Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
151 lines
4.7 KiB
C++
151 lines
4.7 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to define a cell grid surrounding the projected image of a scene
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*/
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#include <algorithm>
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#include <memory>
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#include <stdexcept>
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#include "AutoPtrHelper.h"
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#include "OccluderSource.h"
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#include "../geometry/BBox.h"
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#include "BKE_global.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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namespace Freestyle {
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class GridDensityProvider {
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// Disallow copying and assignment
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GridDensityProvider(const GridDensityProvider &other);
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GridDensityProvider &operator=(const GridDensityProvider &other);
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public:
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GridDensityProvider(OccluderSource &source) : source(source) {}
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virtual ~GridDensityProvider(){};
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float cellSize()
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{
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return _cellSize;
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}
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uint cellsX()
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{
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return _cellsX;
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}
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uint cellsY()
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{
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return _cellsY;
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}
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float cellOrigin(int index)
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{
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if (index < 2) {
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return _cellOrigin[index];
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}
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else {
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throw new out_of_range("GridDensityProvider::cellOrigin can take only indexes of 0 or 1.");
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}
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}
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static void calculateOptimalProscenium(OccluderSource &source, real proscenium[4])
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{
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source.begin();
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if (source.isValid()) {
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const Vec3r &initialPoint = source.getGridSpacePolygon().getVertices()[0];
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proscenium[0] = proscenium[1] = initialPoint[0];
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proscenium[2] = proscenium[3] = initialPoint[1];
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while (source.isValid()) {
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GridHelpers::expandProscenium(proscenium, source.getGridSpacePolygon());
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source.next();
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}
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}
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Proscenium: (" << proscenium[0] << ", " << proscenium[1] << ", " << proscenium[2]
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<< ", " << proscenium[3] << ")" << endl;
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}
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}
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static void calculateQuickProscenium(const GridHelpers::Transform &transform,
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const BBox<Vec3r> &bbox,
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real proscenium[4])
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{
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// Transform the coordinates of the 8 corners of the 3D bounding box
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real xm = bbox.getMin()[0], xM = bbox.getMax()[0];
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real ym = bbox.getMin()[1], yM = bbox.getMax()[1];
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real zm = bbox.getMin()[2], zM = bbox.getMax()[2];
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Vec3r p1 = transform(Vec3r(xm, ym, zm));
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Vec3r p2 = transform(Vec3r(xm, ym, zM));
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Vec3r p3 = transform(Vec3r(xm, yM, zm));
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Vec3r p4 = transform(Vec3r(xm, yM, zM));
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Vec3r p5 = transform(Vec3r(xM, ym, zm));
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Vec3r p6 = transform(Vec3r(xM, ym, zM));
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Vec3r p7 = transform(Vec3r(xM, yM, zm));
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Vec3r p8 = transform(Vec3r(xM, yM, zM));
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// Determine the proscenium face according to the min and max values of the transformed x and y
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// coordinates
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proscenium[0] = std::min(std::min(std::min(p1.x(), p2.x()), std::min(p3.x(), p4.x())),
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std::min(std::min(p5.x(), p6.x()), std::min(p7.x(), p8.x())));
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proscenium[1] = std::max(std::max(std::max(p1.x(), p2.x()), std::max(p3.x(), p4.x())),
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std::max(std::max(p5.x(), p6.x()), std::max(p7.x(), p8.x())));
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proscenium[2] = std::min(std::min(std::min(p1.y(), p2.y()), std::min(p3.y(), p4.y())),
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std::min(std::min(p5.y(), p6.y()), std::min(p7.y(), p8.y())));
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proscenium[3] = std::max(std::max(std::max(p1.y(), p2.y()), std::max(p3.y(), p4.y())),
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std::max(std::max(p5.y(), p6.y()), std::max(p7.y(), p8.y())));
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Proscenium: " << proscenium[0] << ", " << proscenium[1] << ", " << proscenium[2]
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<< ", " << proscenium[3] << endl;
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}
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}
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protected:
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OccluderSource &source;
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uint _cellsX, _cellsY;
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float _cellSize;
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float _cellOrigin[2];
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:GridDensityProvider")
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#endif
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};
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class GridDensityProviderFactory {
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// Disallow copying and assignment
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GridDensityProviderFactory(const GridDensityProviderFactory &other);
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GridDensityProviderFactory &operator=(const GridDensityProviderFactory &other);
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public:
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GridDensityProviderFactory() {}
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virtual AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source,
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const real proscenium[4]) = 0;
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virtual AutoPtr<GridDensityProvider> newGridDensityProvider(
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OccluderSource &source,
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const BBox<Vec3r> &bbox,
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const GridHelpers::Transform &transform) = 0;
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virtual AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source) = 0;
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virtual ~GridDensityProviderFactory() {}
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:GridDensityProviderFactory")
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#endif
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};
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} /* namespace Freestyle */
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