Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
208 lines
5.2 KiB
C++
208 lines
5.2 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Interface 1D and related tools definitions
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*/
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#include <float.h>
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#include <iostream>
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#include <string>
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#include "Functions0D.h"
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#include "../system/Id.h"
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#include "../system/Precision.h"
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#include "../winged_edge/Nature.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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using namespace std;
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namespace Freestyle {
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// Integration method
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/**
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* The different integration methods that can be invoked to integrate into a single value the set
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* of values obtained from each 0D element of a 1D element.
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*/
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typedef enum {
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/**
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* The value computed for the 1D element is the mean of the values obtained for the 0D elements.
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*/
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MEAN,
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/**
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* The value computed for the 1D element is the minimum of the values obtained for the 0D
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* elements.
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*/
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MIN,
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/**
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* The value computed for the 1D element is the maximum of the values obtained for the 0D
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* elements.
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*/
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MAX,
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/**
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* The value computed for the 1D element is the first of the values obtained for the 0D
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* elements.
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*/
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FIRST,
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/**
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* The value computed for the 1D element is the last of the values obtained for the 0D
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* elements.
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*/
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LAST,
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} IntegrationType;
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/**
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* Returns a single value from a set of values evaluated at each 0D element of this 1D element.
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*
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* \param fun: The UnaryFunction0D used to compute a value at each Interface0D.
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* \param it: The Interface0DIterator used to iterate over the 0D elements of this 1D element.
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* The integration will occur over the 0D elements starting from the one pointed by it.
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* \param it_end: The Interface0DIterator pointing the end of the 0D elements of the 1D element.
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* \param integration_type: The integration method used to compute a single value from a set of
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* values.
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* \return the single value obtained for the 1D element.
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*/
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template<class T>
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T integrate(UnaryFunction0D<T> &fun,
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Interface0DIterator it,
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Interface0DIterator it_end,
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IntegrationType integration_type = MEAN)
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{
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T res;
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uint size;
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switch (integration_type) {
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case MIN:
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fun(it);
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res = fun.result;
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++it;
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for (; !it.isEnd(); ++it) {
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fun(it);
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if (fun.result < res) {
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res = fun.result;
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}
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}
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break;
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case MAX:
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fun(it);
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res = fun.result;
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++it;
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for (; !it.isEnd(); ++it) {
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fun(it);
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if (fun.result > res) {
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res = fun.result;
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}
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}
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break;
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case FIRST:
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fun(it);
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res = fun.result;
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break;
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case LAST:
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fun(--it_end);
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res = fun.result;
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break;
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case MEAN:
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default:
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fun(it);
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res = fun.result;
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++it;
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for (size = 1; !it.isEnd(); ++it, ++size) {
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fun(it);
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res += fun.result;
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}
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res /= (size ? size : 1);
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break;
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}
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return res;
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}
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//
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// Interface1D
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//
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//////////////////////////////////////////////////
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/** Base class for any 1D element. */
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class Interface1D {
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public:
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/** Default constructor */
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Interface1D()
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{
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_timeStamp = 0;
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}
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/** Destructor */
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virtual ~Interface1D(){};
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/** Returns the string "Interface1D". */
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virtual string getExactTypeName() const
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{
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return "Interface1D";
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}
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// Iterator access
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/** Returns an iterator over the Interface1D vertices, pointing to the first vertex. */
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virtual Interface0DIterator verticesBegin();
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/** Returns an iterator over the Interface1D vertices, pointing after the last vertex. */
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virtual Interface0DIterator verticesEnd();
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/** Returns an iterator over the Interface1D points, pointing to the first point. The difference
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* with verticesBegin() is that here we can iterate over points of the 1D element at a any given
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* sampling. Indeed, for each iteration, a virtual point is created.
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*
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* \param t: The sampling with which we want to iterate over points of this 1D element.
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*/
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virtual Interface0DIterator pointsBegin(float t = 0.0f);
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/** Returns an iterator over the Interface1D points, pointing after the last point. The
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* difference with verticesEnd() is that here we can iterate over points of the 1D element at a
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* any given sampling. Indeed, for each iteration, a virtual point is created.
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*
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* \param t: The sampling with which we want to iterate over points of this 1D element.
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*/
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virtual Interface0DIterator pointsEnd(float t = 0.0f);
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// Data access methods
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/** Returns the 2D length of the 1D element. */
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virtual real getLength2D() const;
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/** Returns the Id of the 1D element. */
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virtual Id getId() const;
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// FIXME: ce truc n'a rien a faire la...(c une requete complexe qui doit etre ds les Function1D)
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/** Returns the nature of the 1D element. */
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virtual Nature::EdgeNature getNature() const;
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/** Returns the time stamp of the 1D element. Mainly used for selection. */
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virtual uint getTimeStamp() const
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{
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return _timeStamp;
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}
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/** Sets the time stamp for the 1D element. */
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inline void setTimeStamp(uint iTimeStamp)
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{
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_timeStamp = iTimeStamp;
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}
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protected:
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uint _timeStamp;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Interface1D")
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#endif
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};
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} /* namespace Freestyle */
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