Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
49 lines
1018 B
C++
49 lines
1018 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class defining an information map using a QImage
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*/
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#include <qimage.h>
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#include "InformationMap.h"
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namespace Freestyle {
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class QInformationMap : public InformationMap {
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private:
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QImage _map; // the image or a piece of image
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public:
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QInformationMap();
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QInformationMap(const QImage &);
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QInformationMap(const QInformationMap &);
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QInformationMap &operator=(const QInformationMap &);
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// float getSmoothedPixel(int x, int y, float sigma = 0.2f);1
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virtual float getMean(int x, int y);
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virtual void retrieveMeanAndVariance(int x, int y, float &oMean, float &oVariance);
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inline const QImage &map() const
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{
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return _map;
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}
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inline void setMap(const QImage &iMap, float iw, float ih)
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{
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_map = iMap.copy();
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_w = iw;
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_h = ih;
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}
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protected:
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virtual float computeGaussian(int x, int y);
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};
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} /* namespace Freestyle */
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