Files
test/source/blender/editors/space_view3d/view3d_select.cc
2023-10-09 23:54:43 +02:00

5330 lines
180 KiB
C++

/* SPDX-FileCopyrightText: 2008 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup spview3d
*/
#include <cfloat>
#include <cmath>
#include <cstdio>
#include <cstring>
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_curve_types.h"
#include "DNA_gpencil_legacy_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_meta_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_tracking_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_bitmap.h"
#include "BLI_lasso_2d.h"
#include "BLI_linklist.h"
#include "BLI_listbase.h"
#include "BLI_math_bits.h"
#include "BLI_math_geom.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_task.hh"
#include "BLI_utildefines.h"
#include "BLI_vector.hh"
#ifdef __BIG_ENDIAN__
# include "BLI_endian_switch.h"
#endif
/* vertex box select */
#include "BKE_global.h"
#include "BKE_main.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_attribute.hh"
#include "BKE_context.h"
#include "BKE_crazyspace.hh"
#include "BKE_curve.h"
#include "BKE_editmesh.h"
#include "BKE_grease_pencil.hh"
#include "BKE_layer.h"
#include "BKE_mball.h"
#include "BKE_mesh.hh"
#include "BKE_object.hh"
#include "BKE_paint.hh"
#include "BKE_scene.h"
#include "BKE_tracking.h"
#include "BKE_workspace.h"
#include "WM_api.hh"
#include "WM_toolsystem.h"
#include "WM_types.hh"
#include "RNA_access.hh"
#include "RNA_define.hh"
#include "RNA_enum_types.hh"
#include "ED_armature.hh"
#include "ED_curve.hh"
#include "ED_curves.hh"
#include "ED_gpencil_legacy.hh"
#include "ED_grease_pencil.hh"
#include "ED_lattice.hh"
#include "ED_mball.hh"
#include "ED_mesh.hh"
#include "ED_object.hh"
#include "ED_outliner.hh"
#include "ED_particle.hh"
#include "ED_screen.hh"
#include "ED_sculpt.hh"
#include "ED_select_utils.hh"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "GPU_matrix.h"
#include "GPU_select.h"
#include "DEG_depsgraph.hh"
#include "DEG_depsgraph_query.hh"
#include "DRW_engine.h"
#include "DRW_select_buffer.hh"
#include "ANIM_bone_collections.h"
#include "view3d_intern.h" /* own include */
// #include "PIL_time_utildefines.h"
/* -------------------------------------------------------------------- */
/** \name Public Utilities
* \{ */
float ED_view3d_select_dist_px()
{
return 75.0f * U.pixelsize;
}
void ED_view3d_viewcontext_init(bContext *C, ViewContext *vc, Depsgraph *depsgraph)
{
/* TODO: should return whether there is valid context to continue. */
memset(vc, 0, sizeof(ViewContext));
vc->C = C;
vc->region = CTX_wm_region(C);
vc->bmain = CTX_data_main(C);
vc->depsgraph = depsgraph;
vc->scene = CTX_data_scene(C);
vc->view_layer = CTX_data_view_layer(C);
vc->v3d = CTX_wm_view3d(C);
vc->win = CTX_wm_window(C);
vc->rv3d = CTX_wm_region_view3d(C);
vc->obact = CTX_data_active_object(C);
vc->obedit = CTX_data_edit_object(C);
}
void ED_view3d_viewcontext_init_object(ViewContext *vc, Object *obact)
{
vc->obact = obact;
/* See public doc-string for rationale on checking the existing values first. */
if (vc->obedit) {
BLI_assert(BKE_object_is_in_editmode(obact));
vc->obedit = obact;
if (vc->em) {
vc->em = BKE_editmesh_from_object(vc->obedit);
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Internal Object Utilities
* \{ */
static bool object_deselect_all_visible(const Scene *scene, ViewLayer *view_layer, View3D *v3d)
{
bool changed = false;
BKE_view_layer_synced_ensure(scene, view_layer);
LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_get(view_layer)) {
if (base->flag & BASE_SELECTED) {
if (BASE_SELECTABLE(v3d, base)) {
ED_object_base_select(base, BA_DESELECT);
changed = true;
}
}
}
return changed;
}
/* deselect all except b */
static bool object_deselect_all_except(const Scene *scene, ViewLayer *view_layer, Base *b)
{
bool changed = false;
BKE_view_layer_synced_ensure(scene, view_layer);
LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_get(view_layer)) {
if (base->flag & BASE_SELECTED) {
if (b != base) {
ED_object_base_select(base, BA_DESELECT);
changed = true;
}
}
}
return changed;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Internal Edit-Mesh Select Buffer Wrapper
*
* Avoid duplicate code when using edit-mode selection,
* actual logic is handled outside of this function.
*
* \note Currently this #EDBMSelectID_Context which is mesh specific
* however the logic could also be used for non-meshes too.
*
* \{ */
struct EditSelectBuf_Cache {
BLI_bitmap *select_bitmap;
};
static void editselect_buf_cache_init(ViewContext *vc, short select_mode)
{
if (vc->obedit) {
uint bases_len = 0;
Base **bases = BKE_view_layer_array_from_bases_in_edit_mode(
vc->scene, vc->view_layer, vc->v3d, &bases_len);
DRW_select_buffer_context_create(vc->depsgraph, bases, bases_len, select_mode);
MEM_freeN(bases);
}
else {
/* Use for paint modes, currently only a single object at a time. */
if (vc->obact) {
BKE_view_layer_synced_ensure(vc->scene, vc->view_layer);
Base *base = BKE_view_layer_base_find(vc->view_layer, vc->obact);
DRW_select_buffer_context_create(vc->depsgraph, &base, 1, select_mode);
}
}
}
static void editselect_buf_cache_free(EditSelectBuf_Cache *esel)
{
MEM_SAFE_FREE(esel->select_bitmap);
}
static void editselect_buf_cache_free_voidp(void *esel_voidp)
{
editselect_buf_cache_free(static_cast<EditSelectBuf_Cache *>(esel_voidp));
MEM_freeN(esel_voidp);
}
static void editselect_buf_cache_init_with_generic_userdata(wmGenericUserData *wm_userdata,
ViewContext *vc,
short select_mode)
{
EditSelectBuf_Cache *esel = MEM_cnew<EditSelectBuf_Cache>(__func__);
wm_userdata->data = esel;
wm_userdata->free_fn = editselect_buf_cache_free_voidp;
wm_userdata->use_free = true;
editselect_buf_cache_init(vc, select_mode);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Internal Edit-Mesh Utilities
* \{ */
static bool edbm_backbuf_check_and_select_verts(EditSelectBuf_Cache *esel,
Depsgraph *depsgraph,
Object *ob,
BMEditMesh *em,
const eSelectOp sel_op)
{
BMVert *eve;
BMIter iter;
bool changed = false;
const BLI_bitmap *select_bitmap = esel->select_bitmap;
uint index = DRW_select_buffer_context_offset_for_object_elem(depsgraph, ob, SCE_SELECT_VERTEX);
if (index == 0) {
return false;
}
index -= 1;
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
const bool is_select = BM_elem_flag_test(eve, BM_ELEM_SELECT);
const bool is_inside = BLI_BITMAP_TEST_BOOL(select_bitmap, index);
const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
if (sel_op_result != -1) {
BM_vert_select_set(em->bm, eve, sel_op_result);
changed = true;
}
}
index++;
}
return changed;
}
static bool edbm_backbuf_check_and_select_edges(EditSelectBuf_Cache *esel,
Depsgraph *depsgraph,
Object *ob,
BMEditMesh *em,
const eSelectOp sel_op)
{
BMEdge *eed;
BMIter iter;
bool changed = false;
const BLI_bitmap *select_bitmap = esel->select_bitmap;
uint index = DRW_select_buffer_context_offset_for_object_elem(depsgraph, ob, SCE_SELECT_EDGE);
if (index == 0) {
return false;
}
index -= 1;
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
const bool is_inside = BLI_BITMAP_TEST_BOOL(select_bitmap, index);
const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
if (sel_op_result != -1) {
BM_edge_select_set(em->bm, eed, sel_op_result);
changed = true;
}
}
index++;
}
return changed;
}
static bool edbm_backbuf_check_and_select_faces(EditSelectBuf_Cache *esel,
Depsgraph *depsgraph,
Object *ob,
BMEditMesh *em,
const eSelectOp sel_op)
{
BMFace *efa;
BMIter iter;
bool changed = false;
const BLI_bitmap *select_bitmap = esel->select_bitmap;
uint index = DRW_select_buffer_context_offset_for_object_elem(depsgraph, ob, SCE_SELECT_FACE);
if (index == 0) {
return false;
}
index -= 1;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
const bool is_select = BM_elem_flag_test(efa, BM_ELEM_SELECT);
const bool is_inside = BLI_BITMAP_TEST_BOOL(select_bitmap, index);
const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
if (sel_op_result != -1) {
BM_face_select_set(em->bm, efa, sel_op_result);
changed = true;
}
}
index++;
}
return changed;
}
/* object mode, edbm_ prefix is confusing here, rename? */
static bool edbm_backbuf_check_and_select_verts_obmode(Mesh *me,
EditSelectBuf_Cache *esel,
const eSelectOp sel_op)
{
using namespace blender;
bool changed = false;
const BLI_bitmap *select_bitmap = esel->select_bitmap;
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
".select_vert", ATTR_DOMAIN_POINT);
const VArray<bool> hide_vert = *attributes.lookup_or_default<bool>(
".hide_vert", ATTR_DOMAIN_POINT, false);
for (int index = 0; index < me->totvert; index++) {
if (!hide_vert[index]) {
const bool is_select = select_vert.span[index];
const bool is_inside = BLI_BITMAP_TEST_BOOL(select_bitmap, index);
const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
if (sel_op_result != -1) {
select_vert.span[index] = sel_op_result == 1;
changed = true;
}
}
}
select_vert.finish();
return changed;
}
/* object mode, edbm_ prefix is confusing here, rename? */
static bool edbm_backbuf_check_and_select_faces_obmode(Mesh *me,
EditSelectBuf_Cache *esel,
const eSelectOp sel_op)
{
using namespace blender;
bool changed = false;
const BLI_bitmap *select_bitmap = esel->select_bitmap;
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
".select_poly", ATTR_DOMAIN_FACE);
const VArray<bool> hide_poly = *attributes.lookup_or_default<bool>(
".hide_poly", ATTR_DOMAIN_FACE, false);
for (int index = 0; index < me->faces_num; index++) {
if (!hide_poly[index]) {
const bool is_select = select_poly.span[index];
const bool is_inside = BLI_BITMAP_TEST_BOOL(select_bitmap, index);
const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
if (sel_op_result != -1) {
select_poly.span[index] = sel_op_result == 1;
changed = true;
}
}
}
select_poly.finish();
return changed;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Lasso Select
* \{ */
struct LassoSelectUserData {
ViewContext *vc;
const rcti *rect;
const rctf *rect_fl;
rctf _rect_fl;
const int (*mcoords)[2];
int mcoords_len;
eSelectOp sel_op;
eBezTriple_Flag select_flag;
/* runtime */
int pass;
bool is_done;
bool is_changed;
};
static void view3d_userdata_lassoselect_init(LassoSelectUserData *r_data,
ViewContext *vc,
const rcti *rect,
const int (*mcoords)[2],
const int mcoords_len,
const eSelectOp sel_op)
{
r_data->vc = vc;
r_data->rect = rect;
r_data->rect_fl = &r_data->_rect_fl;
BLI_rctf_rcti_copy(&r_data->_rect_fl, rect);
r_data->mcoords = mcoords;
r_data->mcoords_len = mcoords_len;
r_data->sel_op = sel_op;
/* SELECT by default, but can be changed if needed (only few cases use and respect this). */
r_data->select_flag = (eBezTriple_Flag)SELECT;
/* runtime */
r_data->pass = 0;
r_data->is_done = false;
r_data->is_changed = false;
}
static bool view3d_selectable_data(bContext *C)
{
Object *ob = CTX_data_active_object(C);
if (!ED_operator_region_view3d_active(C)) {
return false;
}
if (ob) {
if (ob->mode & OB_MODE_EDIT) {
if (ob->type == OB_FONT) {
return false;
}
}
else {
if ((ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)) &&
!BKE_paint_select_elem_test(ob))
{
return false;
}
}
}
return true;
}
/* helper also for box_select */
static bool edge_fully_inside_rect(const rctf *rect, const float v1[2], const float v2[2])
{
return BLI_rctf_isect_pt_v(rect, v1) && BLI_rctf_isect_pt_v(rect, v2);
}
static bool edge_inside_rect(const rctf *rect, const float v1[2], const float v2[2])
{
int d1, d2, d3, d4;
/* check points in rect */
if (edge_fully_inside_rect(rect, v1, v2)) {
return true;
}
/* check points completely out rect */
if (v1[0] < rect->xmin && v2[0] < rect->xmin) {
return false;
}
if (v1[0] > rect->xmax && v2[0] > rect->xmax) {
return false;
}
if (v1[1] < rect->ymin && v2[1] < rect->ymin) {
return false;
}
if (v1[1] > rect->ymax && v2[1] > rect->ymax) {
return false;
}
/* simple check lines intersecting. */
d1 = (v1[1] - v2[1]) * (v1[0] - rect->xmin) + (v2[0] - v1[0]) * (v1[1] - rect->ymin);
d2 = (v1[1] - v2[1]) * (v1[0] - rect->xmin) + (v2[0] - v1[0]) * (v1[1] - rect->ymax);
d3 = (v1[1] - v2[1]) * (v1[0] - rect->xmax) + (v2[0] - v1[0]) * (v1[1] - rect->ymax);
d4 = (v1[1] - v2[1]) * (v1[0] - rect->xmax) + (v2[0] - v1[0]) * (v1[1] - rect->ymin);
if (d1 < 0 && d2 < 0 && d3 < 0 && d4 < 0) {
return false;
}
if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) {
return false;
}
return true;
}
static void do_lasso_select_pose__do_tag(void *user_data,
bPoseChannel *pchan,
const float screen_co_a[2],
const float screen_co_b[2])
{
LassoSelectUserData *data = static_cast<LassoSelectUserData *>(user_data);
const bArmature *arm = static_cast<bArmature *>(data->vc->obact->data);
if (!PBONE_SELECTABLE(arm, pchan->bone)) {
return;
}
if (BLI_rctf_isect_segment(data->rect_fl, screen_co_a, screen_co_b) &&
BLI_lasso_is_edge_inside(
data->mcoords, data->mcoords_len, UNPACK2(screen_co_a), UNPACK2(screen_co_b), INT_MAX))
{
pchan->bone->flag |= BONE_DONE;
data->is_changed = true;
}
}
static void do_lasso_tag_pose(ViewContext *vc,
Object *ob,
const int mcoords[][2],
const int mcoords_len)
{
ViewContext vc_tmp;
LassoSelectUserData data;
rcti rect;
if ((ob->type != OB_ARMATURE) || (ob->pose == nullptr)) {
return;
}
vc_tmp = *vc;
vc_tmp.obact = ob;
BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
view3d_userdata_lassoselect_init(
&data, vc, &rect, mcoords, mcoords_len, static_cast<eSelectOp>(0));
ED_view3d_init_mats_rv3d(vc_tmp.obact, vc->rv3d);
/* Treat bones as clipped segments (no joints). */
pose_foreachScreenBone(&vc_tmp,
do_lasso_select_pose__do_tag,
&data,
V3D_PROJ_TEST_CLIP_DEFAULT | V3D_PROJ_TEST_CLIP_CONTENT_DEFAULT);
}
static bool do_lasso_select_objects(ViewContext *vc,
const int mcoords[][2],
const int mcoords_len,
const eSelectOp sel_op)
{
View3D *v3d = vc->v3d;
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
changed |= object_deselect_all_visible(vc->scene, vc->view_layer, vc->v3d);
}
BKE_view_layer_synced_ensure(vc->scene, vc->view_layer);
LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_get(vc->view_layer)) {
if (BASE_SELECTABLE(v3d, base)) { /* Use this to avoid unnecessary lasso look-ups. */
float region_co[2];
const bool is_select = base->flag & BASE_SELECTED;
const bool is_inside = (ED_view3d_project_base(vc->region, base, region_co) ==
V3D_PROJ_RET_OK) &&
BLI_lasso_is_point_inside(mcoords,
mcoords_len,
int(region_co[0]),
int(region_co[1]),
/* Dummy value. */
INT_MAX);
const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
if (sel_op_result != -1) {
ED_object_base_select(base, sel_op_result ? BA_SELECT : BA_DESELECT);
changed = true;
}
}
}
if (changed) {
DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT);
WM_main_add_notifier(NC_SCENE | ND_OB_SELECT, vc->scene);
}
return changed;
}
/**
* Use for lasso & box select.
