Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
99 lines
1.7 KiB
C++
99 lines
1.7 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Abstract class for scene graph nodes. Inherits from BaseObject which defines the addRef
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* release mechanism.
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*/
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#include "SceneVisitor.h"
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#include "../system/BaseObject.h"
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#include "../system/FreestyleConfig.h"
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#include "../system/Precision.h"
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#include "../geometry/BBox.h"
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#include "../geometry/Geom.h"
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using namespace std;
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namespace Freestyle {
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using namespace Geometry;
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class Node : public BaseObject {
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public:
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inline Node() : BaseObject() {}
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inline Node(const Node &iBrother) : BaseObject()
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{
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_BBox = iBrother.bbox();
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}
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virtual ~Node() {}
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/** Accept the corresponding visitor
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* Each inherited node must overload this method
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*/
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virtual void accept(SceneVisitor &v)
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{
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v.visitNode(*this);
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}
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/** bounding box management */
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/** Returns the node bounding box
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* If no bounding box exists, an empty bbox is returned
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*/
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virtual const BBox<Vec3r> &bbox() const
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{
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return _BBox;
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}
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/** Sets the Node bounding box */
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virtual void setBBox(const BBox<Vec3r> &iBox)
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{
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_BBox = iBox;
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}
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/** Makes the union of _BBox and iBox */
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virtual void AddBBox(const BBox<Vec3r> &iBox)
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{
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if (iBox.empty()) {
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return;
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}
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if (_BBox.empty()) {
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_BBox = iBox;
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}
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else {
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_BBox += iBox;
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}
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}
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/** Updates the BBox */
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virtual const BBox<Vec3r> &UpdateBBox()
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{
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return _BBox;
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}
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/** Clears the bounding box */
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virtual void clearBBox()
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{
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_BBox.clear();
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}
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protected:
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private:
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BBox<Vec3r> _BBox;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Node")
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#endif
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};
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} /* namespace Freestyle */
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