Files
test/source/blender/freestyle/intern/scene_graph/VertexRep.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

117 lines
1.8 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to define the representation of a vertex for displaying purpose.
*/
#include "Rep.h"
namespace Freestyle {
class VertexRep : public Rep {
public:
inline VertexRep() : Rep()
{
_vid = 0;
_PointSize = 0.0f;
}
inline VertexRep(real x, real y, real z, int id = 0) : Rep()
{
_coordinates[0] = x;
_coordinates[1] = y;
_coordinates[2] = z;
_vid = id;
_PointSize = 0.0f;
}
inline ~VertexRep() {}
/** Accept the corresponding visitor */
virtual void accept(SceneVisitor &v)
{
Rep::accept(v);
v.visitVertexRep(*this);
}
/** Computes the rep bounding box. */
virtual void ComputeBBox();
/** accessors */
inline const int vid() const
{
return _vid;
}
inline const real *coordinates() const
{
return _coordinates;
}
inline real x() const
{
return _coordinates[0];
}
inline real y() const
{
return _coordinates[1];
}
inline real z() const
{
return _coordinates[2];
}
inline float pointSize() const
{
return _PointSize;
}
/** modifiers */
inline void setVid(int id)
{
_vid = id;
}
inline void setX(real x)
{
_coordinates[0] = x;
}
inline void setY(real y)
{
_coordinates[1] = y;
}
inline void setZ(real z)
{
_coordinates[2] = z;
}
inline void setCoordinates(real x, real y, real z)
{
_coordinates[0] = x;
_coordinates[1] = y;
_coordinates[2] = z;
}
inline void setPointSize(float iPointSize)
{
_PointSize = iPointSize;
}
private:
int _vid; // vertex id
real _coordinates[3];
float _PointSize;
};
} /* namespace Freestyle */