Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
87 lines
1.9 KiB
C++
87 lines
1.9 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to visit (without doing anything) a scene graph structure
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*/
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#include "../system/FreestyleConfig.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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namespace Freestyle {
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#define VISIT_COMPLETE_DEF(type) \
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virtual void visit##type(type &) {} \
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virtual void visit##type##Before(type &) {} \
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virtual void visit##type##After(type &) {}
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#define VISIT_DECL(type) virtual void visit##type(type &)
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#define VISIT_COMPLETE_DECL(type) \
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virtual void visit##type##Before(type &); \
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virtual void visit##type(type &); \
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virtual void visit##type##After(type &)
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class Node;
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class NodeShape;
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class NodeGroup;
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class NodeLight;
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class NodeCamera;
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class NodeDrawingStyle;
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class NodeTransform;
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class NodeViewLayer;
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class Rep;
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class LineRep;
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class OrientedLineRep;
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class TriangleRep;
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class VertexRep;
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class IndexedFaceSet;
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class DrawingStyle;
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class FrsMaterial;
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class SceneVisitor {
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public:
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SceneVisitor() {}
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virtual ~SceneVisitor() {}
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virtual void beginScene() {}
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virtual void endScene() {}
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//
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// visitClass methods
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//
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//////////////////////////////////////////////
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VISIT_COMPLETE_DEF(Node)
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VISIT_COMPLETE_DEF(NodeShape)
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VISIT_COMPLETE_DEF(NodeGroup)
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VISIT_COMPLETE_DEF(NodeLight)
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VISIT_COMPLETE_DEF(NodeCamera)
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VISIT_COMPLETE_DEF(NodeDrawingStyle)
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VISIT_COMPLETE_DEF(NodeTransform)
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VISIT_COMPLETE_DEF(NodeViewLayer)
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VISIT_COMPLETE_DEF(Rep)
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VISIT_COMPLETE_DEF(LineRep)
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VISIT_COMPLETE_DEF(OrientedLineRep)
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VISIT_COMPLETE_DEF(TriangleRep)
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VISIT_COMPLETE_DEF(VertexRep)
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VISIT_COMPLETE_DEF(IndexedFaceSet)
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VISIT_COMPLETE_DEF(DrawingStyle)
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VISIT_COMPLETE_DEF(FrsMaterial)
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:SceneVisitor")
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#endif
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};
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} /* namespace Freestyle */
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