*/
static blender::Vector<Base *> do_pose_tag_select_op_prepare(ViewContext *vc)
{
blender::Vector<Base *> bases;
FOREACH_BASE_IN_MODE_BEGIN (
vc->scene, vc->view_layer, vc->v3d, OB_ARMATURE, OB_MODE_POSE, base_iter)
{
Object *ob_iter = base_iter->object;
bArmature *arm = static_cast<bArmature *>(ob_iter->data);
LISTBASE_FOREACH (bPoseChannel *, pchan, &ob_iter->pose->chanbase) {
Bone *bone = pchan->bone;
bone->flag &= ~BONE_DONE;
}
arm->id.tag |= LIB_TAG_DOIT;
ob_iter->id.tag &= ~LIB_TAG_DOIT;
bases.append(base_iter);
}
FOREACH_BASE_IN_MODE_END;
return bases;
}
static bool do_pose_tag_select_op_exec(blender::MutableSpan<Base *> bases, const eSelectOp sel_op)
{
bool changed_multi = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
for (const int i : bases.index_range()) {
Base *base_iter = bases[i];
Object *ob_iter = base_iter->object;
if (ED_pose_deselect_all(ob_iter, SEL_DESELECT, false)) {
ED_pose_bone_select_tag_update(ob_iter);
changed_multi = true;
}
}
}
for (const int i : bases.index_range()) {
Base *base_iter = bases[i];
Object *ob_iter = base_iter->object;
bArmature *arm = static_cast<bArmature *>(ob_iter->data);
/* Don't handle twice. */
if (arm->id.tag & LIB_TAG_DOIT) {
arm->id.tag &= ~LIB_TAG_DOIT;
}
else {
continue;
}
bool changed = true;
LISTBASE_FOREACH (bPoseChannel *, pchan, &ob_iter->pose->chanbase) {
Bone *bone = pchan->bone;
if ((bone->flag & BONE_UNSELECTABLE) == 0) {
const bool is_select = bone->flag & BONE_SELECTED;
const bool is_inside = bone->flag & BONE_DONE;
const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(bone->flag, sel_op_result, BONE_SELECTED);
if (sel_op_result == 0) {
if (arm->act_bone == bone) {
arm->act_bone = nullptr;
}
}
changed = true;
}
}
}
if (changed) {
ED_pose_bone_select_tag_update(ob_iter);
changed_multi = true;
}
}
return changed_multi;
}
static bool do_lasso_select_pose(ViewContext *vc,
const int mcoords[][2],
const int mcoords_len,
const eSelectOp sel_op)
{
blender::Vector<Base *> bases = do_pose_tag_select_op_prepare(vc);
for (const int i : bases.index_range()) {
Base *base_iter = bases[i];
Object *ob_iter = base_iter->object;
do_lasso_tag_pose(vc, ob_iter, mcoords, mcoords_len);
}
const bool changed_multi = do_pose_tag_select_op_exec(bases, sel_op);
if (changed_multi) {
DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT);
WM_main_add_notifier(NC_SCENE | ND_OB_SELECT, vc->scene);
}
return changed_multi;
}
static void do_lasso_select_mesh__doSelectVert(void *user_data,
BMVert *eve,
const float screen_co[2],
int /*index*/)
{
LassoSelectUserData *data = static_cast<LassoSelectUserData *>(user_data);
const bool is_select = BM_elem_flag_test(eve, BM_ELEM_SELECT);
const bool is_inside =
(BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
BLI_lasso_is_point_inside(
data->mcoords, data->mcoords_len, screen_co[0], screen_co[1], IS_CLIPPED));
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
BM_vert_select_set(data->vc->em->bm, eve, sel_op_result);
data->is_changed = true;
}
}
struct LassoSelectUserData_ForMeshEdge {
LassoSelectUserData *data;
EditSelectBuf_Cache *esel;
uint backbuf_offset;
};
static void do_lasso_select_mesh__doSelectEdge_pass0(void *user_data,
BMEdge *eed,
const float screen_co_a[2],
const float screen_co_b[2],
int index)
{
LassoSelectUserData_ForMeshEdge *data_for_edge = static_cast<LassoSelectUserData_ForMeshEdge *>(
user_data);
LassoSelectUserData *data = data_for_edge->data;
bool is_visible = true;
if (data_for_edge->backbuf_offset) {
uint bitmap_inedx = data_for_edge->backbuf_offset + index - 1;
is_visible = BLI_BITMAP_TEST_BOOL(data_for_edge->esel->select_bitmap, bitmap_inedx);
}
const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
const bool is_inside =
(is_visible && edge_fully_inside_rect(data->rect_fl, screen_co_a, screen_co_b) &&
BLI_lasso_is_point_inside(
data->mcoords, data->mcoords_len, UNPACK2(screen_co_a), IS_CLIPPED) &&
BLI_lasso_is_point_inside(
data->mcoords, data->mcoords_len, UNPACK2(screen_co_b), IS_CLIPPED));
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
BM_edge_select_set(data->vc->em->bm, eed, sel_op_result);
data->is_done = true;
data->is_changed = true;
}
}
static void do_lasso_select_mesh__doSelectEdge_pass1(void *user_data,
BMEdge *eed,
const float screen_co_a[2],
const float screen_co_b[2],
int index)
{
LassoSelectUserData_ForMeshEdge *data_for_edge = static_cast<LassoSelectUserData_ForMeshEdge *>(
user_data);
LassoSelectUserData *data = data_for_edge->data;
bool is_visible = true;
if (data_for_edge->backbuf_offset) {
uint bitmap_inedx = data_for_edge->backbuf_offset + index - 1;
is_visible = BLI_BITMAP_TEST_BOOL(data_for_edge->esel->select_bitmap, bitmap_inedx);
}
const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
const bool is_inside = (is_visible && BLI_lasso_is_edge_inside(data->mcoords,
data->mcoords_len,
UNPACK2(screen_co_a),
UNPACK2(screen_co_b),
IS_CLIPPED));
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
BM_edge_select_set(data->vc->em->bm, eed, sel_op_result);
data->is_changed = true;
}
}
static void do_lasso_select_mesh__doSelectFace(void *user_data,
BMFace *efa,
const float screen_co[2],
int /*index*/)
{
LassoSelectUserData *data = static_cast<LassoSelectUserData *>(user_data);
const bool is_select = BM_elem_flag_test(efa, BM_ELEM_SELECT);
const bool is_inside =
(BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
BLI_lasso_is_point_inside(
data->mcoords, data->mcoords_len, screen_co[0], screen_co[1], IS_CLIPPED));
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
BM_face_select_set(data->vc->em->bm, efa, sel_op_result);
data->is_changed = true;
}
}
static bool do_lasso_select_mesh(ViewContext *vc,
wmGenericUserData *wm_userdata,
const int mcoords[][2],
const int mcoords_len,
const eSelectOp sel_op)
{
LassoSelectUserData data;
ToolSettings *ts = vc->scene->toolsettings;
rcti rect;
/* set editmesh */
vc->em = BKE_editmesh_from_object(vc->obedit);
BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
view3d_userdata_lassoselect_init(&data, vc, &rect, mcoords, mcoords_len, sel_op);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
if (vc->em->bm->totvertsel) {
EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT);
data.is_changed = true;
}
}
/* for non zbuf projections, don't change the GL state */
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
GPU_matrix_set(vc->rv3d->viewmat);
const bool use_zbuf = !XRAY_FLAG_ENABLED(vc->v3d);
EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
if (use_zbuf) {
if (wm_userdata->data == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, ts->selectmode);
esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
esel->select_bitmap = DRW_select_buffer_bitmap_from_poly(
vc->depsgraph, vc->region, vc->v3d, mcoords, mcoords_len, &rect, nullptr);
}
}
if (ts->selectmode & SCE_SELECT_VERTEX) {
if (use_zbuf) {
data.is_changed |= edbm_backbuf_check_and_select_verts(
esel, vc->depsgraph, vc->obedit, vc->em, sel_op);
}
else {
mesh_foreachScreenVert(
vc, do_lasso_select_mesh__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
if (ts->selectmode & SCE_SELECT_EDGE) {
/* Does both use_zbuf and non-use_zbuf versions (need screen cos for both) */
LassoSelectUserData_ForMeshEdge data_for_edge{};
data_for_edge.data = &data;
data_for_edge.esel = use_zbuf ? esel : nullptr;
data_for_edge.backbuf_offset = use_zbuf ? DRW_select_buffer_context_offset_for_object_elem(
vc->depsgraph, vc->obedit, SCE_SELECT_EDGE) :
0;
const eV3DProjTest clip_flag = V3D_PROJ_TEST_CLIP_NEAR |
(use_zbuf ? (eV3DProjTest)0 : V3D_PROJ_TEST_CLIP_BB);
/* Fully inside. */
mesh_foreachScreenEdge_clip_bb_segment(
vc, do_lasso_select_mesh__doSelectEdge_pass0, &data_for_edge, clip_flag);
if (data.is_done == false) {
/* Fall back to partially inside.
* Clip content to account for edges partially behind the view. */
mesh_foreachScreenEdge_clip_bb_segment(vc,
do_lasso_select_mesh__doSelectEdge_pass1,
&data_for_edge,
clip_flag | V3D_PROJ_TEST_CLIP_CONTENT_DEFAULT);
}
}
if (ts->selectmode & SCE_SELECT_FACE) {
if (use_zbuf) {
data.is_changed |= edbm_backbuf_check_and_select_faces(
esel, vc->depsgraph, vc->obedit, vc->em, sel_op);
}
else {
mesh_foreachScreenFace(
vc, do_lasso_select_mesh__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
if (data.is_changed) {
EDBM_selectmode_flush(vc->em);
}
return data.is_changed;
}
static void do_lasso_select_curve__doSelect(void *user_data,
Nurb * /*nu*/,
BPoint *bp,
BezTriple *bezt,
int beztindex,
bool handles_visible,
const float screen_co[2])
{
LassoSelectUserData *data = static_cast<LassoSelectUserData *>(user_data);
const bool is_inside = BLI_lasso_is_point_inside(
data->mcoords, data->mcoords_len, screen_co[0], screen_co[1], IS_CLIPPED);
if (bp) {
const bool is_select = bp->f1 & SELECT;
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(bp->f1, sel_op_result, data->select_flag);
data->is_changed = true;
}
}
else {
if (!handles_visible) {
/* can only be (beztindex == 1) here since handles are hidden */
const bool is_select = bezt->f2 & SELECT;
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(bezt->f2, sel_op_result, data->select_flag);
}
bezt->f1 = bezt->f3 = bezt->f2;
data->is_changed = true;
}
else {
uint8_t *flag_p = (&bezt->f1) + beztindex;
const bool is_select = *flag_p & SELECT;
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(*flag_p, sel_op_result, data->select_flag);
data->is_changed = true;
}
}
}
}
static bool do_lasso_select_curve(ViewContext *vc,
const int mcoords[][2],
const int mcoords_len,
const eSelectOp sel_op)
{
const bool deselect_all = (sel_op == SEL_OP_SET);
LassoSelectUserData data;
rcti rect;
BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
view3d_userdata_lassoselect_init(&data, vc, &rect, mcoords, mcoords_len, sel_op);
Curve *curve = (Curve *)vc->obedit->data;
ListBase *nurbs = BKE_curve_editNurbs_get(curve);
/* For deselect all, items to be selected are tagged with temp flag. Clear that first. */
if (deselect_all) {
BKE_nurbList_flag_set(nurbs, BEZT_FLAG_TEMP_TAG, false);
data.select_flag = BEZT_FLAG_TEMP_TAG;
}
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
nurbs_foreachScreenVert(vc, do_lasso_select_curve__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
/* Deselect items that were not added to selection (indicated by temp flag). */
if (deselect_all) {
data.is_changed |= BKE_nurbList_flag_set_from_flag(nurbs, BEZT_FLAG_TEMP_TAG, SELECT);
}
if (data.is_changed) {
BKE_curve_nurb_vert_active_validate(static_cast<Curve *>(vc->obedit->data));
}
return data.is_changed;
}
static void do_lasso_select_lattice__doSelect(void *user_data,
BPoint *bp,
const float screen_co[2])
{
LassoSelectUserData *data = static_cast<LassoSelectUserData *>(user_data);
const bool is_select = bp->f1 & SELECT;
const bool is_inside =
(BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
BLI_lasso_is_point_inside(
data->mcoords, data->mcoords_len, screen_co[0], screen_co[1], IS_CLIPPED));
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(bp->f1, sel_op_result, SELECT);
data->is_changed = true;
}
}
static bool do_lasso_select_lattice(ViewContext *vc,
const int mcoords[][2],
const int mcoords_len,
const eSelectOp sel_op)
{
LassoSelectUserData data;
rcti rect;
BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
view3d_userdata_lassoselect_init(&data, vc, &rect, mcoords, mcoords_len, sel_op);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
data.is_changed |= ED_lattice_flags_set(vc->obedit, 0);
}
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
lattice_foreachScreenVert(
vc, do_lasso_select_lattice__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
return data.is_changed;
}
static void do_lasso_select_armature__doSelectBone(void *user_data,
EditBone *ebone,
const float screen_co_a[2],
const float screen_co_b[2])
{
LassoSelectUserData *data = static_cast<LassoSelectUserData *>(user_data);
const bArmature *arm = static_cast<const bArmature *>(data->vc->obedit->data);
if (!EBONE_VISIBLE(arm, ebone)) {
return;
}
int is_ignore_flag = 0;
int is_inside_flag = 0;
if (screen_co_a[0] != IS_CLIPPED) {
if (BLI_rcti_isect_pt(data->rect, UNPACK2(screen_co_a)) &&
BLI_lasso_is_point_inside(data->mcoords, data->mcoords_len, UNPACK2(screen_co_a), INT_MAX))
{
is_inside_flag |= BONESEL_ROOT;
}
}
else {
is_ignore_flag |= BONESEL_ROOT;
}
if (screen_co_b[0] != IS_CLIPPED) {
if (BLI_rcti_isect_pt(data->rect, UNPACK2(screen_co_b)) &&
BLI_lasso_is_point_inside(data->mcoords, data->mcoords_len, UNPACK2(screen_co_b), INT_MAX))
{
is_inside_flag |= BONESEL_TIP;
}
}
else {
is_ignore_flag |= BONESEL_TIP;
}
if (is_ignore_flag == 0) {
if (is_inside_flag == (BONE_ROOTSEL | BONE_TIPSEL) ||
BLI_lasso_is_edge_inside(
data->mcoords, data->mcoords_len, UNPACK2(screen_co_a), UNPACK2(screen_co_b), INT_MAX))
{
is_inside_flag |= BONESEL_BONE;
}
}
ebone->temp.i = is_inside_flag | (is_ignore_flag >> 16);
}
static void do_lasso_select_armature__doSelectBone_clip_content(void *user_data,
EditBone *ebone,
const float screen_co_a[2],
const float screen_co_b[2])
{
LassoSelectUserData *data = static_cast<LassoSelectUserData *>(user_data);
bArmature *arm = static_cast<bArmature *>(data->vc->obedit->data);
if (!EBONE_VISIBLE(arm, ebone)) {
return;
}
const int is_ignore_flag = ebone->temp.i << 16;
int is_inside_flag = ebone->temp.i & ~0xFFFF;
/* - When #BONESEL_BONE is set, there is nothing to do.
* - When #BONE_ROOTSEL or #BONE_TIPSEL have been set - they take priority over bone selection.
*/
if (is_inside_flag & (BONESEL_BONE | BONE_ROOTSEL | BONE_TIPSEL)) {
return;
}
if (BLI_lasso_is_edge_inside(
data->mcoords, data->mcoords_len, UNPACK2(screen_co_a), UNPACK2(screen_co_b), INT_MAX))
{
is_inside_flag |= BONESEL_BONE;
}
ebone->temp.i = is_inside_flag | (is_ignore_flag >> 16);
}
static bool do_lasso_select_armature(ViewContext *vc,
const int mcoords[][2],
const int mcoords_len,
const eSelectOp sel_op)
{
LassoSelectUserData data;
rcti rect;
BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
view3d_userdata_lassoselect_init(&data, vc, &rect, mcoords, mcoords_len, sel_op);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
data.is_changed |= ED_armature_edit_deselect_all_visible(vc->obedit);
}
bArmature *arm = static_cast<bArmature *>(vc->obedit->data);
ED_armature_ebone_listbase_temp_clear(arm->edbo);
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
/* Operate on fully visible (non-clipped) points. */
armature_foreachScreenBone(
vc, do_lasso_select_armature__doSelectBone, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
/* Operate on bones as segments clipped to the viewport bounds
* (needed to handle bones with both points outside the view).
* A separate pass is needed since clipped coordinates can't be used for selecting joints. */
armature_foreachScreenBone(vc,
do_lasso_select_armature__doSelectBone_clip_content,
&data,
V3D_PROJ_TEST_CLIP_DEFAULT | V3D_PROJ_TEST_CLIP_CONTENT_DEFAULT);
data.is_changed |= ED_armature_edit_select_op_from_tagged(arm, sel_op);
if (data.is_changed) {
WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, vc->obedit);
}
return data.is_changed;
}
static void do_lasso_select_mball__doSelectElem(void *user_data,
MetaElem *ml,
const float screen_co[2])
{
LassoSelectUserData *data = static_cast<LassoSelectUserData *>(user_data);
const bool is_select = ml->flag & SELECT;
const bool is_inside =
(BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
BLI_lasso_is_point_inside(
data->mcoords, data->mcoords_len, screen_co[0], screen_co[1], INT_MAX));
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(ml->flag, sel_op_result, SELECT);
data->is_changed = true;
}
}
static bool do_lasso_select_meta(ViewContext *vc,
const int mcoords[][2],
const int mcoords_len,
const eSelectOp sel_op)
{
LassoSelectUserData data;
rcti rect;
MetaBall *mb = (MetaBall *)vc->obedit->data;
BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
view3d_userdata_lassoselect_init(&data, vc, &rect, mcoords, mcoords_len, sel_op);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
data.is_changed |= BKE_mball_deselect_all(mb);
}
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
mball_foreachScreenElem(
vc, do_lasso_select_mball__doSelectElem, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
return data.is_changed;
}
static bool do_lasso_select_grease_pencil(ViewContext *vc,
const int mcoords[][2],
const int mcoords_len,
const eSelectOp sel_op)
{
using namespace blender;
const Object *ob_eval = DEG_get_evaluated_object(vc->depsgraph,
const_cast<Object *>(vc->obedit));
GreasePencil &grease_pencil = *static_cast<GreasePencil *>(vc->obedit->data);
/* Get selection domain from tool settings. */
const eAttrDomain selection_domain = ED_grease_pencil_selection_domain_get(vc->C);
bool changed = false;
grease_pencil.foreach_editable_drawing(
vc->scene->r.cfra, [&](int drawing_index, blender::bke::greasepencil::Drawing &drawing) {
bke::crazyspace::GeometryDeformation deformation =
bke::crazyspace::get_evaluated_grease_pencil_drawing_deformation(
ob_eval, *vc->obedit, drawing_index);
changed = ed::curves::select_lasso(
*vc,
drawing.strokes_for_write(),
deformation.positions,
selection_domain,
Span<int2>(reinterpret_cast<const int2 *>(mcoords), mcoords_len),
sel_op);
});
if (changed) {
/* Use #ID_RECALC_GEOMETRY instead of #ID_RECALC_SELECT because it is handled as a
* generic attribute for now. */
DEG_id_tag_update(static_cast<ID *>(vc->obedit->data), ID_RECALC_GEOMETRY);
WM_event_add_notifier(vc->C, NC_GEOM | ND_DATA, vc->obedit->data);
}
return changed;
}
struct LassoSelectUserData_ForMeshVert {
LassoSelectUserData lasso_data;
blender::MutableSpan<bool> select_vert;
};
static void do_lasso_select_meshobject__doSelectVert(void *user_data,
const float screen_co[2],
int index)
{
using namespace blender;
LassoSelectUserData_ForMeshVert *mesh_data = static_cast<LassoSelectUserData_ForMeshVert *>(
user_data);
LassoSelectUserData *data = &mesh_data->lasso_data;
const bool is_select = mesh_data->select_vert[index];
const bool is_inside =
(BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
BLI_lasso_is_point_inside(
data->mcoords, data->mcoords_len, screen_co[0], screen_co[1], IS_CLIPPED));
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
mesh_data->select_vert[index] = sel_op_result == 1;
data->is_changed = true;
}
}
static bool do_lasso_select_paintvert(ViewContext *vc,
wmGenericUserData *wm_userdata,
const int mcoords[][2],
const int mcoords_len,
const eSelectOp sel_op)
{
using namespace blender;
const bool use_zbuf = !XRAY_ENABLED(vc->v3d);
Object *ob = vc->obact;
Mesh *me = static_cast<Mesh *>(ob->data);
rcti rect;
if (me == nullptr || me->totvert == 0) {
return false;
}
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
/* flush selection at the end */
changed |= paintvert_deselect_all_visible(ob, SEL_DESELECT, false);
}
BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
if (use_zbuf) {
if (wm_userdata->data == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_VERTEX);
esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
esel->select_bitmap = DRW_select_buffer_bitmap_from_poly(
vc->depsgraph, vc->region, vc->v3d, mcoords, mcoords_len, &rect, nullptr);
}
}
if (use_zbuf) {
if (esel->select_bitmap != nullptr) {
changed |= edbm_backbuf_check_and_select_verts_obmode(me, esel, sel_op);
}
}
else {
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
".select_vert", ATTR_DOMAIN_POINT);
LassoSelectUserData_ForMeshVert data;
data.select_vert = select_vert.span;
view3d_userdata_lassoselect_init(&data.lasso_data, vc, &rect, mcoords, mcoords_len, sel_op);
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d);
meshobject_foreachScreenVert(
vc, do_lasso_select_meshobject__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
changed |= data.lasso_data.is_changed;
select_vert.finish();
}
if (changed) {
if (SEL_OP_CAN_DESELECT(sel_op)) {
BKE_mesh_mselect_validate(me);
}
paintvert_flush_flags(ob);
paintvert_tag_select_update(vc->C, ob);
}
return changed;
}
static bool do_lasso_select_paintface(ViewContext *vc,
wmGenericUserData *wm_userdata,
const int mcoords[][2],
const int mcoords_len,
const eSelectOp sel_op)
