Files
test/source/blender/gpu/intern/gpu_material_library.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

43 lines
837 B
C

/* SPDX-FileCopyrightText: 2005 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*
* Parsing of and code generation using GLSL shaders in gpu/shaders/material. */
#pragma once
#include "GPU_material.h"
#ifdef __cplusplus
extern "C" {
#endif
#define MAX_FUNCTION_NAME 64
#define MAX_PARAMETER 36
struct GSet;
typedef enum {
FUNCTION_QUAL_IN,
FUNCTION_QUAL_OUT,
FUNCTION_QUAL_INOUT,
} GPUFunctionQual;
typedef struct GPUFunction {
char name[MAX_FUNCTION_NAME];
eGPUType paramtype[MAX_PARAMETER];
GPUFunctionQual paramqual[MAX_PARAMETER];
int totparam;
/* TODO(@fclem): Clean that void pointer. */
void *source; /* GPUSource */
} GPUFunction;
GPUFunction *gpu_material_library_use_function(struct GSet *used_libraries, const char *name);
#ifdef __cplusplus
}
#endif