_listbase.h`, so those are fixed here. Pull Request: https://projects.blender.org/blender/blender/pulls/111801
134 lines
3.4 KiB
C++
134 lines
3.4 KiB
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup editorui
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*/
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#pragma once
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#include "BLI_sys_types.h"
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/* Required for #eIconSizes. */
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#include "DNA_ID_enums.h"
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struct Collection;
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struct ID;
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struct ImBuf;
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struct ListBase;
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struct PointerRNA;
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struct PreviewImage;
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struct Scene;
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struct bContext;
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struct IconFile {
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IconFile *next, *prev;
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char filename[256]; /* FILE_MAXFILE size */
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int index;
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};
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struct IconTextOverlay {
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char text[5];
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};
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#define UI_NO_ICON_OVERLAY_TEXT NULL
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#define ICON_DEFAULT_HEIGHT 16
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#define ICON_DEFAULT_WIDTH 16
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#define ICON_DEFAULT_HEIGHT_TOOLBAR 32
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#define ICON_DEFAULT_HEIGHT_SCALE ((int)(UI_UNIT_Y * 0.8f))
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#define ICON_DEFAULT_WIDTH_SCALE ((int)(UI_UNIT_X * 0.8f))
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#define PREVIEW_DEFAULT_HEIGHT 128
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enum eAlertIcon {
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ALERT_ICON_WARNING = 0,
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ALERT_ICON_QUESTION = 1,
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ALERT_ICON_ERROR = 2,
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ALERT_ICON_INFO = 3,
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ALERT_ICON_BLENDER = 4,
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ALERT_ICON_MAX,
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};
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ImBuf *UI_icon_alert_imbuf_get(eAlertIcon icon);
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/**
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* Resizable Icons for Blender
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*/
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void UI_icons_init();
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/**
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* Reload the textures for internal icons.
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* This function will release the previous textures.
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*/
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void UI_icons_reload_internal_textures();
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/**
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* NOTE: returns unscaled by DPI.
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*/
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int UI_icon_get_width(int icon_id);
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int UI_icon_get_height(int icon_id);
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bool UI_icon_get_theme_color(int icon_id, unsigned char color[4]);
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/**
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* Render a #PreviewImage for the data block.
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*
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* Note that if an ID doesn't support jobs for preview creation, \a use_job will be ignored.
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*/
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void UI_icon_render_id(
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const bContext *C, Scene *scene, ID *id, enum eIconSizes size, bool use_job);
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/**
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* Render the data block into the provided #PreviewImage.
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*/
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void UI_icon_render_id_ex(const bContext *C,
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Scene *scene,
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ID *id_to_render,
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const enum eIconSizes size,
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const bool use_job,
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PreviewImage *r_preview_image);
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/**
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* Render size for preview images and icons
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*/
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int UI_icon_preview_to_render_size(enum eIconSizes size);
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/**
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* Draws icon with DPI scale factor.
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*/
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void UI_icon_draw(float x, float y, int icon_id);
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void UI_icon_draw_alpha(float x, float y, int icon_id, float alpha);
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void UI_icon_draw_preview(float x, float y, int icon_id, float aspect, float alpha, int size);
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void UI_icon_draw_ex(float x,
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float y,
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int icon_id,
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float aspect,
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float alpha,
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float desaturate,
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const uchar mono_color[4],
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bool mono_border,
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const IconTextOverlay *text_overlay);
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void UI_icons_free();
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void UI_icons_free_drawinfo(void *drawinfo);
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void UI_icon_draw_cache_begin();
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void UI_icon_draw_cache_end();
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ListBase *UI_iconfile_list();
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int UI_iconfile_get_index(const char *filename);
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PreviewImage *UI_icon_to_preview(int icon_id);
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int UI_icon_from_rnaptr(const bContext *C, PointerRNA *ptr, int rnaicon, bool big);
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int UI_icon_from_idcode(int idcode);
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int UI_icon_from_library(const ID *id);
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int UI_icon_from_object_mode(int mode);
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int UI_icon_color_from_collection(const Collection *collection);
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void UI_icon_text_overlay_init_from_count(IconTextOverlay *text_overlay,
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const int icon_indicator_number);
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