{
Object *ob = vc->obact;
Mesh *me = static_cast<Mesh *>(ob->data);
rcti rect;
if (me == nullptr || me->faces_num == 0) {
return false;
}
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
/* flush selection at the end */
changed |= paintface_deselect_all_visible(vc->C, ob, SEL_DESELECT, false);
}
BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
if (esel == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_FACE);
esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
esel->select_bitmap = DRW_select_buffer_bitmap_from_poly(
vc->depsgraph, vc->region, vc->v3d, mcoords, mcoords_len, &rect, nullptr);
}
if (esel->select_bitmap) {
changed |= edbm_backbuf_check_and_select_faces_obmode(me, esel, sel_op);
}
if (changed) {
paintface_flush_flags(vc->C, ob, true, false);
}
return changed;
}
static bool view3d_lasso_select(bContext *C,
ViewContext *vc,
const int mcoords[][2],
const int mcoords_len,
const eSelectOp sel_op)
{
using namespace blender;
Object *ob = CTX_data_active_object(C);
bool changed_multi = false;
wmGenericUserData wm_userdata_buf = {nullptr, nullptr, false};
wmGenericUserData *wm_userdata = &wm_userdata_buf;
if (vc->obedit == nullptr) { /* Object Mode */
if (BKE_paint_select_face_test(ob)) {
changed_multi |= do_lasso_select_paintface(vc, wm_userdata, mcoords, mcoords_len, sel_op);
}
else if (BKE_paint_select_vert_test(ob)) {
changed_multi |= do_lasso_select_paintvert(vc, wm_userdata, mcoords, mcoords_len, sel_op);
}
else if (ob &&
(ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) {
/* pass */
}
else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT)) {
changed_multi |= PE_lasso_select(C, mcoords, mcoords_len, sel_op) != OPERATOR_CANCELLED;
}
else if (ob && (ob->mode & OB_MODE_POSE)) {
changed_multi |= do_lasso_select_pose(vc, mcoords, mcoords_len, sel_op);
if (changed_multi) {
ED_outliner_select_sync_from_pose_bone_tag(C);
}
}
else {
changed_multi |= do_lasso_select_objects(vc, mcoords, mcoords_len, sel_op);
if (changed_multi) {
ED_outliner_select_sync_from_object_tag(C);
}
}
}
else { /* Edit Mode */
FOREACH_OBJECT_IN_MODE_BEGIN (vc->scene, vc->view_layer, vc->v3d, ob->type, ob->mode, ob_iter)
{
ED_view3d_viewcontext_init_object(vc, ob_iter);
bool changed = false;
switch (vc->obedit->type) {
case OB_MESH:
changed = do_lasso_select_mesh(vc, wm_userdata, mcoords, mcoords_len, sel_op);
break;
case OB_CURVES_LEGACY:
case OB_SURF:
changed = do_lasso_select_curve(vc, mcoords, mcoords_len, sel_op);
break;
case OB_LATTICE:
changed = do_lasso_select_lattice(vc, mcoords, mcoords_len, sel_op);
break;
case OB_ARMATURE:
changed = do_lasso_select_armature(vc, mcoords, mcoords_len, sel_op);
if (changed) {
ED_outliner_select_sync_from_edit_bone_tag(C);
}
break;
case OB_MBALL:
changed = do_lasso_select_meta(vc, mcoords, mcoords_len, sel_op);
break;
case OB_CURVES: {
Curves &curves_id = *static_cast<Curves *>(vc->obedit->data);
bke::CurvesGeometry &curves = curves_id.geometry.wrap();
bke::crazyspace::GeometryDeformation deformation =
bke::crazyspace::get_evaluated_curves_deformation(*vc->depsgraph, *vc->obedit);
changed = ed::curves::select_lasso(
*vc,
curves,
deformation.positions,
eAttrDomain(curves_id.selection_domain),
Span<int2>(reinterpret_cast<const int2 *>(mcoords), mcoords_len),
sel_op);
if (changed) {
/* Use #ID_RECALC_GEOMETRY instead of #ID_RECALC_SELECT because it is handled as a
* generic attribute for now. */
DEG_id_tag_update(static_cast<ID *>(vc->obedit->data), ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, vc->obedit->data);
}
break;
}
case OB_GREASE_PENCIL: {
changed = do_lasso_select_grease_pencil(vc, mcoords, mcoords_len, sel_op);
break;
}
default:
BLI_assert_msg(0, "lasso select on incorrect object type");
break;
}
if (changed) {
DEG_id_tag_update(static_cast<ID *>(vc->obedit->data), ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc->obedit->data);
changed_multi = true;
}
}
FOREACH_OBJECT_IN_MODE_END;
}
WM_generic_user_data_free(wm_userdata);
return changed_multi;
}
/* lasso operator gives properties, but since old code works
* with short array we convert */
static int view3d_lasso_select_exec(bContext *C, wmOperator *op)
{
ViewContext vc;
int mcoords_len;
const int(*mcoords)[2] = WM_gesture_lasso_path_to_array(C, op, &mcoords_len);
if (mcoords) {
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
view3d_operator_needs_opengl(C);
BKE_object_update_select_id(CTX_data_main(C));
/* setup view context for argument to callbacks */
ED_view3d_viewcontext_init(C, &vc, depsgraph);
eSelectOp sel_op = static_cast<eSelectOp>(RNA_enum_get(op->ptr, "mode"));
bool changed_multi = view3d_lasso_select(C, &vc, mcoords, mcoords_len, sel_op);
MEM_freeN((void *)mcoords);
if (changed_multi) {
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
return OPERATOR_PASS_THROUGH;
}
void VIEW3D_OT_select_lasso(wmOperatorType *ot)
{
ot->name = "Lasso Select";
ot->description = "Select items using lasso selection";
ot->idname = "VIEW3D_OT_select_lasso";
ot->invoke = WM_gesture_lasso_invoke;
ot->modal = WM_gesture_lasso_modal;
ot->exec = view3d_lasso_select_exec;
ot->poll = view3d_selectable_data;
ot->cancel = WM_gesture_lasso_cancel;
/* flags */
ot->flag = OPTYPE_UNDO | OPTYPE_DEPENDS_ON_CURSOR;
/* properties */
WM_operator_properties_gesture_lasso(ot);
WM_operator_properties_select_operation(ot);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Cursor Picking
* \{ */
/* The max number of menu items in an object select menu */
struct SelMenuItemF {
char idname[MAX_ID_NAME - 2];
int icon;
Base *base_ptr;
void *item_ptr;
};
#define SEL_MENU_SIZE 22
static SelMenuItemF object_mouse_select_menu_data[SEL_MENU_SIZE];
/* special (crappy) operator only for menu select */
static const EnumPropertyItem *object_select_menu_enum_itemf(bContext *C,
PointerRNA * /*ptr*/,
PropertyRNA * /*prop*/,
bool *r_free)
{
EnumPropertyItem *item = nullptr, item_tmp = {0};
int totitem = 0;
int i = 0;
/* Don't need context but avoid API doc-generation using this. */
if (C == nullptr || object_mouse_select_menu_data[i].idname[0] == '\0') {
return rna_enum_dummy_NULL_items;
}
for (; i < SEL_MENU_SIZE && object_mouse_select_menu_data[i].idname[0] != '\0'; i++) {
item_tmp.name = object_mouse_select_menu_data[i].idname;
item_tmp.identifier = object_mouse_select_menu_data[i].idname;
item_tmp.value = i;
item_tmp.icon = object_mouse_select_menu_data[i].icon;
RNA_enum_item_add(&item, &totitem, &item_tmp);
}
RNA_enum_item_end(&item, &totitem);
*r_free = true;
return item;
}
static int object_select_menu_exec(bContext *C, wmOperator *op)
{
const int name_index = RNA_enum_get(op->ptr, "name");
const bool extend = RNA_boolean_get(op->ptr, "extend");
const bool deselect = RNA_boolean_get(op->ptr, "deselect");
const bool toggle = RNA_boolean_get(op->ptr, "toggle");
bool changed = false;
const char *name = object_mouse_select_menu_data[name_index].idname;
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_view_layer_synced_ensure(scene, view_layer);
const Base *oldbasact = BKE_view_layer_active_base_get(view_layer);
Base *basact = nullptr;
CTX_DATA_BEGIN (C, Base *, base, selectable_bases) {
/* This is a bit dodgy, there should only be ONE object with this name,
* but library objects can mess this up. */
if (STREQ(name, base->object->id.name + 2)) {
basact = base;
break;
}
}
CTX_DATA_END;
if (basact == nullptr) {
return OPERATOR_CANCELLED;
}
UNUSED_VARS_NDEBUG(v3d);
BLI_assert(BASE_SELECTABLE(v3d, basact));
if (extend) {
ED_object_base_select(basact, BA_SELECT);
changed = true;
}
else if (deselect) {
ED_object_base_select(basact, BA_DESELECT);
changed = true;
}
else if (toggle) {
if (basact->flag & BASE_SELECTED) {
if (basact == oldbasact) {
ED_object_base_select(basact, BA_DESELECT);
changed = true;
}
}
else {
ED_object_base_select(basact, BA_SELECT);
changed = true;
}
}
else {
object_deselect_all_except(scene, view_layer, basact);
ED_object_base_select(basact, BA_SELECT);
changed = true;
}
if (oldbasact != basact) {
ED_object_base_activate(C, basact);
}
/* weak but ensures we activate menu again before using the enum */
memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data));
/* undo? */
if (changed) {
Scene *scene = CTX_data_scene(C);
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
ED_outliner_select_sync_from_object_tag(C);
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
void VIEW3D_OT_select_menu(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Select Menu";
ot->description = "Menu object selection";
ot->idname = "VIEW3D_OT_select_menu";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = object_select_menu_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* #Object.id.name to select (dynamic enum). */
prop = RNA_def_enum(ot->srna, "name", rna_enum_dummy_NULL_items, 0, "Object Name", "");
RNA_def_enum_funcs(prop, object_select_menu_enum_itemf);
RNA_def_property_flag(prop, (PropertyFlag)(PROP_HIDDEN | PROP_ENUM_NO_TRANSLATE));
ot->prop = prop;
prop = RNA_def_boolean(ot->srna, "extend", false, "Extend", "");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "deselect", false, "Deselect", "");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "toggle", false, "Toggle", "");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
/**
* \return True when a menu was activated.
*/
static bool object_mouse_select_menu(bContext *C,
ViewContext *vc,
const GPUSelectResult *buffer,
const int hits,
const int mval[2],
const SelectPick_Params *params,
Base **r_basact)
{
const float mval_fl[2] = {float(mval[0]), float(mval[1])};
/* Distance from object center to use for selection. */
const float dist_threshold_sq = square_f(15 * U.pixelsize);
int base_count = 0;
struct BaseRefWithDepth {
BaseRefWithDepth *next, *prev;
Base *base;
/** The scale isn't defined, simply use for sorting. */
uint depth_id;
};
ListBase base_ref_list = {nullptr, nullptr}; /* List of #BaseRefWithDepth. */
/* handle base->object->select_id */
CTX_DATA_BEGIN (C, Base *, base, selectable_bases) {
bool ok = false;
uint depth_id;
/* two selection methods, the CTRL select uses max dist of 15 */
if (buffer) {
for (int a = 0; a < hits; a++) {
/* index was converted */
if (base->object->runtime.select_id == (buffer[a].id & ~0xFFFF0000)) {
ok = true;
depth_id = buffer[a].depth;
break;
}
}
}
else {
float region_co[2];
if (ED_view3d_project_base(vc->region, base, region_co) == V3D_PROJ_RET_OK) {
const float dist_test_sq = len_squared_v2v2(mval_fl, region_co);
if (dist_test_sq < dist_threshold_sq) {
ok = true;
/* Match GPU depth logic, as the float is always positive, it can be sorted as an int. */
depth_id = float_as_uint(dist_test_sq);
}
}
}
if (ok) {
base_count++;
BaseRefWithDepth *base_ref = MEM_new<BaseRefWithDepth>(__func__);
base_ref->base = base;
base_ref->depth_id = depth_id;
BLI_addtail(&base_ref_list, (void *)base_ref);
}
}
CTX_DATA_END;
*r_basact = nullptr;
if (base_count == 0) {
return false;
}
if (base_count == 1) {
Base *base = ((BaseRefWithDepth *)base_ref_list.first)->base;
BLI_freelistN(&base_ref_list);
*r_basact = base;
return false;
}
/* Sort by depth or distance to cursor. */
BLI_listbase_sort(&base_ref_list, [](const void *a, const void *b) {
return int(static_cast<const BaseRefWithDepth *>(a)->depth_id >
static_cast<const BaseRefWithDepth *>(b)->depth_id);
});
while (base_count > SEL_MENU_SIZE) {
BLI_freelinkN(&base_ref_list, base_ref_list.last);
base_count -= 1;
}
/* UI, full in static array values that we later use in an enum function */
memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data));
int i;
LISTBASE_FOREACH_INDEX (BaseRefWithDepth *, base_ref, &base_ref_list, i) {
Base *base = base_ref->base;
Object *ob = base->object;
const char *name = ob->id.name + 2;
BLI_strncpy(object_mouse_select_menu_data[i].idname, name, MAX_ID_NAME - 2);
object_mouse_select_menu_data[i].icon = UI_icon_from_id(&ob->id);
}
wmOperatorType *ot = WM_operatortype_find("VIEW3D_OT_select_menu", false);
PointerRNA ptr;
WM_operator_properties_create_ptr(&ptr, ot);
RNA_boolean_set(&ptr, "extend", params->sel_op == SEL_OP_ADD);
RNA_boolean_set(&ptr, "deselect", params->sel_op == SEL_OP_SUB);
RNA_boolean_set(&ptr, "toggle", params->sel_op == SEL_OP_XOR);
WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr, nullptr);
WM_operator_properties_free(&ptr);
BLI_freelistN(&base_ref_list);
return true;
}
static int bone_select_menu_exec(bContext *C, wmOperator *op)
{
const int name_index = RNA_enum_get(op->ptr, "name");
SelectPick_Params params{};
params.sel_op = ED_select_op_from_operator(op->ptr);
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_view_layer_synced_ensure(scene, view_layer);
const Base *oldbasact = BKE_view_layer_active_base_get(view_layer);
Base *basact = object_mouse_select_menu_data[name_index].base_ptr;
if (basact == nullptr) {
return OPERATOR_CANCELLED;
}
BLI_assert(BASE_SELECTABLE(v3d, basact));
if (basact->object->mode & OB_MODE_EDIT) {
EditBone *ebone = (EditBone *)object_mouse_select_menu_data[name_index].item_ptr;
ED_armature_edit_select_pick_bone(C, basact, ebone, BONE_SELECTED, &params);
}
else {
bPoseChannel *pchan = (bPoseChannel *)object_mouse_select_menu_data[name_index].item_ptr;
ED_armature_pose_select_pick_bone(
scene, view_layer, v3d, basact->object, pchan->bone, &params);
}
/* Weak but ensures we activate the menu again before using the enum. */
memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data));
/* We make the armature selected:
* Not-selected active object in pose-mode won't work well for tools. */
ED_object_base_select(basact, BA_SELECT);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, basact->object);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, basact->object);
/* In weight-paint, we use selected bone to select vertex-group,
* so don't switch to new active object. */
if (oldbasact) {
if (basact->object->mode & OB_MODE_EDIT) {
/* Pass. */
}
else if (oldbasact->object->mode & OB_MODE_ALL_WEIGHT_PAINT) {
/* Prevent activating.
* Selection causes this to be considered the 'active' pose in weight-paint mode.
* Eventually this limitation may be removed.
* For now, de-select all other pose objects deforming this mesh. */
ED_armature_pose_select_in_wpaint_mode(scene, view_layer, basact);
}
else {
if (oldbasact != basact) {
ED_object_base_activate(C, basact);
}
}
}
/* Undo? */
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
ED_outliner_select_sync_from_object_tag(C);
return OPERATOR_FINISHED;
}
void VIEW3D_OT_bone_select_menu(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Select Menu";
ot->description = "Menu bone selection";
ot->idname = "VIEW3D_OT_bone_select_menu";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = bone_select_menu_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* #Object.id.name to select (dynamic enum). */
prop = RNA_def_enum(ot->srna, "name", rna_enum_dummy_NULL_items, 0, "Bone Name", "");
RNA_def_enum_funcs(prop, object_select_menu_enum_itemf);
RNA_def_property_flag(prop, (PropertyFlag)(PROP_HIDDEN | PROP_ENUM_NO_TRANSLATE));
ot->prop = prop;
prop = RNA_def_boolean(ot->srna, "extend", false, "Extend", "");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "deselect", false, "Deselect", "");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "toggle", false, "Toggle", "");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
/**
* \return True when a menu was activated.
*/
static bool bone_mouse_select_menu(bContext *C,
const GPUSelectResult *buffer,
const int hits,
const bool is_editmode,
const SelectPick_Params *params)
{
BLI_assert(buffer);
int bone_count = 0;
struct BoneRefWithDepth {
BoneRefWithDepth *next, *prev;
Base *base;
union {
EditBone *ebone;
bPoseChannel *pchan;
void *bone_ptr;
};
/** The scale isn't defined, simply use for sorting. */
uint depth_id;
};
ListBase bone_ref_list = {nullptr, nullptr};
GSet *added_bones = BLI_gset_ptr_new("Bone mouse select menu");
/* Select logic taken from #ed_armature_pick_bone_from_selectbuffer_impl
* in `armature_select.cc`. */
for (int a = 0; a < hits; a++) {
void *bone_ptr = nullptr;
Base *bone_base = nullptr;
uint hitresult = buffer[a].id;
if (!(hitresult & BONESEL_ANY)) {
/* To avoid including objects in selection. */
continue;
}
hitresult &= ~BONESEL_ANY;
const uint hit_object = hitresult & 0xFFFF;
/* Find the hit bone base (armature object). */
CTX_DATA_BEGIN (C, Base *, base, selectable_bases) {
if (base->object->runtime.select_id == hit_object) {
bone_base = base;
break;
}
}
CTX_DATA_END;
if (!bone_base) {
continue;
}
/* Determine what the current bone is */
if (is_editmode) {
const uint hit_bone = (hitresult & ~BONESEL_ANY) >> 16;
bArmature *arm = static_cast<bArmature *>(bone_base->object->data);
EditBone *ebone = static_cast<EditBone *>(BLI_findlink(arm->edbo, hit_bone));
if (ebone && !(ebone->flag & BONE_UNSELECTABLE)) {
bone_ptr = ebone;
}
}
else {
const uint hit_bone = (hitresult & ~BONESEL_ANY) >> 16;
bPoseChannel *pchan = static_cast<bPoseChannel *>(
BLI_findlink(&bone_base->object->pose->chanbase, hit_bone));
if (pchan && !(pchan->bone->flag & BONE_UNSELECTABLE)) {
bone_ptr = pchan;
}
}
if (!bone_ptr) {
continue;
}
/* We can hit a bone multiple times, so make sure we are not adding an already included bone
* to the list. */
const bool is_duplicate_bone = BLI_gset_haskey(added_bones, bone_ptr);
if (!is_duplicate_bone) {
bone_count++;
BoneRefWithDepth *bone_ref = MEM_new<BoneRefWithDepth>(__func__);
bone_ref->base = bone_base;
bone_ref->bone_ptr = bone_ptr;
bone_ref->depth_id = buffer[a].depth;
BLI_addtail(&bone_ref_list, (void *)bone_ref);
BLI_gset_insert(added_bones, bone_ptr);
}
}
BLI_gset_free(added_bones, nullptr);
if (bone_count == 0) {
return false;
}
if (bone_count == 1) {
BLI_freelistN(&bone_ref_list);
return false;
}
/* Sort by depth or distance to cursor. */
BLI_listbase_sort(&bone_ref_list, [](const void *a, const void *b) {
return int(static_cast<const BoneRefWithDepth *>(a)->depth_id >
static_cast<const BoneRefWithDepth *>(b)->depth_id);
});
while (bone_count > SEL_MENU_SIZE) {
BLI_freelinkN(&bone_ref_list, bone_ref_list.last);
bone_count -= 1;
}
/* UI, full in static array values that we later use in an enum function */
memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data));
int i;
LISTBASE_FOREACH_INDEX (BoneRefWithDepth *, bone_ref, &bone_ref_list, i) {
char *name;
object_mouse_select_menu_data[i].base_ptr = bone_ref->base;
if (is_editmode) {
EditBone *ebone = bone_ref->ebone;
object_mouse_select_menu_data[i].item_ptr = static_cast<void *>(ebone);
name = ebone->name;
}
else {
bPoseChannel *pchan = bone_ref->pchan;
object_mouse_select_menu_data[i].item_ptr = static_cast<void *>(pchan);
name = pchan->name;
}
BLI_strncpy(object_mouse_select_menu_data[i].idname, name, MAX_ID_NAME - 2);
object_mouse_select_menu_data[i].icon = ICON_BONE_DATA;
}
wmOperatorType *ot = WM_operatortype_find("VIEW3D_OT_bone_select_menu", false);
PointerRNA ptr;
WM_operator_properties_create_ptr(&ptr, ot);
RNA_boolean_set(&ptr, "extend", params->sel_op == SEL_OP_ADD);
RNA_boolean_set(&ptr, "deselect", params->sel_op == SEL_OP_SUB);
RNA_boolean_set(&ptr, "toggle", params->sel_op == SEL_OP_XOR);
WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr, nullptr);
WM_operator_properties_free(&ptr);
BLI_freelistN(&bone_ref_list);
return true;
}
static bool selectbuffer_has_bones(const GPUSelectResult *buffer, const uint hits)
{
for (uint i = 0; i < hits; i++) {
if (buffer[i].id & 0xFFFF0000) {
return true;
}
}
return false;
}
/* utility function for mixed_bones_object_selectbuffer */
static int selectbuffer_ret_hits_15(GPUSelectResult * /*buffer*/, const int hits15)
{
return hits15;
}
static int selectbuffer_ret_hits_9(GPUSelectResult *buffer, const int hits15, const int hits9)
{
const int ofs = hits15;
memcpy(buffer, buffer + ofs, hits9 * sizeof(GPUSelectResult));
return hits9;
}
static int selectbuffer_ret_hits_5(GPUSelectResult *buffer,
const int hits15,
const int hits9,
const int hits5)
{
const int ofs = hits15 + hits9;
memcpy(buffer, buffer + ofs, hits5 * sizeof(GPUSelectResult));
return hits5;
}
/**
* Populate a select buffer with objects and bones, if there are any.
