Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
330 lines
7.9 KiB
C++
330 lines
7.9 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to define a Sweep Line
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*/
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#include <list>
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#include <vector>
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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namespace Freestyle {
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/** Class to define the intersection between two segments. */
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template<class Edge> class Intersection {
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public:
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template<class EdgeClass> Intersection(EdgeClass *eA, real ta, EdgeClass *eB, real tb)
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{
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EdgeA = eA;
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EdgeB = eB;
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tA = ta;
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tB = tb;
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userdata = 0;
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}
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Intersection(const Intersection &iBrother)
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{
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EdgeA = iBrother.EdgeA;
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EdgeB = iBrother.EdgeB;
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tA = iBrother.tA;
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tB = iBrother.tB;
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userdata = 0;
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}
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/** returns the parameter giving the intersection, for the edge iEdge */
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real getParameter(Edge *iEdge)
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{
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if (iEdge == EdgeA) {
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return tA;
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}
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if (iEdge == EdgeB) {
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return tB;
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}
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return 0;
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}
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public:
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void *userdata; // FIXME
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Edge *EdgeA; // first segment
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Edge *EdgeB; // second segment
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real tA; // parameter defining the intersection point with respect to the segment EdgeA.
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real tB; // parameter defining the intersection point with respect to the segment EdgeB.
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Intersection")
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#endif
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};
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#ifdef _MSC_VER
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# pragma warning(push)
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# pragma warning(disable : 4521) // disable warning C4521: multiple copy constructors specified
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#endif
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template<class T, class Point> class Segment {
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public:
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Segment() {}
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Segment(T &s, const Point &iA, const Point &iB)
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{
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_edge = s;
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if (iA < iB) {
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A = iA;
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B = iB;
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_order = true;
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}
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else {
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A = iB;
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B = iA;
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_order = false;
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}
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}
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Segment(Segment<T, Point> &iBrother)
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{
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_edge = iBrother.edge();
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A = iBrother.A;
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B = iBrother.B;
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_Intersections = iBrother._Intersections;
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_order = iBrother._order;
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}
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Segment(const Segment<T, Point> &iBrother)
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{
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_edge = iBrother._edge;
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A = iBrother.A;
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B = iBrother.B;
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_Intersections = iBrother._Intersections;
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_order = iBrother._order;
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}
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~Segment()
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{
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_Intersections.clear();
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}
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inline Point operator[](const ushort &i) const
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{
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return (i % 2 == 0) ? A : B;
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}
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inline bool operator==(const Segment<T, Point> &iBrother)
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{
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if (_edge == iBrother._edge) {
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return true;
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}
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return false;
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}
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/* Adds an intersection for this segment */
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inline void AddIntersection(Intersection<Segment<T, Point>> *i)
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{
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_Intersections.push_back(i);
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}
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/** Checks for a common vertex with another edge */
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inline bool CommonVertex(const Segment<T, Point> &S, Point &CP)
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{
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if ((A == S[0]) || (A == S[1])) {
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CP = A;
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return true;
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}
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if ((B == S[0]) || (B == S[1])) {
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CP = B;
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return true;
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}
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return false;
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}
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inline vector<Intersection<Segment<T, Point>> *> &intersections()
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{
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return _Intersections;
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}
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inline bool order()
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{
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return _order;
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}
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inline T &edge()
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{
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return _edge;
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}
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private:
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T _edge;
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Point A;
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Point B;
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std::vector<Intersection<Segment<T, Point>> *>
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_Intersections; // list of intersections parameters
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bool _order; // true if A and B are in the same order than _edge.A and _edge.B. false otherwise.
