Files
test/source/blender/gpu/intern/gpu_platform_private.hh
2023-09-28 12:49:55 +02:00

47 lines
1.0 KiB
C++

/* SPDX-FileCopyrightText: 2020 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
#include "GPU_platform.h"
namespace blender::gpu {
class GPUPlatformGlobal {
public:
bool initialized = false;
eGPUDeviceType device;
eGPUOSType os;
eGPUDriverType driver;
eGPUSupportLevel support_level;
char *vendor = nullptr;
char *renderer = nullptr;
char *version = nullptr;
char *support_key = nullptr;
char *gpu_name = nullptr;
eGPUBackendType backend = GPU_BACKEND_NONE;
GPUArchitectureType architecture_type = GPU_ARCHITECTURE_IMR;
public:
void init(eGPUDeviceType gpu_device,
eGPUOSType os_type,
eGPUDriverType driver_type,
eGPUSupportLevel gpu_support_level,
eGPUBackendType backend,
const char *vendor_str,
const char *renderer_str,
const char *version_str,
GPUArchitectureType arch_type);
void clear();
};
extern GPUPlatformGlobal GPG;
} // namespace blender::gpu