Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
117 lines
1.8 KiB
C++
117 lines
1.8 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to define the representation of a vertex for displaying purpose.
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*/
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#include "Rep.h"
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namespace Freestyle {
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class VertexRep : public Rep {
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public:
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inline VertexRep() : Rep()
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{
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_vid = 0;
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_PointSize = 0.0f;
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}
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inline VertexRep(real x, real y, real z, int id = 0) : Rep()
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{
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_coordinates[0] = x;
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_coordinates[1] = y;
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_coordinates[2] = z;
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_vid = id;
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_PointSize = 0.0f;
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}
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inline ~VertexRep() {}
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/** Accept the corresponding visitor */
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virtual void accept(SceneVisitor &v)
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{
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Rep::accept(v);
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v.visitVertexRep(*this);
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}
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/** Computes the rep bounding box. */
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virtual void ComputeBBox();
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/** accessors */
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inline const int vid() const
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{
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return _vid;
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}
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inline const real *coordinates() const
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{
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return _coordinates;
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}
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inline real x() const
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{
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return _coordinates[0];
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}
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inline real y() const
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{
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return _coordinates[1];
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}
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inline real z() const
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{
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return _coordinates[2];
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}
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inline float pointSize() const
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{
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return _PointSize;
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}
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/** modifiers */
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inline void setVid(int id)
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{
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_vid = id;
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}
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inline void setX(real x)
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{
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_coordinates[0] = x;
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}
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inline void setY(real y)
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{
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_coordinates[1] = y;
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}
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inline void setZ(real z)
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{
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_coordinates[2] = z;
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}
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inline void setCoordinates(real x, real y, real z)
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{
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_coordinates[0] = x;
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_coordinates[1] = y;
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_coordinates[2] = z;
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}
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inline void setPointSize(float iPointSize)
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{
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_PointSize = iPointSize;
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}
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private:
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int _vid; // vertex id
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real _coordinates[3];
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float _PointSize;
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};
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} /* namespace Freestyle */
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