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test/source/blender/freestyle/intern/view_map/Interface0D.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

327 lines
7.3 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Interface to 0D elements.
*/
#include <iostream>
#include <string>
#include "../geometry/Geom.h"
#include "../system/Id.h"
#include "../system/Iterator.h"
#include "../system/Precision.h"
#include "../winged_edge/Nature.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
using namespace std;
namespace Freestyle {
//
// Interface0D
//
//////////////////////////////////////////////////
class FEdge;
class SVertex;
class ViewVertex;
class NonTVertex;
class TVertex;
/** Base class for any 0D element. */
class Interface0D {
public:
/** Default constructor */
Interface0D() {}
/** Destructor */
virtual ~Interface0D(){};
/** Returns the string "Interface0D". */
virtual string getExactTypeName() const
{
return "Interface0D";
}
// Data access methods
/** Returns the 3D x coordinate of the point. */
virtual real getX() const;
/** Returns the 3D y coordinate of the point. */
virtual real getY() const;
/** Returns the 3D z coordinate of the point. */
virtual real getZ() const;
/** Returns the 3D point. */
virtual Geometry::Vec3r getPoint3D() const;
/** Returns the 2D x coordinate of the point. */
virtual real getProjectedX() const;
/** Returns the 2D y coordinate of the point. */
virtual real getProjectedY() const;
/** Returns the 2D z coordinate of the point. */
virtual real getProjectedZ() const;
/** Returns the 2D point. */
virtual Geometry::Vec2r getPoint2D() const;
/** Returns the FEdge that lies between this Interface0D and the Interface0D given as argument.
*/
virtual FEdge *getFEdge(Interface0D &);
/** Returns the Id of the point. */
virtual Id getId() const;
/** Returns the nature of the point. */
virtual Nature::VertexNature getNature() const;
/** Cast the Interface0D in SVertex if it can be. */
virtual SVertex *castToSVertex();
/** Cast the Interface0D in ViewVertex if it can be. */
virtual ViewVertex *castToViewVertex();
/** Cast the Interface0D in NonTVertex if it can be. */
virtual NonTVertex *castToNonTVertex();
/** Cast the Interface0D in TVertex if it can be. */
virtual TVertex *castToTVertex();
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Interface0D")
#endif
};
//
// Interface0DIteratorNested
//
//////////////////////////////////////////////////
class Interface0DIteratorNested : public Iterator {
public:
virtual ~Interface0DIteratorNested() {}
virtual string getExactTypeName() const
{
return "Interface0DIteratorNested";
}
virtual Interface0D &operator*() = 0;
virtual Interface0D *operator->()
{
return &(operator*());
}
virtual int increment() = 0;
virtual int decrement() = 0;
virtual bool isBegin() const = 0;
virtual bool isEnd() const = 0;
virtual bool operator==(const Interface0DIteratorNested &it) const = 0;
virtual bool operator!=(const Interface0DIteratorNested &it) const
{
return !(*this == it);
}
/** Returns the curvilinear abscissa */
virtual float t() const = 0;
/** Returns the point parameter 0<u<1 */
virtual float u() const = 0;
virtual Interface0DIteratorNested *copy() const = 0;
};
//
// Interface0DIterator
//
//////////////////////////////////////////////////
/** Class defining an iterator over Interface0D elements.
* An instance of this iterator is always obtained from a 1D element.
* \attention In the scripting language, you must call \code it2 = Interface0DIterator(it1)
* \endcode instead of \code it2 = it1 \endcode where \a it1 and \a it2 are 2 Interface0DIterator.
* Otherwise, incrementing \a it1 will also increment \a it2.
*/
class Interface0DIterator : public Iterator {
public:
Interface0DIterator(Interface0DIteratorNested *it = nullptr)
{
_iterator = it;
}
/** Copy constructor */
Interface0DIterator(const Interface0DIterator &it)
{
_iterator = it._iterator->copy();
}
/** Destructor */
virtual ~Interface0DIterator()
{
if (_iterator) {
delete _iterator;
}
}
/** Operator =
* \attention In the scripting language, you must call \code it2 = Interface0DIterator(it1)
* \endcode instead of \code it2 = it1 \endcode where \a it1 and \a it2 are 2
* Interface0DIterator. Otherwise, incrementing \a it1 will also increment \a it2.
*/
Interface0DIterator &operator=(const Interface0DIterator &it)
{
if (_iterator) {
delete _iterator;
}
_iterator = it._iterator->copy();
return *this;
}
/** Returns the string "Interface0DIterator". */
virtual string getExactTypeName() const
{
if (!_iterator) {
return "Interface0DIterator";
}
return _iterator->getExactTypeName() + "Proxy";
}
// FIXME test it != 0 (exceptions ?)
/** Returns a reference to the pointed Interface0D.
* In the scripting language, you must call "getObject()" instead using this operator.
*/
Interface0D &operator*()
{
return _iterator->operator*();
}
/** Returns a pointer to the pointed Interface0D.
* Can't be called in the scripting language.
*/
Interface0D *operator->()
{
return &(operator*());
}
/** Increments. In the scripting language, call "increment()". */
Interface0DIterator &operator++()
{
_iterator->increment();
return *this;
}
/** Increments. In the scripting language, call "increment()". */
Interface0DIterator operator++(int)
{
Interface0DIterator ret(*this);
_iterator->increment();
return ret;
}
/** Decrements. In the scripting language, call "decrement()". */
Interface0DIterator &operator--()
{
_iterator->decrement();
return *this;
}
/** Decrements. In the scripting language, call "decrement()". */
Interface0DIterator operator--(int)
{
Interface0DIterator ret(*this);
_iterator->decrement();
return ret;
}
/** Increments. */
virtual int increment()
{
return _iterator->increment();
}
/** Decrements. */
virtual int decrement()
{
return _iterator->decrement();
}
/** Returns true if the pointed Interface0D is the first of the 1D element containing the points
* over which we're iterating.
*/
virtual bool isBegin() const
{
return _iterator->isBegin();
}
/** Returns true if the pointed Interface0D is after the after the last point of the 1D element
* we're iterating from. */
virtual bool isEnd() const
{
return _iterator->isEnd();
}
/** Returns true when the iterator is pointing to the final valid element. */
virtual bool atLast() const
{
if (_iterator->isEnd()) {
return false;
}
_iterator->increment();
bool result = _iterator->isEnd();
_iterator->decrement();
return result;
}
/** operator `==`. */
bool operator==(const Interface0DIterator &it) const
{
return _iterator->operator==(*(it._iterator));
}
/** operator `!=`. */
bool operator!=(const Interface0DIterator &it) const
{
return !(*this == it);
}
/** Returns the curvilinear abscissa. */
inline float t() const
{
return _iterator->t();
}
/** Returns the point parameter in the curve 0<=u<=1. */
inline float u() const
{
return _iterator->u();
}
protected:
Interface0DIteratorNested *_iterator;
};
} /* namespace Freestyle */