* Checks three selection levels and compare.
*
* \param do_nearest_xray_if_supported: When set, read in hits that don't stop
* at the nearest surface. The hits must still be ordered by depth.
* Needed so we can step to the next, non-active object when it's already selected, see: #76445.
*/
static int mixed_bones_object_selectbuffer(ViewContext *vc,
GPUSelectResult *buffer,
const int buffer_len,
const int mval[2],
eV3DSelectObjectFilter select_filter,
bool do_nearest,
bool do_nearest_xray_if_supported,
const bool do_material_slot_selection)
{
rcti rect;
int hits15, hits9 = 0, hits5 = 0;
bool has_bones15 = false, has_bones9 = false, has_bones5 = false;
eV3DSelectMode select_mode = (do_nearest ? VIEW3D_SELECT_PICK_NEAREST : VIEW3D_SELECT_PICK_ALL);
int hits = 0;
if (do_nearest_xray_if_supported) {
if ((U.gpu_flag & USER_GPU_FLAG_NO_DEPT_PICK) == 0) {
select_mode = VIEW3D_SELECT_PICK_ALL;
}
}
/* we _must_ end cache before return, use 'goto finally' */
view3d_opengl_select_cache_begin();
BLI_rcti_init_pt_radius(&rect, mval, 14);
hits15 = view3d_opengl_select_ex(
vc, buffer, buffer_len, &rect, select_mode, select_filter, do_material_slot_selection);
if (hits15 == 1) {
hits = selectbuffer_ret_hits_15(buffer, hits15);
goto finally;
}
else if (hits15 > 0) {
int ofs;
has_bones15 = selectbuffer_has_bones(buffer, hits15);
ofs = hits15;
BLI_rcti_init_pt_radius(&rect, mval, 9);
hits9 = view3d_opengl_select(
vc, buffer + ofs, buffer_len - ofs, &rect, select_mode, select_filter);
if (hits9 == 1) {
hits = selectbuffer_ret_hits_9(buffer, hits15, hits9);
goto finally;
}
else if (hits9 > 0) {
has_bones9 = selectbuffer_has_bones(buffer + ofs, hits9);
ofs += hits9;
BLI_rcti_init_pt_radius(&rect, mval, 5);
hits5 = view3d_opengl_select(
vc, buffer + ofs, buffer_len - ofs, &rect, select_mode, select_filter);
if (hits5 == 1) {
hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5);
goto finally;
}
else if (hits5 > 0) {
has_bones5 = selectbuffer_has_bones(buffer + ofs, hits5);
}
}
if (has_bones5) {
hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5);
goto finally;
}
else if (has_bones9) {
hits = selectbuffer_ret_hits_9(buffer, hits15, hits9);
goto finally;
}
else if (has_bones15) {
hits = selectbuffer_ret_hits_15(buffer, hits15);
goto finally;
}
if (hits5 > 0) {
hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5);
goto finally;
}
else if (hits9 > 0) {
hits = selectbuffer_ret_hits_9(buffer, hits15, hits9);
goto finally;
}
else {
hits = selectbuffer_ret_hits_15(buffer, hits15);
goto finally;
}
}
finally:
view3d_opengl_select_cache_end();
return hits;
}
static int mixed_bones_object_selectbuffer_extended(ViewContext *vc,
GPUSelectResult *buffer,
const int buffer_len,
const int mval[2],
eV3DSelectObjectFilter select_filter,
bool use_cycle,
bool enumerate,
bool *r_do_nearest)
{
bool do_nearest = false;
View3D *v3d = vc->v3d;
/* define if we use solid nearest select or not */
if (use_cycle) {
/* Update the coordinates (even if the return value isn't used). */
const bool has_motion = WM_cursor_test_motion_and_update(mval);
if (!XRAY_ACTIVE(v3d)) {
do_nearest = has_motion;
}
}
else {
if (!XRAY_ACTIVE(v3d)) {
do_nearest = true;
}
}
if (r_do_nearest) {
*r_do_nearest = do_nearest;
}
do_nearest = do_nearest && !enumerate;
int hits = mixed_bones_object_selectbuffer(
vc, buffer, buffer_len, mval, select_filter, do_nearest, true, false);
return hits;
}
/**
* Compare result of 'GPU_select': 'GPUSelectResult',
* Needed for stable sorting, so cycling through all items near the cursor behaves predictably.
*/
static int gpu_select_buffer_depth_id_cmp(const void *sel_a_p, const void *sel_b_p)
{
GPUSelectResult *a = (GPUSelectResult *)sel_a_p;
GPUSelectResult *b = (GPUSelectResult *)sel_b_p;
if (a->depth < b->depth) {
return -1;
}
if (a->depth > b->depth) {
return 1;
}
/* Depths match, sort by id. */
uint sel_a = a->id;
uint sel_b = b->id;
#ifdef __BIG_ENDIAN__
BLI_endian_switch_uint32(&sel_a);
BLI_endian_switch_uint32(&sel_b);
#endif
if (sel_a < sel_b) {
return -1;
}
if (sel_a > sel_b) {
return 1;
}
return 0;
}
/**
* \param has_bones: When true, skip non-bone hits, also allow bases to be used
* that are visible but not select-able,
* since you may be in pose mode with an un-selectable object.
*
* \return the active base or nullptr.
*/
static Base *mouse_select_eval_buffer(ViewContext *vc,
const GPUSelectResult *buffer,
int hits,
bool do_nearest,
bool has_bones,
bool do_bones_get_priotity,
int *r_select_id_subelem)
{
Scene *scene = vc->scene;
ViewLayer *view_layer = vc->view_layer;
View3D *v3d = vc->v3d;
int a;
bool found = false;
int select_id = 0;
int select_id_subelem = 0;
if (do_nearest) {
uint min = 0xFFFFFFFF;
int hit_index = -1;
if (has_bones && do_bones_get_priotity) {
/* we skip non-bone hits */
for (a = 0; a < hits; a++) {
if (min > buffer[a].depth && (buffer[a].id & 0xFFFF0000)) {
min = buffer[a].depth;
hit_index = a;
}
}
}
else {
for (a = 0; a < hits; a++) {
/* Any object. */
if (min > buffer[a].depth) {
min = buffer[a].depth;
hit_index = a;
}
}
}
if (hit_index != -1) {
select_id = buffer[hit_index].id & 0xFFFF;
select_id_subelem = (buffer[hit_index].id & 0xFFFF0000) >> 16;
found = true;
/* No need to set `min` to `buffer[hit_index].depth`, it's not used from now on. */
}
}
else {
{
GPUSelectResult *buffer_sorted = static_cast<GPUSelectResult *>(
MEM_mallocN(sizeof(*buffer_sorted) * hits, __func__));
memcpy(buffer_sorted, buffer, sizeof(*buffer_sorted) * hits);
/* Remove non-bone objects. */
if (has_bones && do_bones_get_priotity) {
/* Loop backwards to reduce re-ordering. */
for (a = hits - 1; a >= 0; a--) {
if ((buffer_sorted[a].id & 0xFFFF0000) == 0) {
buffer_sorted[a] = buffer_sorted[--hits];
}
}
}
qsort(buffer_sorted, hits, sizeof(GPUSelectResult), gpu_select_buffer_depth_id_cmp);
buffer = buffer_sorted;
}
int hit_index = -1;
/* It's possible there are no hits (all objects contained bones). */
if (hits > 0) {
/* Only exclude active object when it is selected. */
BKE_view_layer_synced_ensure(scene, view_layer);
Base *base = BKE_view_layer_active_base_get(view_layer);
if (base && (base->flag & BASE_SELECTED)) {
const int select_id_active = base->object->runtime.select_id;
for (int i_next = 0, i_prev = hits - 1; i_next < hits; i_prev = i_next++) {
if ((select_id_active == (buffer[i_prev].id & 0xFFFF)) &&
(select_id_active != (buffer[i_next].id & 0xFFFF)))
{
hit_index = i_next;
break;
}
}
}
/* When the active object is unselected or not in `buffer`, use the nearest. */
if (hit_index == -1) {
/* Just pick the nearest. */
hit_index = 0;
}
}
if (hit_index != -1) {
select_id = buffer[hit_index].id & 0xFFFF;
select_id_subelem = (buffer[hit_index].id & 0xFFFF0000) >> 16;
found = true;
}
MEM_freeN((void *)buffer);
}
Base *basact = nullptr;
if (found) {
BKE_view_layer_synced_ensure(scene, view_layer);
LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_get(view_layer)) {
if (has_bones ? BASE_VISIBLE(v3d, base) : BASE_SELECTABLE(v3d, base)) {
if (base->object->runtime.select_id == select_id) {
basact = base;
break;
}
}
}
if (basact && r_select_id_subelem) {
*r_select_id_subelem = select_id_subelem;
}
}
return basact;
}
static Base *mouse_select_object_center(ViewContext *vc, Base *startbase, const int mval[2])
{
ARegion *region = vc->region;
Scene *scene = vc->scene;
ViewLayer *view_layer = vc->view_layer;
View3D *v3d = vc->v3d;
BKE_view_layer_synced_ensure(scene, view_layer);
Base *oldbasact = BKE_view_layer_active_base_get(view_layer);
const float mval_fl[2] = {float(mval[0]), float(mval[1])};
float dist = ED_view3d_select_dist_px() * 1.3333f;
Base *basact = nullptr;
/* Put the active object at a disadvantage to cycle through other objects. */
const float penalty_dist = 10.0f * UI_SCALE_FAC;
Base *base = startbase;
while (base) {
if (BASE_SELECTABLE(v3d, base)) {
float screen_co[2];
if (ED_view3d_project_float_global(
region, base->object->object_to_world[3], screen_co, V3D_PROJ_TEST_CLIP_DEFAULT) ==
V3D_PROJ_RET_OK)
{
float dist_test = len_manhattan_v2v2(mval_fl, screen_co);
if (base == oldbasact) {
dist_test += penalty_dist;
}
if (dist_test < dist) {
dist = dist_test;
basact = base;
}
}
}
base = base->next;
if (base == nullptr) {
base = static_cast<Base *>(BKE_view_layer_object_bases_get(view_layer)->first);
}
if (base == startbase) {
break;
}
}
return basact;
}
static Base *ed_view3d_give_base_under_cursor_ex(bContext *C,
const int mval[2],
int *r_material_slot)
{
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewContext vc;
Base *basact = nullptr;
GPUSelectResult buffer[MAXPICKELEMS];
/* setup view context for argument to callbacks */
view3d_operator_needs_opengl(C);
BKE_object_update_select_id(CTX_data_main(C));
ED_view3d_viewcontext_init(C, &vc, depsgraph);
const bool do_nearest = !XRAY_ACTIVE(vc.v3d);
const bool do_material_slot_selection = r_material_slot != nullptr;
const int hits = mixed_bones_object_selectbuffer(&vc,
buffer,
ARRAY_SIZE(buffer),
mval,
VIEW3D_SELECT_FILTER_NOP,
do_nearest,
false,
do_material_slot_selection);
if (hits > 0) {
const bool has_bones = (r_material_slot == nullptr) && selectbuffer_has_bones(buffer, hits);
basact = mouse_select_eval_buffer(
&vc, buffer, hits, do_nearest, has_bones, true, r_material_slot);
}
return basact;
}
Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
{
return ed_view3d_give_base_under_cursor_ex(C, mval, nullptr);
}
Object *ED_view3d_give_object_under_cursor(bContext *C, const int mval[2])
{
Base *base = ED_view3d_give_base_under_cursor(C, mval);
if (base) {
return base->object;
}
return nullptr;
}
Object *ED_view3d_give_material_slot_under_cursor(bContext *C,
const int mval[2],
int *r_material_slot)
{
Base *base = ed_view3d_give_base_under_cursor_ex(C, mval, r_material_slot);
if (base) {
return base->object;
}
return nullptr;
}
bool ED_view3d_is_object_under_cursor(bContext *C, const int mval[2])
{
return ED_view3d_give_object_under_cursor(C, mval) != nullptr;
}
static void deselect_all_tracks(MovieTracking *tracking)
{
LISTBASE_FOREACH (MovieTrackingObject *, tracking_object, &tracking->objects) {
LISTBASE_FOREACH (MovieTrackingTrack *, track, &tracking_object->tracks) {
BKE_tracking_track_deselect(track, TRACK_AREA_ALL);
}
}
}
static bool ed_object_select_pick_camera_track(bContext *C,
Scene *scene,
Base *basact,
MovieClip *clip,
const GPUSelectResult *buffer,
const short hits,
const SelectPick_Params *params)
{
bool changed = false;
bool found = false;
MovieTracking *tracking = &clip->tracking;
ListBase *tracksbase = nullptr;
MovieTrackingTrack *track = nullptr;
for (int i = 0; i < hits; i++) {
const int hitresult = buffer[i].id;
/* If there's bundles in buffer select bundles first,
* so non-camera elements should be ignored in buffer. */
if (basact->object->runtime.select_id != (hitresult & 0xFFFF)) {
continue;
}
/* Index of bundle is 1<<16-based. if there's no "bone" index
* in height word, this buffer value belongs to camera. not to bundle. */
if ((hitresult & 0xFFFF0000) == 0) {
continue;
}
track = BKE_tracking_track_get_for_selection_index(
&clip->tracking, hitresult >> 16, &tracksbase);
found = true;
break;
}
/* Note `params->deselect_all` is ignored for tracks as in this case
* all objects will be de-selected (not tracks). */
if (params->sel_op == SEL_OP_SET) {
if ((found && params->select_passthrough) && TRACK_SELECTED(track)) {
found = false;
}
else if (found /* `|| params->deselect_all` */) {
/* Deselect everything. */
deselect_all_tracks(tracking);
changed = true;
}
}
if (found) {
switch (params->sel_op) {
case SEL_OP_ADD: {
BKE_tracking_track_select(tracksbase, track, TRACK_AREA_ALL, true);
break;
}
case SEL_OP_SUB: {
BKE_tracking_track_deselect(track, TRACK_AREA_ALL);
break;
}
case SEL_OP_XOR: {
if (TRACK_SELECTED(track)) {
BKE_tracking_track_deselect(track, TRACK_AREA_ALL);
}
else {
BKE_tracking_track_select(tracksbase, track, TRACK_AREA_ALL, true);
}
break;
}
case SEL_OP_SET: {
BKE_tracking_track_select(tracksbase, track, TRACK_AREA_ALL, false);
break;
}
case SEL_OP_AND: {
BLI_assert_unreachable(); /* Doesn't make sense for picking. */
break;
}
}
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
DEG_id_tag_update(&clip->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_MOVIECLIP | ND_SELECT, track);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
changed = true;
}
return changed || found;
}
/**
* Cursor selection picking for object & pose-mode.
*
* \param mval: Region relative cursor coordinates.
* \param params: Selection parameters.
* \param center: Select by the cursors on-screen distances to the center/origin
* instead of the geometry any other contents of the item being selected.
* This could be used to select by bones by their origin too, currently it's only used for objects.
* \param enumerate: Show a menu for objects at the cursor location.
* Otherwise fall-through to non-menu selection.
* \param object_only: Only select objects (not bones / track markers).
*/
static bool ed_object_select_pick(bContext *C,
const int mval[2],
const SelectPick_Params *params,
const bool center,
const bool enumerate,
const bool object_only)
{
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewContext vc;
/* Setup view context for argument to callbacks. */
ED_view3d_viewcontext_init(C, &vc, depsgraph);
Scene *scene = vc.scene;
View3D *v3d = vc.v3d;
/* Menu activation may find a base to make active (if it only finds a single item to select). */
Base *basact_override = nullptr;
const bool is_obedit = (vc.obedit != nullptr);
if (object_only) {
/* Signal for #view3d_opengl_select to skip edit-mode objects. */
vc.obedit = nullptr;
}
/* Set for GPU depth buffer picking, leave null when selecting by center. */
struct GPUData {
GPUSelectResult buffer[MAXPICKELEMS];
int hits;
bool do_nearest;
bool has_bones;
} *gpu = nullptr;
/* First handle menu selection, early exit if a menu opens
* since this takes ownership of the selection action.
*
* Even when there is no menu `basact_override` may be set to avoid having to re-find
* the item under the cursor. */
if (center == false) {
gpu = MEM_new<GPUData>(__func__);
gpu->do_nearest = false;
gpu->has_bones = false;
/* If objects have pose-mode set, the bones are in the same selection buffer. */
const eV3DSelectObjectFilter select_filter = ((object_only == false) ?
ED_view3d_select_filter_from_mode(scene,
vc.obact) :
VIEW3D_SELECT_FILTER_NOP);
gpu->hits = mixed_bones_object_selectbuffer_extended(&vc,
gpu->buffer,
ARRAY_SIZE(gpu->buffer),
mval,
select_filter,
true,
enumerate,
&gpu->do_nearest);
gpu->has_bones = (object_only && gpu->hits > 0) ?
false :
selectbuffer_has_bones(gpu->buffer, gpu->hits);
}
/* First handle menu selection, early exit when a menu was opened.
* Otherwise fall through to regular selection. */
if (enumerate) {
bool has_menu = false;
if (center) {
if (object_mouse_select_menu(C, &vc, nullptr, 0, mval, params, &basact_override)) {
has_menu = true;
}
}
else {
if (gpu->hits != 0) {
if (gpu->has_bones && bone_mouse_select_menu(C, gpu->buffer, gpu->hits, false, params)) {
has_menu = true;
}
else if (object_mouse_select_menu(
C, &vc, gpu->buffer, gpu->hits, mval, params, &basact_override)) {
has_menu = true;
}
}
}
/* Let the menu handle any further actions. */
if (has_menu) {
if (gpu != nullptr) {
MEM_freeN(gpu);
}
return false;
}
}
/* No menu, continue with selection. */
ViewLayer *view_layer = vc.view_layer;
BKE_view_layer_synced_ensure(scene, view_layer);
/* Don't set when the context has no active object (hidden), see: #60807. */
const Base *oldbasact = vc.obact ? BKE_view_layer_active_base_get(view_layer) : nullptr;
/* Always start list from `basact` when cycling the selection. */
Base *startbase = (oldbasact && oldbasact->next) ?
oldbasact->next :
static_cast<Base *>(BKE_view_layer_object_bases_get(view_layer)->first);
/* The next object's base to make active. */
Base *basact = nullptr;
const eObjectMode object_mode = oldbasact ? static_cast<eObjectMode>(oldbasact->object->mode) :
OB_MODE_OBJECT;
/* For the most part this is equivalent to `(object_mode & OB_MODE_POSE) != 0`
* however this logic should also run with weight-paint + pose selection.
