A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
/* SPDX-FileCopyrightText: 2016 by Mike Erwin. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*
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* GPU geometry batch
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* Contains VAOs + VBOs + Shader representing a drawable entity.
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*/
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#pragma once
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#include "GPU_batch.h"
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#include "GPU_context.h"
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#include "gpu_index_buffer_private.hh"
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#include "gpu_vertex_buffer_private.hh"
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namespace blender {
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namespace gpu {
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/**
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* Base class which is then specialized for each implementation (GL, VK, ...).
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*
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* \note Extends #GPUBatch as we still needs to expose some of the internals to the outside C code.
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*/
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class Batch : public GPUBatch {
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public:
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virtual ~Batch() = default;
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virtual void draw(int v_first, int v_count, int i_first, int i_count) = 0;
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virtual void draw_indirect(GPUStorageBuf *indirect_buf, intptr_t offset) = 0;
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virtual void multi_draw_indirect(GPUStorageBuf *indirect_buf,
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int count,
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intptr_t offset,
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intptr_t stride) = 0;
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/* Convenience casts. */
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IndexBuf *elem_() const
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{
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return unwrap(elem);
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}
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VertBuf *verts_(const int index) const
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{
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return unwrap(verts[index]);
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}
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VertBuf *inst_(const int index) const
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{
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return unwrap(inst[index]);
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}
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};
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} // namespace gpu
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} // namespace blender
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