Files
test/source/blender/gpu/GPU_drawlist.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

33 lines
790 B
C

/* SPDX-FileCopyrightText: 2020 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*
* GPUDrawList is an API to do lots of similar draw-calls very fast using
* multi-draw-indirect. There is a fallback if the feature is not supported.
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct GPUBatch;
/** Opaque type hiding blender::gpu::DrawList. */
typedef struct GPUDrawList GPUDrawList;
/* Create a list with at least length drawcalls. Length can affect performance. */
GPUDrawList *GPU_draw_list_create(int length);
void GPU_draw_list_discard(GPUDrawList *list);
void GPU_draw_list_append(GPUDrawList *list, GPUBatch *batch, int i_first, int i_count);
void GPU_draw_list_submit(GPUDrawList *list);
#ifdef __cplusplus
}
#endif