Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
59 lines
1.5 KiB
C
59 lines
1.5 KiB
C
/* SPDX-FileCopyrightText: 2014 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*
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* Selection implementations.
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* gpu_select_pick */
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void gpu_select_pick_begin(GPUSelectResult *buffer,
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uint buffer_len,
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const rcti *input,
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eGPUSelectMode mode);
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bool gpu_select_pick_load_id(uint id, bool end);
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uint gpu_select_pick_end(void);
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void gpu_select_pick_cache_begin(void);
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void gpu_select_pick_cache_end(void);
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/**
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* \return true if drawing is not needed.
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*/
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bool gpu_select_pick_is_cached(void);
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void gpu_select_pick_cache_load_id(void);
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/* gpu_select_sample_query */
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void gpu_select_query_begin(
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GPUSelectResult *buffer, uint buffer_len, const rcti *input, eGPUSelectMode mode, int oldhits);
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bool gpu_select_query_load_id(uint id);
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uint gpu_select_query_end(void);
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/* gpu_select_next */
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void gpu_select_next_begin(GPUSelectResult *buffer,
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uint buffer_len,
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const rcti *input,
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eGPUSelectMode mode);
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uint gpu_select_next_end(void);
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/* Return a single offset since picking uses squared viewport. */
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int gpu_select_next_get_pick_area_center(void);
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eGPUSelectMode gpu_select_next_get_mode(void);
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void gpu_select_next_set_result(GPUSelectResult *buffer, uint buffer_len);
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#define SELECT_ID_NONE ((uint)0xffffffff)
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#ifdef __cplusplus
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}
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#endif
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