Files
test/source/blender/freestyle/intern/scene_graph/SceneVisitor.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

87 lines
1.9 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to visit (without doing anything) a scene graph structure
*/
#include "../system/FreestyleConfig.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace Freestyle {
#define VISIT_COMPLETE_DEF(type) \
virtual void visit##type(type &) {} \
virtual void visit##type##Before(type &) {} \
virtual void visit##type##After(type &) {}
#define VISIT_DECL(type) virtual void visit##type(type &)
#define VISIT_COMPLETE_DECL(type) \
virtual void visit##type##Before(type &); \
virtual void visit##type(type &); \
virtual void visit##type##After(type &)
class Node;
class NodeShape;
class NodeGroup;
class NodeLight;
class NodeCamera;
class NodeDrawingStyle;
class NodeTransform;
class NodeViewLayer;
class Rep;
class LineRep;
class OrientedLineRep;
class TriangleRep;
class VertexRep;
class IndexedFaceSet;
class DrawingStyle;
class FrsMaterial;
class SceneVisitor {
public:
SceneVisitor() {}
virtual ~SceneVisitor() {}
virtual void beginScene() {}
virtual void endScene() {}
//
// visitClass methods
//
//////////////////////////////////////////////
VISIT_COMPLETE_DEF(Node)
VISIT_COMPLETE_DEF(NodeShape)
VISIT_COMPLETE_DEF(NodeGroup)
VISIT_COMPLETE_DEF(NodeLight)
VISIT_COMPLETE_DEF(NodeCamera)
VISIT_COMPLETE_DEF(NodeDrawingStyle)
VISIT_COMPLETE_DEF(NodeTransform)
VISIT_COMPLETE_DEF(NodeViewLayer)
VISIT_COMPLETE_DEF(Rep)
VISIT_COMPLETE_DEF(LineRep)
VISIT_COMPLETE_DEF(OrientedLineRep)
VISIT_COMPLETE_DEF(TriangleRep)
VISIT_COMPLETE_DEF(VertexRep)
VISIT_COMPLETE_DEF(IndexedFaceSet)
VISIT_COMPLETE_DEF(DrawingStyle)
VISIT_COMPLETE_DEF(FrsMaterial)
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:SceneVisitor")
#endif
};
} /* namespace Freestyle */