* Without this, selection in weight-paint mode can de-select armatures which isn't useful,
* see: #101686. */
const bool has_pose_old = (oldbasact &&
BKE_object_pose_armature_get_with_wpaint_check(oldbasact->object));
/* When enabled, don't attempt any further selection. */
bool handled = false;
/* Split `changed` into data-types so their associated updates can be properly performed.
* This is also needed as multiple changes may happen at once.
* Selecting a pose-bone or track can also select the object for e.g. */
bool changed_object = false;
bool changed_pose = false;
bool changed_track = false;
/* Handle setting the new base active (even when `handled == true`). */
bool use_activate_selected_base = false;
if (center) {
if (basact_override) {
basact = basact_override;
}
else {
basact = mouse_select_object_center(&vc, startbase, mval);
}
}
else {
if (basact_override) {
basact = basact_override;
}
else {
/* Regarding bone priority.
*
* - When in pose-bone, it's useful that any selection containing a bone
* gets priority over other geometry (background scenery for example).
*
* - When in object-mode, don't prioritize bones as it would cause
* pose-objects behind other objects to get priority
* (mainly noticeable when #SCE_OBJECT_MODE_LOCK is disabled).
*
* This way prioritizing based on pose-mode has a bias to stay in pose-mode
* without having to enforce this through locking the object mode. */
bool do_bones_get_priotity = has_pose_old;
basact = (gpu->hits > 0) ? mouse_select_eval_buffer(&vc,
gpu->buffer,
gpu->hits,
gpu->do_nearest,
gpu->has_bones,
do_bones_get_priotity,
nullptr) :
nullptr;
}
/* See comment for `has_pose_old`, the same rationale applies here. */
const bool has_pose_new = (basact &&
BKE_object_pose_armature_get_with_wpaint_check(basact->object));
/* Select pose-bones or camera-tracks. */
if (((gpu->hits > 0) && gpu->has_bones) ||
/* Special case, even when there are no hits, pose logic may de-select all bones. */
((gpu->hits == 0) && has_pose_old))
{
if (basact && (gpu->has_bones && (basact->object->type == OB_CAMERA))) {
MovieClip *clip = BKE_object_movieclip_get(scene, basact->object, false);
if (clip != nullptr) {
if (ed_object_select_pick_camera_track(
C, scene, basact, clip, gpu->buffer, gpu->hits, params)) {
ED_object_base_select(basact, BA_SELECT);
/* Don't set `handled` here as the object activation may be necessary. */
changed_object = true;
changed_track = true;
}
else {
/* Fallback to regular object selection if no new bundles were selected,
* allows to select object parented to reconstruction object. */
basact = mouse_select_eval_buffer(
&vc, gpu->buffer, gpu->hits, gpu->do_nearest, false, false, nullptr);
}
}
}
else if (ED_armature_pose_select_pick_with_buffer(scene,
view_layer,
v3d,
basact ? basact : (Base *)oldbasact,
gpu->buffer,
gpu->hits,
params,
gpu->do_nearest))
{
changed_pose = true;
/* When there is no `baseact` this will have operated on `oldbasact`,
* allowing #SelectPick_Params.deselect_all work in pose-mode.
* In this case no object operations are needed. */
if (basact == nullptr) {
handled = true;
}
else {
/* By convention the armature-object is selected when in pose-mode.
* While leaving it unselected will work, leaving pose-mode would leave the object
* active + unselected which isn't ideal when performing other actions on the object. */
ED_object_base_select(basact, BA_SELECT);
changed_object = true;
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, basact->object);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, basact->object);
/* In weight-paint, we use selected bone to select vertex-group.
* In this case the active object mustn't change as it would leave weight-paint mode. */
if (oldbasact) {
if (oldbasact->object->mode & OB_MODE_ALL_WEIGHT_PAINT) {
/* Prevent activating.
* Selection causes this to be considered the 'active' pose in weight-paint mode.
* Eventually this limitation may be removed.
* For now, de-select all other pose objects deforming this mesh. */
ED_armature_pose_select_in_wpaint_mode(scene, view_layer, basact);
handled = true;
}
else if (has_pose_old && has_pose_new) {
/* Within pose-mode, keep the current selection when switching pose bones,
* this is noticeable when in pose mode with multiple objects at once.
* Where selecting the bone of a different object would de-select this one.
* After that, exiting pose-mode would only have the active armature selected.
* This matches multi-object edit-mode behavior. */
handled = true;
if (oldbasact != basact) {
use_activate_selected_base = true;
}
}
else {
/* Don't set `handled` here as the object selection may be necessary
* when starting out in object-mode and moving into pose-mode,
* when moving from pose to object-mode using object selection also makes sense. */
}
}
}
}
/* Prevent bone/track selecting to pass on to object selecting. */
if (basact == oldbasact) {
handled = true;
}
}
}
if (handled == false) {
if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
/* No special logic in edit-mode. */
if (is_obedit == false) {
if (basact && !BKE_object_is_mode_compat(basact->object, object_mode)) {
if (object_mode == OB_MODE_OBJECT) {
Main *bmain = vc.bmain;
ED_object_mode_generic_exit(bmain, vc.depsgraph, scene, basact->object);
}
if (!BKE_object_is_mode_compat(basact->object, object_mode)) {
basact = nullptr;
}
}
/* Disallow switching modes,
* special exception for edit-mode - vertex-parent operator. */
if (basact && oldbasact) {
if ((oldbasact->object->mode != basact->object->mode) &&
(oldbasact->object->mode & basact->object->mode) == 0)
{
basact = nullptr;
}
}
}
}
}
/* Ensure code above doesn't change the active base. This code is already fairly involved,
* it's best if changing the active object is localized to a single place. */
BLI_assert(oldbasact == (vc.obact ? BKE_view_layer_active_base_get(view_layer) : nullptr));
bool found = (basact != nullptr);
if ((handled == false) && (vc.obedit == nullptr)) {
/* Object-mode (pose mode will have been handled already). */
if (params->sel_op == SEL_OP_SET) {
if ((found && params->select_passthrough) && (basact->flag & BASE_SELECTED)) {
found = false;
}
else if (found || params->deselect_all) {
/* Deselect everything. */
/* `basact` may be nullptr. */
if (object_deselect_all_except(scene, view_layer, basact)) {
changed_object = true;
}
}
}
}
if ((handled == false) && found) {
if (vc.obedit) {
/* Only do the select (use for setting vertex parents & hooks).
* In edit-mode do not activate. */
object_deselect_all_except(scene, view_layer, basact);
ED_object_base_select(basact, BA_SELECT);
changed_object = true;
}
/* Also prevent making it active on mouse selection. */
else if (BASE_SELECTABLE(v3d, basact)) {
use_activate_selected_base |= (oldbasact != basact) && (is_obedit == false);
switch (params->sel_op) {
case SEL_OP_ADD: {
ED_object_base_select(basact, BA_SELECT);
break;
}
case SEL_OP_SUB: {
ED_object_base_select(basact, BA_DESELECT);
break;
}
case SEL_OP_XOR: {
if (basact->flag & BASE_SELECTED) {
/* Keep selected if the base is to be activated. */
if (use_activate_selected_base == false) {
ED_object_base_select(basact, BA_DESELECT);
}
}
else {
ED_object_base_select(basact, BA_SELECT);
}
break;
}
case SEL_OP_SET: {
object_deselect_all_except(scene, view_layer, basact);
ED_object_base_select(basact, BA_SELECT);
break;
}
case SEL_OP_AND: {
BLI_assert_unreachable(); /* Doesn't make sense for picking. */
break;
}
}
changed_object = true;
}
}
/* Perform the activation even when 'handled', since this is used to ensure
* the object from the pose-bone selected is also activated. */
if (use_activate_selected_base && (basact != nullptr)) {
changed_object = true;
ED_object_base_activate(C, basact); /* adds notifier */
if ((scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) == 0) {
WM_toolsystem_update_from_context_view3d(C);
}
}
if (changed_object) {
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
ED_outliner_select_sync_from_object_tag(C);
}
if (changed_pose) {
ED_outliner_select_sync_from_pose_bone_tag(C);
}
if (gpu != nullptr) {
MEM_freeN(gpu);
}
return (changed_object || changed_pose || changed_track);
}
/**
* Mouse selection in weight paint.
* Called via generic mouse select operator.
*
* \return True when pick finds an element or the selection changed.
*/
static bool ed_wpaint_vertex_select_pick(bContext *C,
const int mval[2],
const SelectPick_Params *params,
Object *obact)
{
using namespace blender;
View3D *v3d = CTX_wm_view3d(C);
const bool use_zbuf = !XRAY_ENABLED(v3d);
Mesh *me = static_cast<Mesh *>(obact->data); /* already checked for nullptr */
uint index = 0;
bool changed = false;
bool found = ED_mesh_pick_vert(C, obact, mval, ED_MESH_PICK_DEFAULT_VERT_DIST, use_zbuf, &index);
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
bke::AttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write<bool>(
".select_vert", ATTR_DOMAIN_POINT);
if (params->sel_op == SEL_OP_SET) {
if ((found && params->select_passthrough) && select_vert.varray[index]) {
found = false;
}
else if (found || params->deselect_all) {
/* Deselect everything. */
changed |= paintface_deselect_all_visible(C, obact, SEL_DESELECT, false);
}
}
if (found) {
switch (params->sel_op) {
case SEL_OP_ADD: {
select_vert.varray.set(index, true);
break;
}
case SEL_OP_SUB: {
select_vert.varray.set(index, false);
break;
}
case SEL_OP_XOR: {
select_vert.varray.set(index, !select_vert.varray[index]);
break;
}
case SEL_OP_SET: {
paintvert_deselect_all_visible(obact, SEL_DESELECT, false);
select_vert.varray.set(index, true);
break;
}
case SEL_OP_AND: {
BLI_assert_unreachable(); /* Doesn't make sense for picking. */
break;
}
}
/* update mselect */
if (select_vert.varray[index]) {
BKE_mesh_mselect_active_set(me, index, ME_VSEL);
}
else {
BKE_mesh_mselect_validate(me);
}
select_vert.finish();
paintvert_flush_flags(obact);
changed = true;
}
else {
select_vert.finish();
}
if (changed) {
paintvert_tag_select_update(C, obact);
}
return changed || found;
}
struct ClosestCurveDataBlock {
Curves *curves_id = nullptr;
blender::ed::curves::FindClosestData elem = {};
};
/**
* Cursor selection for all Curves objects in edit mode.
*
* \returns true if the selection changed.
*/
static bool ed_curves_select_pick(bContext &C, const int mval[2], const SelectPick_Params &params)
{
using namespace blender;
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(&C);
ViewContext vc;
/* Setup view context for argument to callbacks. */
ED_view3d_viewcontext_init(&C, &vc, depsgraph);
uint bases_len;
Base **bases_ptr = BKE_view_layer_array_from_bases_in_edit_mode_unique_data(
vc.scene, vc.view_layer, vc.v3d, &bases_len);
Span<Base *> bases(bases_ptr, bases_len);
Curves &active_curves_id = *static_cast<Curves *>(vc.obedit->data);
const eAttrDomain selection_domain = eAttrDomain(active_curves_id.selection_domain);
const ClosestCurveDataBlock closest = threading::parallel_reduce(
bases.index_range(),
1L,
ClosestCurveDataBlock(),
[&](const IndexRange range, const ClosestCurveDataBlock &init) {
ClosestCurveDataBlock new_closest = init;
for (Base *base : bases.slice(range)) {
Object &curves_ob = *base->object;
Curves &curves_id = *static_cast<Curves *>(curves_ob.data);
bke::crazyspace::GeometryDeformation deformation =
bke::crazyspace::get_evaluated_curves_deformation(*vc.depsgraph, *vc.obedit);
std::optional<ed::curves::FindClosestData> new_closest_elem =
ed::curves::closest_elem_find_screen_space(vc,
curves_ob,
curves_id.geometry.wrap(),
deformation.positions,
selection_domain,
mval,
new_closest.elem);
if (new_closest_elem) {
new_closest.elem = *new_closest_elem;
new_closest.curves_id = &curves_id;
}
}
return new_closest;
},
[](const ClosestCurveDataBlock &a, const ClosestCurveDataBlock &b) {
return (a.elem.distance < b.elem.distance) ? a : b;
});
std::atomic<bool> deselected = false;
if (params.deselect_all || params.sel_op == SEL_OP_SET) {
threading::parallel_for(bases.index_range(), 1L, [&](const IndexRange range) {
for (Base *base : bases.slice(range)) {
Curves &curves_id = *static_cast<Curves *>(base->object->data);
bke::CurvesGeometry &curves = curves_id.geometry.wrap();
if (ed::curves::has_anything_selected(curves)) {
bke::GSpanAttributeWriter selection = ed::curves::ensure_selection_attribute(
curves, selection_domain, CD_PROP_BOOL);
ed::curves::fill_selection_false(selection.span);
selection.finish();
deselected = true;
/* Use #ID_RECALC_GEOMETRY instead of #ID_RECALC_SELECT because it is handled as a
* generic attribute for now. */
DEG_id_tag_update(&curves_id.id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(&C, NC_GEOM | ND_DATA, &curves_id);
}
}
});
}
if (!closest.curves_id) {
MEM_freeN(bases_ptr);
return deselected;
}
bke::GSpanAttributeWriter selection = ed::curves::ensure_selection_attribute(
closest.curves_id->geometry.wrap(), selection_domain, CD_PROP_BOOL);
ed::curves::apply_selection_operation_at_index(
selection.span, closest.elem.index, params.sel_op);
selection.finish();
/* Use #ID_RECALC_GEOMETRY instead of #ID_RECALC_SELECT because it is handled as a
* generic attribute for now. */
DEG_id_tag_update(&closest.curves_id->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(&C, NC_GEOM | ND_DATA, closest.curves_id);
MEM_freeN(bases_ptr);
return true;
}
struct ClosestGreasePencilDrawing {
blender::bke::greasepencil::Drawing *drawing = nullptr;
blender::ed::curves::FindClosestData elem = {};
};
/**
* Cursor selection for all Grease Pencil curves in edit mode.
*
* \returns true if the selection changed.
*/
static bool ed_grease_pencil_select_pick(bContext *C,
const int mval[2],
const SelectPick_Params &params)
{
using namespace blender;
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewContext vc;
/* Setup view context for argument to callbacks. */
ED_view3d_viewcontext_init(C, &vc, depsgraph);
/* Collect editable drawings. */
const Object *ob_eval = DEG_get_evaluated_object(vc.depsgraph, const_cast<Object *>(vc.obedit));
GreasePencil &grease_pencil = *static_cast<GreasePencil *>(vc.obedit->data);
Vector<blender::bke::greasepencil::Drawing *> drawings;
Vector<int> drawing_indices;
grease_pencil.foreach_editable_drawing(
vc.scene->r.cfra, [&](int drawing_index, blender::bke::greasepencil::Drawing &drawing) {
drawings.append(&drawing);
drawing_indices.append(drawing_index);
});
/* Get selection domain from tool settings. */
const eAttrDomain selection_domain = ED_grease_pencil_selection_domain_get(C);
const ClosestGreasePencilDrawing closest = threading::parallel_reduce(
drawings.index_range(),
1L,
ClosestGreasePencilDrawing(),
[&](const IndexRange range, const ClosestGreasePencilDrawing &init) {
ClosestGreasePencilDrawing new_closest = init;
for (const int i : range) {
/* Get deformation by modifiers. */
bke::crazyspace::GeometryDeformation deformation =
bke::crazyspace::get_evaluated_grease_pencil_drawing_deformation(
ob_eval, *vc.obedit, drawing_indices[i]);
std::optional<ed::curves::FindClosestData> new_closest_elem =
ed::curves::closest_elem_find_screen_space(vc,
*vc.obedit,
drawings[i]->strokes_for_write(),
deformation.positions,
selection_domain,
mval,
new_closest.elem);
if (new_closest_elem) {
new_closest.elem = *new_closest_elem;
new_closest.drawing = drawings[i];
}
}
return new_closest;
},
[](const ClosestGreasePencilDrawing &a, const ClosestGreasePencilDrawing &b) {
return (a.elem.distance < b.elem.distance) ? a : b;
});
std::atomic<bool> deselected = false;
if (params.deselect_all || params.sel_op == SEL_OP_SET) {
threading::parallel_for(drawings.index_range(), 1L, [&](const IndexRange range) {
for (const int i : range) {
bke::CurvesGeometry &curves = drawings[i]->geometry.wrap();
if (ed::curves::has_anything_selected(curves)) {
bke::GSpanAttributeWriter selection = ed::curves::ensure_selection_attribute(
curves, selection_domain, CD_PROP_BOOL);
ed::curves::fill_selection_false(selection.span);
selection.finish();
deselected = true;
}
}
});
}
if (!closest.drawing) {
if (deselected) {
/* Use #ID_RECALC_GEOMETRY instead of #ID_RECALC_SELECT because it is handled as a
* generic attribute for now. */
DEG_id_tag_update(&grease_pencil.id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, &grease_pencil);
}
return deselected;
}
bke::GSpanAttributeWriter selection = ed::curves::ensure_selection_attribute(
closest.drawing->strokes_for_write(), selection_domain, CD_PROP_BOOL);
ed::curves::apply_selection_operation_at_index(
selection.span, closest.elem.index, params.sel_op);
selection.finish();
/* Use #ID_RECALC_GEOMETRY instead of #ID_RECALC_SELECT because it is handled as a
* generic attribute for now. */
DEG_id_tag_update(&grease_pencil.id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, &grease_pencil);
return true;
}
static int view3d_select_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
Object *obedit = CTX_data_edit_object(C);
Object *obact = CTX_data_active_object(C);
if (obact && obact->type == OB_GPENCIL_LEGACY && GPENCIL_ANY_MODE((bGPdata *)obact->data) &&
(BKE_object_pose_armature_get_with_wpaint_check(obact) == nullptr))
{
/* Prevent acting on Grease Pencil (when not in object mode -- or not in weight-paint + pose
* selection), it implements its own selection operator in other modes. We might still fall
* trough to here (because that operator uses OPERATOR_PASS_THROUGH to make tweak work) but if
* we don't stop here code below assumes we are in object mode it might falsely toggle object
* selection. Alternatively, this could be put in the poll function instead. */
return OPERATOR_PASS_THROUGH | OPERATOR_CANCELLED;
}
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewContext vc;
ED_view3d_viewcontext_init(C, &vc, depsgraph);
SelectPick_Params params{};
ED_select_pick_params_from_operator(op->ptr, &params);
bool center = RNA_boolean_get(op->ptr, "center");
bool enumerate = RNA_boolean_get(op->ptr, "enumerate");
/* Only force object select for edit-mode to support vertex parenting,
* or paint-select to allow pose bone select with vert/face select. */
bool object_only = (RNA_boolean_get(op->ptr, "object") &&
(obedit || BKE_paint_select_elem_test(obact) ||
/* so its possible to select bones in weight-paint mode (LMB select) */
(obact && (obact->mode & OB_MODE_ALL_WEIGHT_PAINT) &&
BKE_object_pose_armature_get(obact))));
/* This could be called "changed_or_found" since this is true when there is an element
* under the cursor to select, even if it happens that the selection & active state doesn't
* actually change. This is important so undo pushes are predictable. */
bool changed = false;
int mval[2];
if (object_only) {
obedit = nullptr;
obact = nullptr;
/* ack, this is incorrect but to do this correctly we would need an
* alternative edit-mode/object-mode keymap, this copies the functionality
* from 2.4x where Ctrl+Select in edit-mode does object select only. */
center = false;
}
if (obedit && enumerate) {
/* Enumerate makes no sense in edit-mode unless also explicitly picking objects or bones.
* Pass the event through so the event may be handled by loop-select for e.g. see: #100204.
