Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
43 lines
837 B
C
43 lines
837 B
C
/* SPDX-FileCopyrightText: 2005 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*
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* Parsing of and code generation using GLSL shaders in gpu/shaders/material. */
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#pragma once
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#include "GPU_material.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define MAX_FUNCTION_NAME 64
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#define MAX_PARAMETER 36
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struct GSet;
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typedef enum {
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FUNCTION_QUAL_IN,
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FUNCTION_QUAL_OUT,
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FUNCTION_QUAL_INOUT,
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} GPUFunctionQual;
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typedef struct GPUFunction {
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char name[MAX_FUNCTION_NAME];
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eGPUType paramtype[MAX_PARAMETER];
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GPUFunctionQual paramqual[MAX_PARAMETER];
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int totparam;
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/* TODO(@fclem): Clean that void pointer. */
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void *source; /* GPUSource */
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} GPUFunction;
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GPUFunction *gpu_material_library_use_function(struct GSet *used_libraries, const char *name);
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#ifdef __cplusplus
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}
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#endif
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