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Segment")
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#endif
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};
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#ifdef _MSC_VER
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# pragma warning(pop)
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#endif
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/** defines a binary function that can be overload by the user to specify at each condition the
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* intersection between 2 edges must be computed
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*/
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template<class T1, class T2> struct binary_rule {
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binary_rule() {}
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template<class T3, class T4> binary_rule(const binary_rule<T3, T4> & /*brother*/) {}
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virtual ~binary_rule() {}
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virtual bool operator()(T1 &, T2 &)
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{
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return true;
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}
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};
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template<class T, class Point> class SweepLine {
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public:
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SweepLine() {}
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~SweepLine()
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{
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for (typename vector<Intersection<Segment<T, Point>> *>::iterator i = _Intersections.begin(),
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iend = _Intersections.end();
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i != iend;
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i++)
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{
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delete (*i);
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}
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}
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inline void process(Point &p,
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vector<Segment<T, Point> *> &segments,
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#if 0
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binary_rule<Segment<T, Point>, Segment<T, Point>> &binrule =
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binary_rule<Segment<T, Point>, Segment<T, Point>>(),
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#else
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binary_rule<Segment<T, Point>, Segment<T, Point>> &binrule,
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#endif
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real epsilon = M_EPSILON)
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{
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// first we remove the segments that need to be removed and then we add the segments to add
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vector<Segment<T, Point> *> toadd;
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typename vector<Segment<T, Point> *>::iterator s, send;
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for (s = segments.begin(), send = segments.end(); s != send; s++) {
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if (p == (*(*s))[0]) {
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toadd.push_back((*s));
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}
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else {
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remove((*s));
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}
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}
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for (s = toadd.begin(), send = toadd.end(); s != send; s++) {
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add((*s), binrule, epsilon);
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}
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}
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inline void add(Segment<T, Point> *S,
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#if 0
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binary_rule<Segment<T, Point>, Segment<T, Point>> &binrule =
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binary_rule<Segment<T, Point>, Segment<T, Point>>(),
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#else
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binary_rule<Segment<T, Point>, Segment<T, Point>> &binrule,
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#endif
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real epsilon)
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{
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real t, u;
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Point CP;
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Vec2r v0, v1, v2, v3;
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if (true == S->order()) {
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v0[0] = ((*S)[0])[0];
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v0[1] = ((*S)[0])[1];
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v1[0] = ((*S)[1])[0];
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v1[1] = ((*S)[1])[1];
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}
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else {
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v1[0] = ((*S)[0])[0];
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v1[1] = ((*S)[0])[1];
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v0[0] = ((*S)[1])[0];
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v0[1] = ((*S)[1])[1];
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}
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for (typename std::list<Segment<T, Point> *>::iterator s = _set.begin(), send = _set.end();
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s != send;
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s++)
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{
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Segment<T, Point> *currentS = (*s);
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if (true != binrule(*S, *currentS)) {
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continue;
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}
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if (true == currentS->order()) {
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v2[0] = ((*currentS)[0])[0];
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v2[1] = ((*currentS)[0])[1];
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v3[0] = ((*currentS)[1])[0];
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v3[1] = ((*currentS)[1])[1];
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}
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else {
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v3[0] = ((*currentS)[0])[0];
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v3[1] = ((*currentS)[0])[1];
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v2[0] = ((*currentS)[1])[0];
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v2[1] = ((*currentS)[1])[1];
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}
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if (S->CommonVertex(*currentS, CP)) {
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continue; // the two edges have a common vertex->no need to check
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}
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if (GeomUtils::intersect2dSeg2dSegParametric(v0, v1, v2, v3, t, u, epsilon) ==
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GeomUtils::DO_INTERSECT)
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{
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// create the intersection
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Intersection<Segment<T, Point>> *inter = new Intersection<Segment<T, Point>>(
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S, t, currentS, u);
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// add it to the intersections list
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_Intersections.push_back(inter);
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// add this intersection to the first edge intersections list
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S->AddIntersection(inter);
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// add this intersection to the second edge intersections list
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currentS->AddIntersection(inter);
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}
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}
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// add the added segment to the list of active segments
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_set.push_back(S);
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}
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inline void remove(Segment<T, Point> *s)
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{
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if (s->intersections().size() > 0) {
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_IntersectedEdges.push_back(s);
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}
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_set.remove(s);
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}
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vector<Segment<T, Point> *> &intersectedEdges()
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{
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return _IntersectedEdges;
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}
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vector<Intersection<Segment<T, Point>> *> &intersections()
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{
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return _Intersections;
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}
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private:
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std::list<Segment<T, Point> *>
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_set; // set of active edges for a given position of the sweep line
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std::vector<Segment<T, Point> *> _IntersectedEdges; // the list of intersected edges
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std::vector<Intersection<Segment<T, Point>> *> _Intersections; // the list of all intersections.
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:SweepLine")
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#endif
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};
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} /* namespace Freestyle */
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