*/
if (obedit->type != OB_ARMATURE) {
return OPERATOR_PASS_THROUGH | OPERATOR_CANCELLED;
}
}
RNA_int_get_array(op->ptr, "location", mval);
view3d_operator_needs_opengl(C);
BKE_object_update_select_id(CTX_data_main(C));
if (obedit && object_only == false) {
if (obedit->type == OB_MESH) {
changed = EDBM_select_pick(C, mval, &params);
}
else if (obedit->type == OB_ARMATURE) {
if (enumerate) {
GPUSelectResult buffer[MAXPICKELEMS];
const int hits = mixed_bones_object_selectbuffer(
&vc, buffer, ARRAY_SIZE(buffer), mval, VIEW3D_SELECT_FILTER_NOP, false, true, false);
changed = bone_mouse_select_menu(C, buffer, hits, true, &params);
}
if (!changed) {
changed = ED_armature_edit_select_pick(C, mval, &params);
}
}
else if (obedit->type == OB_LATTICE) {
changed = ED_lattice_select_pick(C, mval, &params);
}
else if (ELEM(obedit->type, OB_CURVES_LEGACY, OB_SURF)) {
changed = ED_curve_editnurb_select_pick(C, mval, ED_view3d_select_dist_px(), &params);
}
else if (obedit->type == OB_MBALL) {
changed = ED_mball_select_pick(C, mval, &params);
}
else if (obedit->type == OB_FONT) {
changed = ED_curve_editfont_select_pick(C, mval, &params);
}
else if (obedit->type == OB_CURVES) {
changed = ed_curves_select_pick(*C, mval, params);
}
else if (obedit->type == OB_GREASE_PENCIL) {
changed = ed_grease_pencil_select_pick(C, mval, params);
}
}
else if (obact && obact->mode & OB_MODE_PARTICLE_EDIT) {
changed = PE_mouse_particles(C, mval, &params);
}
else if (obact && BKE_paint_select_face_test(obact)) {
changed = paintface_mouse_select(C, mval, &params, obact);
}
else if (BKE_paint_select_vert_test(obact)) {
changed = ed_wpaint_vertex_select_pick(C, mval, &params, obact);
}
else {
changed = ed_object_select_pick(C, mval, &params, center, enumerate, object_only);
}
/* Pass-through flag may be cleared, see #WM_operator_flag_only_pass_through_on_press. */
/* Pass-through allows tweaks
* FINISHED to signal one operator worked */
if (changed) {
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
return OPERATOR_PASS_THROUGH | OPERATOR_FINISHED;
}
/* Nothing selected, just passthrough. */
return OPERATOR_PASS_THROUGH | OPERATOR_CANCELLED;
}
static int view3d_select_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
RNA_int_set_array(op->ptr, "location", event->mval);
const int retval = view3d_select_exec(C, op);
return WM_operator_flag_only_pass_through_on_press(retval, event);
}
void VIEW3D_OT_select(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Select";
ot->description = "Select and activate item(s)";
ot->idname = "VIEW3D_OT_select";
/* api callbacks */
ot->invoke = view3d_select_invoke;
ot->exec = view3d_select_exec;
ot->poll = ED_operator_view3d_active;
ot->get_name = ED_select_pick_get_name;
/* flags */
ot->flag = OPTYPE_UNDO;
/* properties */
WM_operator_properties_mouse_select(ot);
prop = RNA_def_boolean(
ot->srna,
"center",
false,
"Center",
"Use the object center when selecting, in edit mode used to extend object selection");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna,
"enumerate",
false,
"Enumerate",
"List objects under the mouse (object mode only)");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(
ot->srna, "object", false, "Object", "Use object selection (edit mode only)");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_int_vector(ot->srna,
"location",
2,
nullptr,
INT_MIN,
INT_MAX,
"Location",
"Mouse location",
INT_MIN,
INT_MAX);
RNA_def_property_flag(prop, PROP_HIDDEN);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Box Select
* \{ */
struct BoxSelectUserData {
ViewContext *vc;
const rcti *rect;
const rctf *rect_fl;
rctf _rect_fl;
eSelectOp sel_op;
eBezTriple_Flag select_flag;
/* runtime */
bool is_done;
bool is_changed;
};
static void view3d_userdata_boxselect_init(BoxSelectUserData *r_data,
ViewContext *vc,
const rcti *rect,
const eSelectOp sel_op)
{
r_data->vc = vc;
r_data->rect = rect;
r_data->rect_fl = &r_data->_rect_fl;
BLI_rctf_rcti_copy(&r_data->_rect_fl, rect);
r_data->sel_op = sel_op;
/* SELECT by default, but can be changed if needed (only few cases use and respect this). */
r_data->select_flag = (eBezTriple_Flag)SELECT;
/* runtime */
r_data->is_done = false;
r_data->is_changed = false;
}
bool edge_inside_circle(const float cent[2],
float radius,
const float screen_co_a[2],
const float screen_co_b[2])
{
const float radius_squared = radius * radius;
return (dist_squared_to_line_segment_v2(cent, screen_co_a, screen_co_b) < radius_squared);
}
struct BoxSelectUserData_ForMeshVert {
BoxSelectUserData box_data;
blender::MutableSpan<bool> select_vert;
};
static void do_paintvert_box_select__doSelectVert(void *user_data,
const float screen_co[2],
int index)
{
BoxSelectUserData_ForMeshVert *mesh_data = static_cast<BoxSelectUserData_ForMeshVert *>(
user_data);
BoxSelectUserData *data = &mesh_data->box_data;
const bool is_select = mesh_data->select_vert[index];
const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
mesh_data->select_vert[index] = sel_op_result == 1;
data->is_changed = true;
}
}
static bool do_paintvert_box_select(ViewContext *vc,
wmGenericUserData *wm_userdata,
const rcti *rect,
const eSelectOp sel_op)
{
using namespace blender;
const bool use_zbuf = !XRAY_ENABLED(vc->v3d);
Mesh *me = static_cast<Mesh *>(vc->obact->data);
if ((me == nullptr) || (me->totvert == 0)) {
return false;
}
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
changed |= paintvert_deselect_all_visible(vc->obact, SEL_DESELECT, false);
}
if (BLI_rcti_is_empty(rect)) {
/* pass */
}
else if (use_zbuf) {
EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
if (wm_userdata->data == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_VERTEX);
esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
esel->select_bitmap = DRW_select_buffer_bitmap_from_rect(
vc->depsgraph, vc->region, vc->v3d, rect, nullptr);
}
if (esel->select_bitmap != nullptr) {
changed |= edbm_backbuf_check_and_select_verts_obmode(me, esel, sel_op);
}
}
else {
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
".select_vert", ATTR_DOMAIN_POINT);
BoxSelectUserData_ForMeshVert data;
data.select_vert = select_vert.span;
view3d_userdata_boxselect_init(&data.box_data, vc, rect, sel_op);
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d);
meshobject_foreachScreenVert(
vc, do_paintvert_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
changed |= data.box_data.is_changed;
select_vert.finish();
}
if (changed) {
if (SEL_OP_CAN_DESELECT(sel_op)) {
BKE_mesh_mselect_validate(me);
}
paintvert_flush_flags(vc->obact);
paintvert_tag_select_update(vc->C, vc->obact);
}
return changed;
}
static bool do_paintface_box_select(ViewContext *vc,
wmGenericUserData *wm_userdata,
const rcti *rect,
eSelectOp sel_op)
{
Object *ob = vc->obact;
Mesh *me;
me = BKE_mesh_from_object(ob);
if ((me == nullptr) || (me->faces_num == 0)) {
return false;
}
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
changed |= paintface_deselect_all_visible(vc->C, vc->obact, SEL_DESELECT, false);
}
if (BLI_rcti_is_empty(rect)) {
/* pass */
}
else {
EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
if (wm_userdata->data == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_FACE);
esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
esel->select_bitmap = DRW_select_buffer_bitmap_from_rect(
vc->depsgraph, vc->region, vc->v3d, rect, nullptr);
}
if (esel->select_bitmap != nullptr) {
changed |= edbm_backbuf_check_and_select_faces_obmode(me, esel, sel_op);
}
}
if (changed) {
paintface_flush_flags(vc->C, vc->obact, true, false);
}
return changed;
}
static void do_nurbs_box_select__doSelect(void *user_data,
Nurb * /*nu*/,
BPoint *bp,
BezTriple *bezt,
int beztindex,
bool handles_visible,
const float screen_co[2])
{
BoxSelectUserData *data = static_cast<BoxSelectUserData *>(user_data);
const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
if (bp) {
const bool is_select = bp->f1 & SELECT;
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(bp->f1, sel_op_result, data->select_flag);
data->is_changed = true;
}
}
else {
if (!handles_visible) {
/* can only be (beztindex == 1) here since handles are hidden */
const bool is_select = bezt->f2 & SELECT;
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(bezt->f2, sel_op_result, data->select_flag);
data->is_changed = true;
}
bezt->f1 = bezt->f3 = bezt->f2;
}
else {
uint8_t *flag_p = (&bezt->f1) + beztindex;
const bool is_select = *flag_p & SELECT;
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(*flag_p, sel_op_result, data->select_flag);
data->is_changed = true;
}
}
}
}
static bool do_nurbs_box_select(ViewContext *vc, const rcti *rect, const eSelectOp sel_op)
{
const bool deselect_all = (sel_op == SEL_OP_SET);
BoxSelectUserData data;
view3d_userdata_boxselect_init(&data, vc, rect, sel_op);
Curve *curve = (Curve *)vc->obedit->data;
ListBase *nurbs = BKE_curve_editNurbs_get(curve);
/* For deselect all, items to be selected are tagged with temp flag. Clear that first. */
if (deselect_all) {
BKE_nurbList_flag_set(nurbs, BEZT_FLAG_TEMP_TAG, false);
data.select_flag = BEZT_FLAG_TEMP_TAG;
}
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
nurbs_foreachScreenVert(vc, do_nurbs_box_select__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
/* Deselect items that were not added to selection (indicated by temp flag). */
if (deselect_all) {
data.is_changed |= BKE_nurbList_flag_set_from_flag(nurbs, BEZT_FLAG_TEMP_TAG, SELECT);
}
BKE_curve_nurb_vert_active_validate(curve);
return data.is_changed;
}
static void do_lattice_box_select__doSelect(void *user_data, BPoint *bp, const float screen_co[2])
{
BoxSelectUserData *data = static_cast<BoxSelectUserData *>(user_data);
const bool is_select = bp->f1 & SELECT;
const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(bp->f1, sel_op_result, SELECT);
data->is_changed = true;
}
}
static bool do_lattice_box_select(ViewContext *vc, const rcti *rect, const eSelectOp sel_op)
{
BoxSelectUserData data;
view3d_userdata_boxselect_init(&data, vc, rect, sel_op);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
data.is_changed |= ED_lattice_flags_set(vc->obedit, 0);
}
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
lattice_foreachScreenVert(
vc, do_lattice_box_select__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
return data.is_changed;
}
static void do_mesh_box_select__doSelectVert(void *user_data,
BMVert *eve,
const float screen_co[2],
int /*index*/)
{
BoxSelectUserData *data = static_cast<BoxSelectUserData *>(user_data);
const bool is_select = BM_elem_flag_test(eve, BM_ELEM_SELECT);
const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
BM_vert_select_set(data->vc->em->bm, eve, sel_op_result);
data->is_changed = true;
}
}
struct BoxSelectUserData_ForMeshEdge {
BoxSelectUserData *data;
EditSelectBuf_Cache *esel;
uint backbuf_offset;
};
/**
* Pass 0 operates on edges when fully inside.
*/
static void do_mesh_box_select__doSelectEdge_pass0(void *user_data,
BMEdge *eed,
const float screen_co_a[2],
const float screen_co_b[2],
int index)
{
BoxSelectUserData_ForMeshEdge *data_for_edge = static_cast<BoxSelectUserData_ForMeshEdge *>(
user_data);
BoxSelectUserData *data = data_for_edge->data;
bool is_visible = true;
if (data_for_edge->backbuf_offset) {
uint bitmap_inedx = data_for_edge->backbuf_offset + index - 1;
is_visible = BLI_BITMAP_TEST_BOOL(data_for_edge->esel->select_bitmap, bitmap_inedx);
}
const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
const bool is_inside = (is_visible &&
edge_fully_inside_rect(data->rect_fl, screen_co_a, screen_co_b));
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
BM_edge_select_set(data->vc->em->bm, eed, sel_op_result);
data->is_done = true;
data->is_changed = true;
}
}
/**
* Pass 1 operates on edges when partially inside.
*/
static void do_mesh_box_select__doSelectEdge_pass1(void *user_data,
BMEdge *eed,
const float screen_co_a[2],
const float screen_co_b[2],
int index)
{
BoxSelectUserData_ForMeshEdge *data_for_edge = static_cast<BoxSelectUserData_ForMeshEdge *>(
user_data);
BoxSelectUserData *data = data_for_edge->data;
bool is_visible = true;
if (data_for_edge->backbuf_offset) {
uint bitmap_inedx = data_for_edge->backbuf_offset + index - 1;
is_visible = BLI_BITMAP_TEST_BOOL(data_for_edge->esel->select_bitmap, bitmap_inedx);
}
const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
const bool is_inside = (is_visible && edge_inside_rect(data->rect_fl, screen_co_a, screen_co_b));
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
BM_edge_select_set(data->vc->em->bm, eed, sel_op_result);
data->is_changed = true;
}
}
static void do_mesh_box_select__doSelectFace(void *user_data,
BMFace *efa,
const float screen_co[2],
int /*index*/)
{
BoxSelectUserData *data = static_cast<BoxSelectUserData *>(user_data);
const bool is_select = BM_elem_flag_test(efa, BM_ELEM_SELECT);
const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
BM_face_select_set(data->vc->em->bm, efa, sel_op_result);
data->is_changed = true;
}
}
static bool do_mesh_box_select(ViewContext *vc,
wmGenericUserData *wm_userdata,
const rcti *rect,
const eSelectOp sel_op)
{
BoxSelectUserData data;
ToolSettings *ts = vc->scene->toolsettings;
view3d_userdata_boxselect_init(&data, vc, rect, sel_op);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
if (vc->em->bm->totvertsel) {
EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT);
data.is_changed = true;
}
}
/* for non zbuf projections, don't change the GL state */
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
GPU_matrix_set(vc->rv3d->viewmat);
const bool use_zbuf = !XRAY_FLAG_ENABLED(vc->v3d);
EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
if (use_zbuf) {
if (wm_userdata->data == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, ts->selectmode);
esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
esel->select_bitmap = DRW_select_buffer_bitmap_from_rect(
vc->depsgraph, vc->region, vc->v3d, rect, nullptr);
}
}
if (ts->selectmode & SCE_SELECT_VERTEX) {
if (use_zbuf) {
data.is_changed |= edbm_backbuf_check_and_select_verts(
esel, vc->depsgraph, vc->obedit, vc->em, sel_op);
}
else {
mesh_foreachScreenVert(
vc, do_mesh_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
if (ts->selectmode & SCE_SELECT_EDGE) {
/* Does both use_zbuf and non-use_zbuf versions (need screen cos for both) */
BoxSelectUserData_ForMeshEdge cb_data{};
cb_data.data = &data;
cb_data.esel = use_zbuf ? esel : nullptr;
cb_data.backbuf_offset = use_zbuf ? DRW_select_buffer_context_offset_for_object_elem(
vc->depsgraph, vc->obedit, SCE_SELECT_EDGE) :
0;
const eV3DProjTest clip_flag = V3D_PROJ_TEST_CLIP_NEAR |
(use_zbuf ? (eV3DProjTest)0 : V3D_PROJ_TEST_CLIP_BB);
/* Fully inside. */
mesh_foreachScreenEdge_clip_bb_segment(
vc, do_mesh_box_select__doSelectEdge_pass0, &cb_data, clip_flag);
if (data.is_done == false) {
/* Fall back to partially inside.
* Clip content to account for edges partially behind the view. */
mesh_foreachScreenEdge_clip_bb_segment(vc,
do_mesh_box_select__doSelectEdge_pass1,
&cb_data,
clip_flag | V3D_PROJ_TEST_CLIP_CONTENT_DEFAULT);
}
}
if (ts->selectmode & SCE_SELECT_FACE) {
if (use_zbuf) {
data.is_changed |= edbm_backbuf_check_and_select_faces(
esel, vc->depsgraph, vc->obedit, vc->em, sel_op);
}
else {
mesh_foreachScreenFace(
vc, do_mesh_box_select__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
if (data.is_changed) {
EDBM_selectmode_flush(vc->em);
}
return data.is_changed;
}
static bool do_meta_box_select(ViewContext *vc, const rcti *rect, const eSelectOp sel_op)
{
Object *ob = vc->obedit;
MetaBall *mb = (MetaBall *)ob->data;
MetaElem *ml;
int a;
bool changed = false;
GPUSelectResult buffer[MAXPICKELEMS];
int hits;
hits = view3d_opengl_select(
vc, buffer, MAXPICKELEMS, rect, VIEW3D_SELECT_ALL, VIEW3D_SELECT_FILTER_NOP);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
changed |= BKE_mball_deselect_all(mb);
}
int metaelem_id = 0;
for (ml = static_cast<MetaElem *>(mb->editelems->first); ml;
ml = ml->next, metaelem_id += 0x10000) {
bool is_inside_radius = false;
bool is_inside_stiff = false;
for (a = 0; a < hits; a++) {
const int hitresult = buffer[a].id;
if (hitresult == -1) {
continue;
}
const uint hit_object = hitresult & 0xFFFF;
if (vc->obedit->runtime.select_id != hit_object) {
continue;
}
if (metaelem_id != (hitresult & 0xFFFF0000 & ~MBALLSEL_ANY)) {
continue;
}
if (hitresult & MBALLSEL_RADIUS) {
is_inside_radius = true;
break;
}
if (hitresult & MBALLSEL_STIFF) {
is_inside_stiff = true;
break;
}
}
const int flag_prev = ml->flag;
if (is_inside_radius) {
ml->flag |= MB_SCALE_RAD;
}
if (is_inside_stiff) {
ml->flag &= ~MB_SCALE_RAD;
}
const bool is_select = (ml->flag & SELECT);
const bool is_inside = is_inside_radius || is_inside_stiff;
const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(ml->flag, sel_op_result, SELECT);
}
changed |= (flag_prev != ml->flag);
}
return changed;
}
static bool do_armature_box_select(ViewContext *vc, const rcti *rect, const eSelectOp sel_op)
{
bool changed = false;
int a;
GPUSelectResult buffer[MAXPICKELEMS];
int hits;
hits = view3d_opengl_select(
vc, buffer, MAXPICKELEMS, rect, VIEW3D_SELECT_ALL, VIEW3D_SELECT_FILTER_NOP);
uint bases_len = 0;
Base **bases = BKE_view_layer_array_from_bases_in_edit_mode_unique_data(
vc->scene, vc->view_layer, vc->v3d, &bases_len);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
changed |= ED_armature_edit_deselect_all_visible_multi_ex(bases, bases_len);
}
for (uint base_index = 0; base_index < bases_len; base_index++) {
Object *obedit = bases[base_index]->object;
obedit->id.tag &= ~LIB_TAG_DOIT;
bArmature *arm = static_cast<bArmature *>(obedit->data);
ED_armature_ebone_listbase_temp_clear(arm->edbo);
}
/* first we only check points inside the border */
for (a = 0; a < hits; a++) {
const int select_id = buffer[a].id;
if (select_id != -1) {
if ((select_id & 0xFFFF0000) == 0) {
continue;
}
EditBone *ebone;
Base *base_edit = ED_armature_base_and_ebone_from_select_buffer(
bases, bases_len, select_id, &ebone);
ebone->temp.i |= select_id & BONESEL_ANY;
base_edit->object->id.tag |= LIB_TAG_DOIT;
}
}
for (uint base_index = 0; base_index < bases_len; base_index++) {
Object *obedit = bases[base_index]->object;
if (obedit->id.tag & LIB_TAG_DOIT) {
obedit->id.tag &= ~LIB_TAG_DOIT;
changed |= ED_armature_edit_select_op_from_tagged(static_cast<bArmature *>(obedit->data),
sel_op);
}
}
MEM_freeN(bases);
return changed;
}
/**
* Compare result of 'GPU_select': 'GPUSelectResult',
* needed for when we need to align with object draw-order.
*/
static int opengl_bone_select_buffer_cmp(const void *sel_a_p, const void *sel_b_p)
{
uint sel_a = ((GPUSelectResult *)sel_a_p)->id;
uint sel_b = ((GPUSelectResult *)sel_b_p)->id;
#ifdef __BIG_ENDIAN__
BLI_endian_switch_uint32(&sel_a);
BLI_endian_switch_uint32(&sel_b);
#endif
if (sel_a < sel_b) {
return -1;
}
if (sel_a > sel_b) {
return 1;
}
return 0;
}
static bool do_object_box_select(bContext *C,
ViewContext *vc,
const rcti *rect,
const eSelectOp sel_op)
{
View3D *v3d = vc->v3d;
int totobj = MAXPICKELEMS; /* XXX solve later */
/* Selection buffer has bones potentially too, so we add #MAXPICKELEMS. */
GPUSelectResult *buffer = static_cast<GPUSelectResult *>(
MEM_mallocN((totobj + MAXPICKELEMS) * sizeof(GPUSelectResult), __func__));
const eV3DSelectObjectFilter select_filter = ED_view3d_select_filter_from_mode(vc->scene,
vc->obact);
const int hits = view3d_opengl_select(
vc, buffer, (totobj + MAXPICKELEMS), rect, VIEW3D_SELECT_ALL, select_filter);
BKE_view_layer_synced_ensure(vc->scene, vc->view_layer);
LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_get(vc->view_layer)) {
base->object->id.tag &= ~LIB_TAG_DOIT;
}
blender::Vector<Base *> bases;
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
changed |= object_deselect_all_visible(vc->scene, vc->view_layer, vc->v3d);
}
ListBase *object_bases = BKE_view_layer_object_bases_get(vc->view_layer);
if ((hits == -1) && !SEL_OP_USE_OUTSIDE(sel_op)) {
goto finally;
}
LISTBASE_FOREACH (Base *, base, object_bases) {
if (BASE_SELECTABLE(v3d, base)) {
if ((base->object->runtime.select_id & 0x0000FFFF) != 0) {
bases.append(base);
}
}
}
/* The draw order doesn't always match the order we populate the engine, see: #51695. */
qsort(buffer, hits, sizeof(GPUSelectResult), opengl_bone_select_buffer_cmp);
for (const GPUSelectResult *buf_iter = buffer, *buf_end = buf_iter + hits; buf_iter < buf_end;
buf_iter++)
{
bPoseChannel *pchan_dummy;
Base *base = ED_armature_base_and_pchan_from_select_buffer(
bases.data(), bases.size(), buf_iter->id, &pchan_dummy);
if (base != nullptr) {
base->object->id.tag |= LIB_TAG_DOIT;
}
}
for (Base *base = static_cast<Base *>(object_bases->first); base && hits; base = base->next) {
if (BASE_SELECTABLE(v3d, base)) {
const bool is_select = base->flag & BASE_SELECTED;
const bool is_inside = base->object->id.tag & LIB_TAG_DOIT;
const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
if (sel_op_result != -1) {
ED_object_base_select(base, sel_op_result ? BA_SELECT : BA_DESELECT);
changed = true;
}
}
}
finally:
MEM_freeN(buffer);
if (changed) {
DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene);
}
return changed;
}
static bool do_pose_box_select(bContext *C,
ViewContext *vc,
const rcti *rect,
const eSelectOp sel_op)
{
blender::Vector<Base *> bases = do_pose_tag_select_op_prepare(vc);
int totobj = MAXPICKELEMS; /* XXX solve later */
/* Selection buffer has bones potentially too, so add #MAXPICKELEMS. */
GPUSelectResult *buffer = static_cast<GPUSelectResult *>(
MEM_mallocN((totobj + MAXPICKELEMS) * sizeof(GPUSelectResult), __func__));
const eV3DSelectObjectFilter select_filter = ED_view3d_select_filter_from_mode(vc->scene,
vc->obact);
const int hits = view3d_opengl_select(
vc, buffer, (totobj + MAXPICKELEMS), rect, VIEW3D_SELECT_ALL, select_filter);
/*
* NOTE(@theeth): Regarding the logic use here.
* The buffer and #ListBase have the same relative order, which makes the selection
* very simple. Loop through both data sets at the same time, if the color
* is the same as the object, we have a hit and can move to the next color
* and object pair, if not, just move to the next object,
* keeping the same color until we have a hit. */
if (hits > 0) {
/* no need to loop if there's no hit */
/* The draw order doesn't always match the order we populate the engine, see: #51695. */
qsort(buffer, hits, sizeof(GPUSelectResult), opengl_bone_select_buffer_cmp);
for (const GPUSelectResult *buf_iter = buffer, *buf_end = buf_iter + hits; buf_iter < buf_end;
buf_iter++)
{
Bone *bone;
Base *base = ED_armature_base_and_bone_from_select_buffer(
bases.data(), bases.size(), buf_iter->id, &bone);
if (base == nullptr) {
continue;
}
/* Loop over contiguous bone hits for 'base'. */
for (; buf_iter != buf_end; buf_iter++) {
/* should never fail */
if (bone != nullptr) {
base->object->id.tag |= LIB_TAG_DOIT;
bone->flag |= BONE_DONE;
}
/* Select the next bone if we're not switching bases. */
if (buf_iter + 1 != buf_end) {
const GPUSelectResult *col_next = buf_iter + 1;
if ((base->object->runtime.select_id & 0x0000FFFF) != (col_next->id & 0x0000FFFF)) {
break;
}
if (base->object->pose != nullptr) {
const uint hit_bone = (col_next->id & ~BONESEL_ANY) >> 16;
bPoseChannel *pchan = static_cast<bPoseChannel *>(
BLI_findlink(&base->object->pose->chanbase, hit_bone));
bone = pchan ? pchan->bone : nullptr;
}
else {
bone = nullptr;
}
}
}
}
}
const bool changed_multi = do_pose_tag_select_op_exec(bases, sel_op);
if (changed_multi) {
DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene);
}
MEM_freeN(buffer);
return changed_multi;
}
static bool do_grease_pencil_box_select(ViewContext *vc, const rcti *rect, const eSelectOp sel_op)
{
using namespace blender;
Scene *scene = vc->scene;
const Object *ob_eval = DEG_get_evaluated_object(vc->depsgraph,
const_cast<Object *>(vc->obedit));
GreasePencil &grease_pencil = *static_cast<GreasePencil *>(vc->obedit->data);
/* Get selection domain from tool settings. */
const eAttrDomain selection_domain = ED_grease_pencil_selection_domain_get(vc->C);
bool changed = false;
grease_pencil.foreach_editable_drawing(
scene->r.cfra, [&](int drawing_index, blender::bke::greasepencil::Drawing &drawing) {
bke::crazyspace::GeometryDeformation deformation =
bke::crazyspace::get_evaluated_grease_pencil_drawing_deformation(
ob_eval, *vc->obedit, drawing_index);
changed |= ed::curves::select_box(*vc,
drawing.strokes_for_write(),
deformation.positions,
selection_domain,
*rect,
sel_op);
});
if (changed) {
DEG_id_tag_update(&grease_pencil.id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(vc->C, NC_GEOM | ND_DATA, &grease_pencil);
}
return changed;
}
static int view3d_box_select_exec(bContext *C, wmOperator *op)
{
using namespace blender;
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewContext vc;
rcti rect;
bool changed_multi = false;
wmGenericUserData wm_userdata_buf = {nullptr, nullptr, false};
wmGenericUserData *wm_userdata = &wm_userdata_buf;
view3d_operator_needs_opengl(C);
BKE_object_update_select_id(CTX_data_main(C));
/* setup view context for argument to callbacks */
ED_view3d_viewcontext_init(C, &vc, depsgraph);
eSelectOp sel_op = static_cast<eSelectOp>(RNA_enum_get(op->ptr, "mode"));
WM_operator_properties_border_to_rcti(op, &rect);
if (vc.obedit) {
FOREACH_OBJECT_IN_MODE_BEGIN (
vc.scene, vc.view_layer, vc.v3d, vc.obedit->type, vc.obedit->mode, ob_iter)
{
ED_view3d_viewcontext_init_object(&vc, ob_iter);
bool changed = false;
switch (vc.obedit->type) {
case OB_MESH:
vc.em = BKE_editmesh_from_object(vc.obedit);
changed = do_mesh_box_select(&vc, wm_userdata, &rect, sel_op);
if (changed) {
DEG_id_tag_update(static_cast<ID *>(vc.obedit->data), ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
}
break;
case OB_CURVES_LEGACY:
case OB_SURF:
changed = do_nurbs_box_select(&vc, &rect, sel_op);
if (changed) {
DEG_id_tag_update(static_cast<ID *>(vc.obedit->data), ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
}
break;
case OB_MBALL:
changed = do_meta_box_select(&vc, &rect, sel_op);
if (changed) {
DEG_id_tag_update(static_cast<ID *>(vc.obedit->data), ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
}
break;
case OB_ARMATURE:
changed = do_armature_box_select(&vc, &rect, sel_op);
if (changed) {
DEG_id_tag_update(&vc.obedit->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, vc.obedit);
ED_outliner_select_sync_from_edit_bone_tag(C);
}
break;
case OB_LATTICE:
changed = do_lattice_box_select(&vc, &rect, sel_op);
if (changed) {
DEG_id_tag_update(static_cast<ID *>(vc.obedit->data), ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
}
break;
case OB_CURVES: {
Curves &curves_id = *static_cast<Curves *>(vc.obedit->data);
bke::CurvesGeometry &curves = curves_id.geometry.wrap();
bke::crazyspace::GeometryDeformation deformation =
bke::crazyspace::get_evaluated_curves_deformation(*vc.depsgraph, *vc.obedit);
changed = ed::curves::select_box(vc,
curves,
deformation.positions,
eAttrDomain(curves_id.selection_domain),
rect,
sel_op);
if (changed) {
/* Use #ID_RECALC_GEOMETRY instead of #ID_RECALC_SELECT because it is handled as a
* generic attribute for now. */
DEG_id_tag_update(static_cast<ID *>(vc.obedit->data), ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, vc.obedit->data);
}
break;
}
case OB_GREASE_PENCIL: {
changed = do_grease_pencil_box_select(&vc, &rect, sel_op);
break;
}
default:
BLI_assert_msg(0, "box select on incorrect object type");
break;
}
changed_multi |= changed;
}
FOREACH_OBJECT_IN_MODE_END;
}
else { /* No edit-mode, unified for bones and objects. */
if (vc.obact && BKE_paint_select_face_test(vc.obact)) {
changed_multi = do_paintface_box_select(&vc, wm_userdata, &rect, sel_op);
}
else if (vc.obact && BKE_paint_select_vert_test(vc.obact)) {
changed_multi = do_paintvert_box_select(&vc, wm_userdata, &rect, sel_op);
}
else if (vc.obact && vc.obact->mode & OB_MODE_PARTICLE_EDIT) {
changed_multi = PE_box_select(C, &rect, sel_op);
}
else if (vc.obact && vc.obact->mode & OB_MODE_POSE) {
changed_multi = do_pose_box_select(C, &vc, &rect, sel_op);
if (changed_multi) {
ED_outliner_select_sync_from_pose_bone_tag(C);
}
}
else { /* object mode with none active */
changed_multi = do_object_box_select(C, &vc, &rect, sel_op);
if (changed_multi) {
ED_outliner_select_sync_from_object_tag(C);
}
}
}
WM_generic_user_data_free(wm_userdata);
if (changed_multi) {
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
void VIEW3D_OT_select_box(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Box Select";
ot->description = "Select items using box selection";
ot->idname = "VIEW3D_OT_select_box";
/* api callbacks */
ot->invoke = WM_gesture_box_invoke;
ot->exec = view3d_box_select_exec;
ot->modal = WM_gesture_box_modal;
ot->poll = view3d_selectable_data;
ot->cancel = WM_gesture_box_cancel;
/* flags */
ot->flag = OPTYPE_UNDO;
/* rna */
WM_operator_properties_gesture_box(ot);
WM_operator_properties_select_operation(ot);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Circle Select
* \{ */
struct CircleSelectUserData {
ViewContext *vc;
bool select;
int mval[2];
float mval_fl[2];
float radius;
float radius_squared;
eBezTriple_Flag select_flag;
/* runtime */
bool is_changed;
};
static void view3d_userdata_circleselect_init(CircleSelectUserData *r_data,
ViewContext *vc,
const bool select,
const int mval[2],
const float rad)
{
r_data->vc = vc;
r_data->select = select;
copy_v2_v2_int(r_data->mval, mval);
r_data->mval_fl[0] = mval[0];
r_data->mval_fl[1] = mval[1];
r_data->radius = rad;
r_data->radius_squared = rad * rad;
/* SELECT by default, but can be changed if needed (only few cases use and respect this). */
r_data->select_flag = (eBezTriple_Flag)SELECT;
/* runtime */
r_data->is_changed = false;
}
static void mesh_circle_doSelectVert(void *user_data,
BMVert *eve,
const float screen_co[2],
int /*index*/)
{
CircleSelectUserData *data = static_cast<CircleSelectUserData *>(user_data);
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
BM_vert_select_set(data->vc->em->bm, eve, data->select);
data->is_changed = true;
}
}
static void mesh_circle_doSelectEdge(void *user_data,
BMEdge *eed,
const float screen_co_a[2],
const float screen_co_b[2],
int /*index*/)
{
CircleSelectUserData *data = static_cast<CircleSelectUserData *>(user_data);
if (edge_inside_circle(data->mval_fl, data->radius, screen_co_a, screen_co_b)) {
BM_edge_select_set(data->vc->em->bm, eed, data->select);
data->is_changed = true;
}
}
static void mesh_circle_doSelectFace(void *user_data,
BMFace *efa,
const float screen_co[2],
int /*index*/)
{
CircleSelectUserData *data = static_cast<CircleSelectUserData *>(user_data);
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
BM_face_select_set(data->vc->em->bm, efa, data->select);
data->is_changed = true;
}
}
static bool mesh_circle_select(ViewContext *vc,
wmGenericUserData *wm_userdata,
eSelectOp sel_op,
const int mval[2],
float rad)
{
ToolSettings *ts = vc->scene->toolsettings;
CircleSelectUserData data;
vc->em = BKE_editmesh_from_object(vc->obedit);
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
if (vc->em->bm->totvertsel) {
EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT);
vc->em->bm->totvertsel = 0;
vc->em->bm->totedgesel = 0;
vc->em->bm->totfacesel = 0;
changed = true;
}
}
const bool select = (sel_op != SEL_OP_SUB);
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
const bool use_zbuf = !XRAY_FLAG_ENABLED(vc->v3d);
if (use_zbuf) {
if (wm_userdata->data == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, ts->selectmode);
}
}
EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
if (use_zbuf) {
if (esel->select_bitmap == nullptr) {
esel->select_bitmap = DRW_select_buffer_bitmap_from_circle(
vc->depsgraph, vc->region, vc->v3d, mval, int(rad + 1.0f), nullptr);
}
}
if (ts->selectmode & SCE_SELECT_VERTEX) {
if (use_zbuf) {
if (esel->select_bitmap != nullptr) {
changed |= edbm_backbuf_check_and_select_verts(
esel, vc->depsgraph, vc->obedit, vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
}
}
else {
mesh_foreachScreenVert(vc, mesh_circle_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
if (ts->selectmode & SCE_SELECT_EDGE) {
if (use_zbuf) {
if (esel->select_bitmap != nullptr) {
changed |= edbm_backbuf_check_and_select_edges(
esel, vc->depsgraph, vc->obedit, vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
}
}
else {
mesh_foreachScreenEdge_clip_bb_segment(
vc,
mesh_circle_doSelectEdge,
&data,
(V3D_PROJ_TEST_CLIP_NEAR | V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_CONTENT_DEFAULT));
}
}
if (ts->selectmode & SCE_SELECT_FACE) {
if (use_zbuf) {
if (esel->select_bitmap != nullptr) {
changed |= edbm_backbuf_check_and_select_faces(
esel, vc->depsgraph, vc->obedit, vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
}
}
else {
mesh_foreachScreenFace(vc, mesh_circle_doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
changed |= data.is_changed;
if (changed) {
BM_mesh_select_mode_flush_ex(
vc->em->bm, vc->em->selectmode, BM_SELECT_LEN_FLUSH_RECALC_NOTHING);
}
return changed;
}
static bool paint_facesel_circle_select(ViewContext *vc,
wmGenericUserData *wm_userdata,
const eSelectOp sel_op,
const int mval[2],
float rad)
{
BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
Object *ob = vc->obact;
Mesh *me = static_cast<Mesh *>(ob->data);
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
/* flush selection at the end */
changed |= paintface_deselect_all_visible(vc->C, ob, SEL_DESELECT, false);
}
if (wm_userdata->data == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_FACE);
}
{
EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
esel->select_bitmap = DRW_select_buffer_bitmap_from_circle(
vc->depsgraph, vc->region, vc->v3d, mval, int(rad + 1.0f), nullptr);
if (esel->select_bitmap != nullptr) {
changed |= edbm_backbuf_check_and_select_faces_obmode(me, esel, sel_op);
MEM_freeN(esel->select_bitmap);
esel->select_bitmap = nullptr;
}
}
if (changed) {
paintface_flush_flags(vc->C, ob, true, false);
}
return changed;
}
struct CircleSelectUserData_ForMeshVert {
CircleSelectUserData circle_data;
blender::MutableSpan<bool> select_vert;
};
static void paint_vertsel_circle_select_doSelectVert(void *user_data,
const float screen_co[2],
int index)
{
CircleSelectUserData_ForMeshVert *mesh_data = static_cast<CircleSelectUserData_ForMeshVert *>(
user_data);
CircleSelectUserData *data = &mesh_data->circle_data;
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
mesh_data->select_vert[index] = data->select;
data->is_changed = true;
}
}
static bool paint_vertsel_circle_select(ViewContext *vc,
wmGenericUserData *wm_userdata,
const eSelectOp sel_op,
const int mval[2],
float rad)
{
using namespace blender;
BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
const bool use_zbuf = !XRAY_ENABLED(vc->v3d);
Object *ob = vc->obact;
Mesh *me = static_cast<Mesh *>(ob->data);
// CircleSelectUserData data = {nullptr}; /* UNUSED. */
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
/* Flush selection at the end. */
changed |= paintvert_deselect_all_visible(ob, SEL_DESELECT, false);
}
const bool select = (sel_op != SEL_OP_SUB);
if (use_zbuf) {
if (wm_userdata->data == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_VERTEX);
}
}
if (use_zbuf) {
EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
esel->select_bitmap = DRW_select_buffer_bitmap_from_circle(
vc->depsgraph, vc->region, vc->v3d, mval, int(rad + 1.0f), nullptr);
if (esel->select_bitmap != nullptr) {
changed |= edbm_backbuf_check_and_select_verts_obmode(me, esel, sel_op);
MEM_freeN(esel->select_bitmap);
esel->select_bitmap = nullptr;
}
}
else {
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
".select_vert", ATTR_DOMAIN_POINT);
CircleSelectUserData_ForMeshVert data;
data.select_vert = select_vert.span;
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); /* for foreach's screen/vert projection */
view3d_userdata_circleselect_init(&data.circle_data, vc, select, mval, rad);
meshobject_foreachScreenVert(
vc, paint_vertsel_circle_select_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
changed |= data.circle_data.is_changed;
select_vert.finish();
}
if (changed) {
if (sel_op == SEL_OP_SUB) {
BKE_mesh_mselect_validate(me);
}
paintvert_flush_flags(ob);
paintvert_tag_select_update(vc->C, ob);
}
return changed;
}
static void nurbscurve_circle_doSelect(void *user_data,
Nurb * /*nu*/,
BPoint *bp,
BezTriple *bezt,
int beztindex,
bool /*handles_visible*/,
const float screen_co[2])
{
CircleSelectUserData *data = static_cast<CircleSelectUserData *>(user_data);
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
if (bp) {
SET_FLAG_FROM_TEST(bp->f1, data->select, data->select_flag);
}
else {
if (beztindex == 0) {
SET_FLAG_FROM_TEST(bezt->f1, data->select, data->select_flag);
}
else if (beztindex == 1) {
SET_FLAG_FROM_TEST(bezt->f2, data->select, data->select_flag);
}
else {
SET_FLAG_FROM_TEST(bezt->f3, data->select, data->select_flag);
}
}
data->is_changed = true;
}
}
static bool nurbscurve_circle_select(ViewContext *vc,
const eSelectOp sel_op,
const int mval[2],
float rad)
{
const bool select = (sel_op != SEL_OP_SUB);
const bool deselect_all = (sel_op == SEL_OP_SET);
CircleSelectUserData data;
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
Curve *curve = (Curve *)vc->obedit->data;
ListBase *nurbs = BKE_curve_editNurbs_get(curve);
/* For deselect all, items to be selected are tagged with temp flag. Clear that first. */
if (deselect_all) {
BKE_nurbList_flag_set(nurbs, BEZT_FLAG_TEMP_TAG, false);
data.select_flag = BEZT_FLAG_TEMP_TAG;
}
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
nurbs_foreachScreenVert(vc, nurbscurve_circle_doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
/* Deselect items that were not added to selection (indicated by temp flag). */
if (deselect_all) {
data.is_changed |= BKE_nurbList_flag_set_from_flag(nurbs, BEZT_FLAG_TEMP_TAG, SELECT);
}
BKE_curve_nurb_vert_active_validate(static_cast<Curve *>(vc->obedit->data));
return data.is_changed;
}
static void latticecurve_circle_doSelect(void *user_data, BPoint *bp, const float screen_co[2])
{
CircleSelectUserData *data = static_cast<CircleSelectUserData *>(user_data);
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT);
data->is_changed = true;
}
}
static bool lattice_circle_select(ViewContext *vc,
const eSelectOp sel_op,
const int mval[2],
float rad)
{
CircleSelectUserData data;
const bool select = (sel_op != SEL_OP_SUB);
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
data.is_changed |= ED_lattice_flags_set(vc->obedit, 0);
}
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
lattice_foreachScreenVert(vc, latticecurve_circle_doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
return data.is_changed;
}
/**
* \note logic is shared with the edit-bone case, see #armature_circle_doSelectJoint.
*/
static bool pchan_circle_doSelectJoint(void *user_data,
bPoseChannel *pchan,
const float screen_co[2])
{
CircleSelectUserData *data = static_cast<CircleSelectUserData *>(user_data);
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
if (data->select) {
pchan->bone->flag |= BONE_SELECTED;
}
else {
pchan->bone->flag &= ~BONE_SELECTED;
}
return true;
}
return false;
}
static void do_circle_select_pose__doSelectBone(void *user_data,
bPoseChannel *pchan,
const float screen_co_a[2],
const float screen_co_b[2])
{
CircleSelectUserData *data = static_cast<CircleSelectUserData *>(user_data);
bArmature *arm = static_cast<bArmature *>(data->vc->obact->data);
if (!PBONE_SELECTABLE(arm, pchan->bone)) {
return;
}
bool is_point_done = false;
int points_proj_tot = 0;
/* Project head location to screen-space. */
if (screen_co_a[0] != IS_CLIPPED) {
points_proj_tot++;
if (pchan_circle_doSelectJoint(data, pchan, screen_co_a)) {
is_point_done = true;
}
}
/* Project tail location to screen-space. */
if (screen_co_b[0] != IS_CLIPPED) {
points_proj_tot++;
if (pchan_circle_doSelectJoint(data, pchan, screen_co_b)) {
is_point_done = true;
}
}
/* check if the head and/or tail is in the circle
* - the call to check also does the selection already
*/
/* only if the endpoints didn't get selected, deal with the middle of the bone too
* It works nicer to only do this if the head or tail are not in the circle,
* otherwise there is no way to circle select joints alone */
if ((is_point_done == false) && (points_proj_tot == 2) &&
edge_inside_circle(data->mval_fl, data->radius, screen_co_a, screen_co_b))
{
if (data->select) {
pchan->bone->flag |= BONE_SELECTED;
}
else {
pchan->bone->flag &= ~BONE_SELECTED;
}
data->is_changed = true;
}
data->is_changed |= is_point_done;
}
static bool pose_circle_select(ViewContext *vc,
const eSelectOp sel_op,
const int mval[2],
float rad)
{
BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
CircleSelectUserData data;
const bool select = (sel_op != SEL_OP_SUB);
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
data.is_changed |= ED_pose_deselect_all(vc->obact, SEL_DESELECT, false);
}
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); /* for foreach's screen/vert projection */
/* Treat bones as clipped segments (no joints). */
pose_foreachScreenBone(vc,
do_circle_select_pose__doSelectBone,
&data,
V3D_PROJ_TEST_CLIP_DEFAULT | V3D_PROJ_TEST_CLIP_CONTENT_DEFAULT);
if (data.is_changed) {
ED_pose_bone_select_tag_update(vc->obact);
}
return data.is_changed;
}
/**
* \note logic is shared with the pose-bone case, see #pchan_circle_doSelectJoint.
*/
static bool armature_circle_doSelectJoint(void *user_data,
EditBone *ebone,
const float screen_co[2],
bool head)
{
CircleSelectUserData *data = static_cast<CircleSelectUserData *>(user_data);
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
if (head) {
if (data->select) {
ebone->flag |= BONE_ROOTSEL;
}
else {
ebone->flag &= ~BONE_ROOTSEL;
}
}
else {
if (data->select) {
ebone->flag |= BONE_TIPSEL;
}
else {
ebone->flag &= ~BONE_TIPSEL;
}
}
return true;
}
return false;
}
static void do_circle_select_armature__doSelectBone(void *user_data,
EditBone *ebone,
const float screen_co_a[2],
const float screen_co_b[2])
{
CircleSelectUserData *data = static_cast<CircleSelectUserData *>(user_data);
const bArmature *arm = static_cast<const bArmature *>(data->vc->obedit->data);
if (!(data->select ? EBONE_SELECTABLE(arm, ebone) : EBONE_VISIBLE(arm, ebone))) {
return;
}
/* When true, ignore in the next pass. */
ebone->temp.i = false;
bool is_point_done = false;
bool is_edge_done = false;
int points_proj_tot = 0;
/* Project head location to screen-space. */
if (screen_co_a[0] != IS_CLIPPED) {
points_proj_tot++;
if (armature_circle_doSelectJoint(data, ebone, screen_co_a, true)) {
is_point_done = true;
}
}
/* Project tail location to screen-space. */
if (screen_co_b[0] != IS_CLIPPED) {
points_proj_tot++;
if (armature_circle_doSelectJoint(data, ebone, screen_co_b, false)) {
is_point_done = true;
}
}
/* check if the head and/or tail is in the circle
* - the call to check also does the selection already
*/
/* only if the endpoints didn't get selected, deal with the middle of the bone too
* It works nicer to only do this if the head or tail are not in the circle,
* otherwise there is no way to circle select joints alone */
if ((is_point_done == false) && (points_proj_tot == 2) &&
edge_inside_circle(data->mval_fl, data->radius, screen_co_a, screen_co_b))
{
SET_FLAG_FROM_TEST(ebone->flag, data->select, BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
is_edge_done = true;
data->is_changed = true;
}
if (is_point_done || is_edge_done) {
ebone->temp.i = true;
}
data->is_changed |= is_point_done;
}
static void do_circle_select_armature__doSelectBone_clip_content(void *user_data,
EditBone *ebone,
const float screen_co_a[2],
const float screen_co_b[2])
{
CircleSelectUserData *data = static_cast<CircleSelectUserData *>(user_data);
bArmature *arm = static_cast<bArmature *>(data->vc->obedit->data);
if (!(data->select ? EBONE_SELECTABLE(arm, ebone) : EBONE_VISIBLE(arm, ebone))) {
return;
}
/* Set in the first pass, needed so circle select prioritizes joints. */
if (ebone->temp.i != 0) {
return;
}
if (edge_inside_circle(data->mval_fl, data->radius, screen_co_a, screen_co_b)) {
SET_FLAG_FROM_TEST(ebone->flag, data->select, BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
data->is_changed = true;
}
}
static bool armature_circle_select(ViewContext *vc,
const eSelectOp sel_op,
const int mval[2],
float rad)
{
CircleSelectUserData data;
bArmature *arm = static_cast<bArmature *>(vc->obedit->data);
const bool select = (sel_op != SEL_OP_SUB);
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
data.is_changed |= ED_armature_edit_deselect_all_visible(vc->obedit);
}
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
/* Operate on fully visible (non-clipped) points. */
armature_foreachScreenBone(
vc, do_circle_select_armature__doSelectBone, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
/* Operate on bones as segments clipped to the viewport bounds
* (needed to handle bones with both points outside the view).
* A separate pass is needed since clipped coordinates can't be used for selecting joints. */
armature_foreachScreenBone(vc,
do_circle_select_armature__doSelectBone_clip_content,
&data,
V3D_PROJ_TEST_CLIP_DEFAULT | V3D_PROJ_TEST_CLIP_CONTENT_DEFAULT);
if (data.is_changed) {
ED_armature_edit_sync_selection(arm->edbo);
ED_armature_edit_validate_active(arm);
WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, vc->obedit);
}
return data.is_changed;
}
static void do_circle_select_mball__doSelectElem(void *user_data,
MetaElem *ml,
const float screen_co[2])
{
CircleSelectUserData *data = static_cast<CircleSelectUserData *>(user_data);
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
if (data->select) {
ml->flag |= SELECT;
}
else {
ml->flag &= ~SELECT;
}
data->is_changed = true;
}
}
static bool mball_circle_select(ViewContext *vc,
const eSelectOp sel_op,
const int mval[2],
float rad)
{
CircleSelectUserData data;
const bool select = (sel_op != SEL_OP_SUB);
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
data.is_changed |= BKE_mball_deselect_all(static_cast<MetaBall *>(vc->obedit->data));
}
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
mball_foreachScreenElem(
vc, do_circle_select_mball__doSelectElem, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
return data.is_changed;
}
static bool grease_pencil_circle_select(ViewContext *vc,
const eSelectOp sel_op,
const int mval[2],
const float rad)
{
using namespace blender;
const Object *ob_eval = DEG_get_evaluated_object(vc->depsgraph,
const_cast<Object *>(vc->obedit));
GreasePencil &grease_pencil = *static_cast<GreasePencil *>(vc->obedit->data);
/* Get selection domain from tool settings. */
const eAttrDomain selection_domain = ED_grease_pencil_selection_domain_get(vc->C);
bool changed = false;
grease_pencil.foreach_editable_drawing(
vc->scene->r.cfra, [&](int drawing_index, blender::bke::greasepencil::Drawing &drawing) {
bke::crazyspace::GeometryDeformation deformation =
bke::crazyspace::get_evaluated_grease_pencil_drawing_deformation(
ob_eval, *vc->obedit, drawing_index);
changed = ed::curves::select_circle(*vc,
drawing.strokes_for_write(),
deformation.positions,
selection_domain,
int2(mval),
rad,
sel_op);
});
if (changed) {
/* Use #ID_RECALC_GEOMETRY instead of #ID_RECALC_SELECT because it is handled as a
* generic attribute for now. */
DEG_id_tag_update(static_cast<ID *>(vc->obedit->data), ID_RECALC_GEOMETRY);
WM_event_add_notifier(vc->C, NC_GEOM | ND_DATA, vc->obedit->data);
}
return changed;
}
/**
* Callbacks for circle selection in Editmode
*/
static bool obedit_circle_select(bContext *C,
ViewContext *vc,
wmGenericUserData *wm_userdata,
const eSelectOp sel_op,
const int mval[2],
float rad)
{
using namespace blender;
bool changed = false;
BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
switch (vc->obedit->type) {
case OB_MESH:
changed = mesh_circle_select(vc, wm_userdata, sel_op, mval, rad);
break;
case OB_CURVES_LEGACY:
case OB_SURF:
changed = nurbscurve_circle_select(vc, sel_op, mval, rad);
break;
case OB_LATTICE:
changed = lattice_circle_select(vc, sel_op, mval, rad);
break;
case OB_ARMATURE:
changed = armature_circle_select(vc, sel_op, mval, rad);
if (changed) {
ED_outliner_select_sync_from_edit_bone_tag(C);
}
break;
case OB_MBALL:
changed = mball_circle_select(vc, sel_op, mval, rad);
break;
case OB_CURVES: {
Curves &curves_id = *static_cast<Curves *>(vc->obedit->data);
bke::CurvesGeometry &curves = curves_id.geometry.wrap();
bke::crazyspace::GeometryDeformation deformation =
bke::crazyspace::get_evaluated_curves_deformation(*vc->depsgraph, *vc->obedit);
changed = ed::curves::select_circle(*vc,
curves,
deformation.positions,
eAttrDomain(curves_id.selection_domain),
mval,
rad,
sel_op);
if (changed) {
/* Use #ID_RECALC_GEOMETRY instead of #ID_RECALC_SELECT because it is handled as a
* generic attribute for now. */
DEG_id_tag_update(static_cast<ID *>(vc->obedit->data), ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, vc->obedit->data);
}
break;
}
case OB_GREASE_PENCIL:
changed = grease_pencil_circle_select(vc, sel_op, mval, rad);
break;
default:
BLI_assert(0);
break;
}
if (changed) {
DEG_id_tag_update(static_cast<ID *>(vc->obact->data), ID_RECALC_SELECT);
WM_main_add_notifier(NC_GEOM | ND_SELECT, vc->obact->data);
}
return changed;
}
static bool object_circle_select(ViewContext *vc,
const eSelectOp sel_op,
const int mval[2],
float rad)
{
BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
Scene *scene = vc->scene;
ViewLayer *view_layer = vc->view_layer;
View3D *v3d = vc->v3d;
const float radius_squared = rad * rad;
const float mval_fl[2] = {float(mval[0]), float(mval[1])};
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
changed |= object_deselect_all_visible(vc->scene, vc->view_layer, vc->v3d);
}
const bool select = (sel_op != SEL_OP_SUB);
const int select_flag = select ? BASE_SELECTED : 0;
BKE_view_layer_synced_ensure(scene, view_layer);
LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_get(view_layer)) {
if (BASE_SELECTABLE(v3d, base) && ((base->flag & BASE_SELECTED) != select_flag)) {
float screen_co[2];
if (ED_view3d_project_float_global(vc->region,
base->object->object_to_world[3],
screen_co,
V3D_PROJ_TEST_CLIP_DEFAULT) == V3D_PROJ_RET_OK)
{
if (len_squared_v2v2(mval_fl, screen_co) <= radius_squared) {
ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT);
changed = true;
}
}
}
}
return changed;
}
/* not a real operator, only for circle test */
static void view3d_circle_select_recalc(void *user_data)
{
bContext *C = static_cast<bContext *>(user_data);
Object *obedit_active = CTX_data_edit_object(C);
if (obedit_active) {
switch (obedit_active->type) {
case OB_MESH: {
ViewContext vc;
em_setup_viewcontext(C, &vc);
FOREACH_OBJECT_IN_MODE_BEGIN (
vc.scene, vc.view_layer, vc.v3d, vc.obact->type, vc.obact->mode, ob_iter)
{
ED_view3d_viewcontext_init_object(&vc, ob_iter);
BM_mesh_select_mode_flush_ex(
vc.em->bm, vc.em->selectmode, BM_SELECT_LEN_FLUSH_RECALC_ALL);
}
FOREACH_OBJECT_IN_MODE_END;
break;
}
default: {
/* TODO: investigate if this is needed for other object types. */
CTX_data_ensure_evaluated_depsgraph(C);
break;
}
}
}
}
static int view3d_circle_select_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
int result = WM_gesture_circle_modal(C, op, event);
if (result & OPERATOR_FINISHED) {
view3d_circle_select_recalc(C);
}
return result;
}
static void view3d_circle_select_cancel(bContext *C, wmOperator *op)
{
WM_gesture_circle_cancel(C, op);
view3d_circle_select_recalc(C);
}
static int view3d_circle_select_exec(bContext *C, wmOperator *op)
{
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewContext vc;
const int radius = RNA_int_get(op->ptr, "radius");
const int mval[2] = {RNA_int_get(op->ptr, "x"), RNA_int_get(op->ptr, "y")};
/* Allow each selection type to allocate their own data that's used between executions. */
wmGesture *gesture = static_cast<wmGesture *>(op->customdata); /* nullptr when non-modal. */
wmGenericUserData wm_userdata_buf = {nullptr, nullptr, false};
wmGenericUserData *wm_userdata = gesture ? &gesture->user_data : &wm_userdata_buf;
const eSelectOp sel_op = ED_select_op_modal(
static_cast<eSelectOp>(RNA_enum_get(op->ptr, "mode")), WM_gesture_is_modal_first(gesture));
ED_view3d_viewcontext_init(C, &vc, depsgraph);
Object *obact = vc.obact;
Object *obedit = vc.obedit;
if (obedit || BKE_paint_select_elem_test(obact) || (obact && (obact->mode & OB_MODE_POSE))) {
view3d_operator_needs_opengl(C);
if (obedit == nullptr) {
BKE_object_update_select_id(CTX_data_main(C));
}
FOREACH_OBJECT_IN_MODE_BEGIN (
vc.scene, vc.view_layer, vc.v3d, obact->type, obact->mode, ob_iter) {
ED_view3d_viewcontext_init_object(&vc, ob_iter);
obact = vc.obact;
obedit = vc.obedit;
if (obedit) {
obedit_circle_select(C, &vc, wm_userdata, sel_op, mval, float(radius));
}
else if (BKE_paint_select_face_test(obact)) {
paint_facesel_circle_select(&vc, wm_userdata, sel_op, mval, float(radius));
}
else if (BKE_paint_select_vert_test(obact)) {
paint_vertsel_circle_select(&vc, wm_userdata, sel_op, mval, float(radius));
}
else if (obact->mode & OB_MODE_POSE) {
pose_circle_select(&vc, sel_op, mval, float(radius));
ED_outliner_select_sync_from_pose_bone_tag(C);
}
else {
BLI_assert(0);
}
}
FOREACH_OBJECT_IN_MODE_END;
}
else if (obact && (obact->mode & OB_MODE_PARTICLE_EDIT)) {
if (PE_circle_select(C, wm_userdata, sel_op, mval, float(radius))) {
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
else if (obact && obact->mode & OB_MODE_SCULPT) {
return OPERATOR_CANCELLED;
}
else {
if (object_circle_select(&vc, sel_op, mval, float(radius))) {
DEG_id_tag_update(&vc.scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc.scene);
ED_outliner_select_sync_from_object_tag(C);
}
}
/* Otherwise this is freed by the gesture. */
if (wm_userdata == &wm_userdata_buf) {
WM_generic_user_data_free(wm_userdata);
}
else {
EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
if (esel && esel->select_bitmap) {
MEM_freeN(esel->select_bitmap);
esel->select_bitmap = nullptr;
}
}
return OPERATOR_FINISHED;
}
void VIEW3D_OT_select_circle(wmOperatorType *ot)
{
ot->name = "Circle Select";
ot->description = "Select items using circle selection";
ot->idname = "VIEW3D_OT_select_circle";
ot->invoke = WM_gesture_circle_invoke;
ot->modal = view3d_circle_select_modal;
ot->exec = view3d_circle_select_exec;
ot->poll = view3d_selectable_data;
ot->cancel = view3d_circle_select_cancel;
ot->get_name = ED_select_circle_get_name;
/* flags */
ot->flag = OPTYPE_UNDO;
/* properties */
WM_operator_properties_gesture_circle(ot);
WM_operator_properties_select_operation_simple(ot);
}
/** \} */